185 research outputs found

    Modeling the object-oriented software process: OPEN and the unified process

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    A short introduction to software process modeling is presented, particularly object-oriented modeling. Two major industrial process models are discussed: the OPEN model and the Unified Process model. In more detail, the quality assurance in the Unified Process tool (formally called Objectory) is reviewed

    The design and implementation of the VRPML support environment.

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    Proses pembangunan penslan berkait rapat dengan turutan langkah yang mesti dilakukan oleh jurutera perisian untuk memenuhi matlamat kejuruteraan perisian. Untuk menghasilkan proses yang tepat dan lengkap, proses pembangunan perisian boleh dimodel dan dilari menggunakan bahasa pennodelan (PML) dengan dibantu oleh sistem proses bantuan (PSEE). Software processes relate to the sequences of steps that must be performed by software engineers in order to pursue the goals of software engineering. In order to have an accurate representation and implementation of what the actual steps are, software processes may be modeled and enacted by a process modeling language (PML) and its process support system (called the Process Centered Environments i.e. PSEE)

    SP2MN: a Software Process Meta-Modeling Language

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    In the last two decades, software process modeling has been an area of interest within both academia and industry. Software process modeling aims at defining and representing software processes in the form of models. A software process model represents the medium that allows better understanding, management and control of the software process. Software process metamodeling rather, provides standard metamodels which enable the defining of customized software process models for a specific project in hand by instantiation. Several software process modeling/meta-modeling languages have been introduced to formalize software process models. Nonetheless, none of them has managed to introduce a compatible yet precise language to include all necessary concepts and information for software process modeling. This paper presents Software Process Meta-Modeling and Notation (SP2MN); a meta-modeling language that provides simple and expressive graphical notations for the aim of software process modeling. SP2MN has been evaluated based upon the well-known ISPW-6 process example, a standard benchmark problem for software process modeling. SP2MN has proved that it presents a valid and expressive software process modeling language

    Supporting software processes for distributed software engineering teams

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    Software processes relate to the sequence of steps that must be carried out by humans to pursue the goals of software engineering. In order to have an accurate representation of what these steps actually are, software processes can be modelled using a process modeling language (PML). Some PMLs simply support the specification of the steps, while others enable the process to be executed (or enacted). When enacted, software processes can provide guidance, automation and enforcement of the software engineering practices that are embodied in the model. Although there has been much fruitful research into PMLs, their adoption by industry has not been widespread. While the reasons for this lack of success may be many and varied, this thesis identified two areas in which PMLs may have been deficient: human dimension issues in terms of support for awareness and visualisation; and support for addressing management and resource issues that might arise dynamically when a process model is being enacted. In order to address some of these issues, a new visual PML called Virtual Reality Process Modelling Language (VRPML) has been developed and evaluated. Novel features have been introduced in VRPML to include support for the integration of a virtual environment, and dynamic creation and assignment of tasks and resources at the PML enactment level. VRPML serves as a research vehicle for addressing our main research hypothesis that a PML, which exploits a virtual environment, is useful to support software processes for distributed software engineering teams.EThOS - Electronic Theses Online ServiceUniversiti Sains, MalaysiaGBUnited Kingdo

    Modeling the Object-Oriented Software Process: OPEN and the Unified Process

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    E/VPL a system for modelling and enacting software processes

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    This research addresses the technical issues involved in specifying and mechanically supporting software development processes and is related to the view of processes as “software”, i.e. as a specifiable and executable entity. Software processes can be described using textual and graphical techniques. This allows interested parties to agree that it reflects the true process, to reason about the process and to identify potential improvements. In designing new or improved processes, an ability to simulate these processes is invaluable. Such simulations, based on the process descriptions, allow one to step through the process tasks in an interactive manner. Thus one can evaluate the effectiveness of processes, assess their behaviour and ask “what-if ’ questions based upon proposed modifications. Simulations with the help of quantitative data, can be run for statistical purposes, where parameters can be varied. Process descriptions can be used as a basis for process automation, as they contain much of the information needed to build a process-centred environment However, many currently available tools, whose origins lie in process definition, allow simulation, but do not generally support real-time execution of process descriptions. This thesis reviews the current state-of-the-art in automated systems that enact software development processes and proposes a system called Enhanced Visual Process Language (E/VPL), which is a graphically-oriented process modelling system. A prototype system has been constructed to implement E/VPL and is evaluated to assess its potential as a process modelling system

    Defining pharmacy and its practice: a conceptual model for an international audience

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    Background: There is much fragmentation and little consensus in the use of descriptors for the different disciplines that make up the pharmacy sector. Globalization, reprofessionalization and the influx of other disciplines means there is a requirement for a greater degree of standardization. This has not been well addressed in the pharmacy practice research and education literature. Objectives: To identify and define the various subdisciplines of the pharmacy sector and integrate them into an internationally relevant conceptual model based on narrative synthesis of the literature. Methods: A literature review was undertaken to understand the fragmentation in dialogue surrounding definitions relating to concepts and practices in the context of the pharmacy sector. From a synthesis of this literature, the need for this model was justified. Key assumptions of the model were identified, and an organic process of development took place with the three authors engaging in a process of sense-making to theorize the model. Results: The model is “fit for purpose” across multiple countries and includes two components making up the umbrella term “pharmaceutical practice”. The first component is the four conceptual dimensions, which outline the disciplines including social and administrative sciences, community pharmacy, clinical pharmacy and pharmaceutical sciences. The second component of the model describes the “acts of practice”: teaching, research and professional advocacy; service and academic enterprise. Conclusions: This model aims to expose issues relating to defining pharmacy and its practice and to create dialogue. No model is perfect, but there are implications for what is posited in the areas of policy, education and practice and future research. The main point is the need for increased clarity, or at least beginning the discussion to increase the clarity of definition and consistency of meaning in-and-across the pharmacy sector locally, nationally and internationall

    Mobile-Based Interactive Music for Public Spaces

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    With the emergence of modern mobile devices equipped with various types of built-in sensors, interactive art has become easily accessible to everyone, musicians and non-musicians alike. These efficient computers are able to analyze human activity, location, gesture, etc., and based on this information dynamically change, or create an artwork in realtime. This thesis presents an interactive mobile system that solely uses the standard embedded sensors available in current typical smart devices such as phones, and tablets to create an audio-only augmented reality for a singled out public space in order to explore the potential for social-musical interaction, without the need for any significant external infrastructure
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