3,780 research outputs found
Using Machine Learning for Handover Optimization in Vehicular Fog Computing
Smart mobility management would be an important prerequisite for future fog
computing systems. In this research, we propose a learning-based handover
optimization for the Internet of Vehicles that would assist the smooth
transition of device connections and offloaded tasks between fog nodes. To
accomplish this, we make use of machine learning algorithms to learn from
vehicle interactions with fog nodes. Our approach uses a three-layer
feed-forward neural network to predict the correct fog node at a given location
and time with 99.2 % accuracy on a test set. We also implement a dual stacked
recurrent neural network (RNN) with long short-term memory (LSTM) cells capable
of learning the latency, or cost, associated with these service requests. We
create a simulation in JAMScript using a dataset of real-world vehicle
movements to create a dataset to train these networks. We further propose the
use of this predictive system in a smarter request routing mechanism to
minimize the service interruption during handovers between fog nodes and to
anticipate areas of low coverage through a series of experiments and test the
models' performance on a test set
On Mixed-Initative Planning and Control for Autonomous Underwater Vehicles
Supervision and control of Autonomous underwater vehicles (AUVs) has traditionally been focused on an operator determining a priori the sequence of waypoints of a single vehicle for a mission. As AUVs become more ubiquitous as a scientific tool, we envision the need for controlling multiple vehicles which would impose less cognitive burden on the operator with a more abstract form of human-in-the-loop control. Such mixed-initiative methods in goal-oriented commanding are new for the oceanographic domain and we describe the motivations and preliminary experiments with multiple vehicles operating simultaneously in the water, using a shore-based automated planner
Exploring Student Check-In Behavior for Improved Point-of-Interest Prediction
With the availability of vast amounts of user visitation history on
location-based social networks (LBSN), the problem of Point-of-Interest (POI)
prediction has been extensively studied. However, much of the research has been
conducted solely on voluntary checkin datasets collected from social apps such
as Foursquare or Yelp. While these data contain rich information about
recreational activities (e.g., restaurants, nightlife, and entertainment),
information about more prosaic aspects of people's lives is sparse. This not
only limits our understanding of users' daily routines, but more importantly
the modeling assumptions developed based on characteristics of recreation-based
data may not be suitable for richer check-in data. In this work, we present an
analysis of education "check-in" data using WiFi access logs collected at
Purdue University. We propose a heterogeneous graph-based method to encode the
correlations between users, POIs, and activities, and then jointly learn
embeddings for the vertices. We evaluate our method compared to previous
state-of-the-art POI prediction methods, and show that the assumptions made by
previous methods significantly degrade performance on our data with dense(r)
activity signals. We also show how our learned embeddings could be used to
identify similar students (e.g., for friend suggestions).Comment: published in KDD'1
Cross-Domain Image Retrieval with Attention Modeling
With the proliferation of e-commerce websites and the ubiquitousness of smart
phones, cross-domain image retrieval using images taken by smart phones as
queries to search products on e-commerce websites is emerging as a popular
application. One challenge of this task is to locate the attention of both the
query and database images. In particular, database images, e.g. of fashion
products, on e-commerce websites are typically displayed with other
accessories, and the images taken by users contain noisy background and large
variations in orientation and lighting. Consequently, their attention is
difficult to locate. In this paper, we exploit the rich tag information
available on the e-commerce websites to locate the attention of database
images. For query images, we use each candidate image in the database as the
context to locate the query attention. Novel deep convolutional neural network
architectures, namely TagYNet and CtxYNet, are proposed to learn the attention
weights and then extract effective representations of the images. Experimental
results on public datasets confirm that our approaches have significant
improvement over the existing methods in terms of the retrieval accuracy and
efficiency.Comment: 8 pages with an extra reference pag
An Agent-Based Simulation API for Speculative PDES Runtime Environments
Agent-Based Modeling and Simulation (ABMS) is an effective paradigm to model systems exhibiting complex interactions, also with the goal of studying the emergent behavior of these systems. While ABMS has been effectively used in many disciplines, many successful models are still run only sequentially. Relying on simple and easy-to-use languages such as NetLogo limits the possibility to benefit from more effective runtime paradigms, such as speculative Parallel Discrete Event Simulation (PDES). In this paper, we discuss a semantically-rich API allowing to implement Agent-Based Models in a simple and effective way. We also describe the critical points which should be taken into account to implement this API in a speculative PDES environment, to scale up simulations on distributed massively-parallel clusters. We present an experimental assessment showing how our proposal allows to implement complicated interactions with a reduced complexity, while delivering a non-negligible performance increase
STEAM: A Platform for Scalable Spatiotemporal Analytics
Spatiotemporal datasets have become increasingly available with the introduction of a various set of applications and services trac- ing the behavior of moving objects. Recently, there has been a high demand in understanding these datasets using spatiotemporal analytics. While being considered of high value, spatiotemporal analytics did not yet see a wide spreading into the actual business workflow or the direct configuration of services and applications. The computational complexity for spatiotemporal datasets and the heterogeneity of data sources are considered key factors for the current state. This paper introduces STEAM, a platform for distributed spatiotemporal analytics on heterogeneous spatiotemporal datasets. STEAM introduces a framework that abstracts the key components from incoming spatiotemporal datasets that originate from various positioning systems. This abstraction provides a common base for distributed and scalable analytics methods that is not bound to a specific underlying positioning technique. STEAM provides a distributed state-of-the-art implementation and is evaluated on a multi-machine testbed for linear scalability.BMBF, 01IS12056, Software Campus (TU Berlin
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