3,506 research outputs found

    Intelligent Interaction Support for E-learning

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    Improving the interfaces of online discussion forums to enhance learning support : a thesis presented in partial fulfilment of the requirements for the degree of Master of Information Science in Information Systems at Massey University, Palmerston North, New Zealand

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    This thesis describes a research work aimed at improving the interfaces of online discussion forums (ODFs) in relation to their functional support to enhance learning. These ODFs form part of almost all Learning Management Systems (LMSs) such as WebCT, Moodle and Blackboard, which are widely used in education nowadays. Although ODFs are identified as valuable sources to learning, their interfaces are limited in terms of providing support to students, such as in the areas of managing their postings as well as in facilitating them to quickly locate and obtain specified information. In addition, these systems lack features to support inter-institutional cooperation that could potentially increase knowledge sharing between students and educators of different institutions. The interface design objective of this study therefore was to explore and overcome the limitations identified as above, and enhance the effectiveness and efficiency of ODFs’ support to learning. Using a task centered design approach; the required features were developed, and implemented in a working prototype called eQuake (electronic Question answer knowledge environment). eQuake is a shared online discussion forum system developed as an add-on to a well-known open source e-learning platform (Moodle). This system was intended for use among interinstitutional students in New Zealand tertiary institutions that teach similar courses. The improved interface functionalities of eQuake are expected to enhance learning support in terms of widening communication among users, increasing knowledge base, providing existing matching answer(s) quickly to students, and exposing students to multiple perspectives. This study considers such improvements to ODF interfaces as vital to enable users to enjoy the benefits of technology-mediated environment. The perceived usefulness and ease-of-use of improved features in eQuake were evaluated using a quantitative experimental research method. The evaluation was conducted at three tertiary institutions in New Zealand, and the overall results indicated positive response, although some suggestions for improvement have been made in the evaluation. This thesis presents a review of the related literature, describes the design and development of a user interface, followed by its implementation in eQuake, and a description of the evaluation. The thesis concludes with recommendations for better interface design of ODFs and provides suggestions for future research in this area

    Saginaw Public Schools Board of Education and Saginaw Education Association (1989)

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    Saginaw Public Schools Board of Education and Saginaw Education Association (1976)

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    Groupware design : principles, prototypes, and systems

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    Computers are valuable tools for a wide range of work tasks. A substantial limitation on their value, however, is the predominant focus on enhancing the work of individuals. This fails to account for the issues of collaboration that affect almost all work. Research into computer supported cooperative work (CSCW) aims to eliminate this deficiency, but the promise of computer systems for group work has not been met. This thesis presents four design principles that promote the development of successful groupware. The principles identify the particular problems encountered by groupware, and provide guidelines and strategies to avoid, overcome, or minimise their impact. Derived from several sources, the major influence on the principles development is an investigation into the relationship between factors affecting groupware failure. They are stimulated by observations of groupware use, and by design insights arising from the development of two groupware applications and their prototypes: Mona and TELEFREEK. Mona provides conversation-based email management. Several groupware applications allow similar functionality, but the design principles result in Mona using different mechanisms to achieve its user-support. TELEFREEK provides a platform for accessing computer-supported communication and collaboration facilities. It attends to the problems of initiating interaction, and supports an adaptable and extendible set of "social awareness" assistants. TELEFREEK offers a broader range of facilities than other groupware, and avoids the use of prohibitively high-bandwidth communication networks. TELEFREEK demonstrates that much can be achieved through current and widely accessible technology. Together, Mona and TELEFREEK forcefully demonstrate the use of the design principles, and substantiate the claim of their utility

    The Student Handbook of Marshall University, 1983-1984

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    https://mds.marshall.edu/studenthandbook/1044/thumbnail.jp

    The Student Handbook of Marshall University, 1980-1981

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    https://mds.marshall.edu/studenthandbook/1041/thumbnail.jp

    The best practice for virtual conference / discussion in high technology area

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    This thesis presents analysis of virtual conference. It describes the virtual AS-IS process model, the user groups and the features that are concerned with virtual conferencing. An analysis of asynchronous Vs synchronous conferencing for a high technology business environment is presented. The identified best practise for virtual conference in high technology area and the resulting best practice checklist for virtual conference management and development are determined.MRe

    How to Live a Fulfilling Life in a Time of Technology

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    Eudaimonism and hedonism are theories of how one ought to live in order to achieve well-being, and what well-being consists of. This paper will present a thorough discussion of each, with a focus on Fred Feldman’s presentation of hedonism, and Lorraine Besser’s defense of eudaimonic well-being. Assuming Besser’s eudaimonic well-being is right, we need to satisfy our innate psychological needs in order to function, and therefore maintain our well-being. This paper assumes that to live well, and secure one’s well-being, is to flourish, and therefore live a good/fulfilling life. There is a growing problem with certain digital devices, the Internet, and social media threatening our well-being. I argue that mindfulness is an important component of well-being and satisfying our innate needs. The ability to be mindful, however, is in great danger, as well as our ability to have positive social interactions and relationships. After explaining the issue, I will present potential solutions for combating the threat against our well-being
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