4,906 research outputs found

    A Scoping Review on Virtual Reality-Based Industrial Training

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    The fourth industrial revolution has forced most companies to technologically evolve, applying new digital tools, so that their workers can have the necessary skills to face changing work environments. This article presents a scoping review of the literature on virtual reality-based training systems. The methodology consisted of four steps, which pose research questions, document search, paper selection, and data extraction. From a total of 350 peer-reviewed database articles, such as SpringerLink, IEEEXplore, MDPI, Scopus, and ACM, 44 were eventually chosen, mostly using the virtual reality haptic glasses and controls from Oculus Rift and HTC VIVE. It was concluded that, among the advantages of using this digital tool in the industry, is the commitment, speed, measurability, preservation of the integrity of the workers, customization, and cost reduction. Even though several research gaps were found, virtual reality is presented as a present and future alternative for the efficient training of human resources in the industrial field.This work was supported by Instituto Superior Tecnológico Victoria Vásconez Cuvi. The authors appreciate the opportunity to analyze topics related to this paper. The authors must also recognize the supported bringing by Universidad Tecnica de Ambato (UTA) and their Research and Development Department (DIDE) under project CONIN-P-256-2019, and SENESCYT by grants “Convocatoria Abierta 2011” and “Convocatoria Abierta 2013”

    Immersive Facility Management – a methodological approach based on BIM and Mixed Reality for training and maintenance operations

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    Innovation technology in industries including manufacturing and aerospace is moving towards the use of Mixed Reality (MR) and advanced tools while Architecture, Engineering and Construction (AEC) sector is still remaining behind it. Moreover, the use of immersive technologies in the AEC digital education, as well as for professional training, is still little considered. Augmented and Mixed reality (AR/MR) have the capability to provide a “X-ray vision”, showing hidden objects in a virtual/real overlay. This feature in the digital object visualization is extremely valuable for improving operation performance and maintenance activities. The present study gives an overview of literature about the methodologies to integrate virtual technologies such as AR/MR and Building Information Modelling (BIM) to provide an immersive technology framework for training purposes together with the Digital Twin Model (DTM)-based approach. Furthermore, the Facility Management (FM) tasks’ training on complex building systems can benefit from a virtual learning approach since it provides a collaborative environment enhancing and optimizing efficiency and productivity in FM learning strategies. For this purpose, the technological feasibility is analysed in the proposed case study, focusing on the realization of a methodological framework prototype of immersive and interactive environment for building systems’ FM. Cloud computing technologies able to deal with complex and extensive information databases and to support users' navigation in geo-referenced and immersive virtual interfaces are include as well. Those ones enable the DTM-based opera-tion for building maintenance both in real-time FM operators’ training and FM tasks’ optimization

    IMMERSIVE, INTEROPERABLE AND INTUITIVE MIXED REALITY FOR SERVICE IN INDUSTRIAL PLANTS

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    The authors propose an innovative Mixed Reality solution representing an immersive intuitive and interoperable environment to support service in industrial plants. These methodologies are related to concepts of Industry 4.0. Solutions based on a mix of VR and AR (Virtual and Augmented Reality ) with special attention to the maintenance of industrial machines; indeed the authors propose an overview of this approach and other synergistic techniques. Moreover, alternative instruments are presented and their specific advantages and disadvantages are described. Particularly, the approach is based on the SPIDER, an advanced interoperable interactive CAVE developed by the authors which supports cooperative work of several users involved in training, troubleshooting and supervision are proposed. Last but not least, an overview of projects using same techniques in other fields, such as construction, risk assessment, Virtual Prototyping and Simulation Based Design is presented

    Opportunities and challenges of high-level visualization technology in process operations and safety

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    PresentationThe rapid development in high-level visualization technology in recent years has created tremendous opportunities for enhancing all facets of industry. Augmented reality (AR), mixed reality (MR), and virtual reality (VR) can be harnessed to support efforts in various stages of a life cycle of a facility. For example, AR technology can be utilized in the fabrication stage as well as in the validation and operation stages of the life cycle. MR can support efforts during fabrication, operation, and decommissioning stages. VR can be used in various dimensions of all stages of the life cycle. This paper will review the forefront of technology of high-level visualization and will discuss the opportunities and challenges associated with this technology with respect to its implementation in the process operations and safety arena

    Advances in Production Management Systems: Issues, Trends, and Vision Towards 2030

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    Since its inception in 1978, the IFIP Working Group (WG) 5.7 on Advances in Production Management Systems (APMS) has played an active role in the fields of production and production management. The Working Group has focused on the conception, development, strategies, frameworks, architectures, processes, methods, and tools needed for the advancement of both fields. The associated standards created by the IFIP WG5.7 have always been impacted by the latest developments of scientific rigour, academic research, and industrial practices. The most recent of those developments involves the Fourth Industrial Revolution, which is having remarkable (r)evolutionary and disruptive changes in both the fields and the standards. These changes are triggered by the fusion of advanced operational and informational technologies, innovative operating and business models, as well as social and environmental pressures for more sustainable production systems. This chapter reviews past, current, and future issues and trends to establish a coherent vision and research agenda for the IFIP WG5.7 and its international community. The chapter covers a wide range of production aspects and resources required to design, engineer, and manage the next generation of sustainable and smart production systems.acceptedVersio

    How is VR used to support training in industry? The INTUITION network of excellence working group on education and training

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    INTUITION is the European Network of Excellence on virtual reality and virtual environments applications for future workspaces. The purpose of the network is to gather expertise from partner members and determine the future research agenda for the development and use of virtual reality (VR) technologies. The working group on Education and Training (WG2.9) is specifically focused on understanding how VR is being used to support learning in educational and industrial contexts. This paper presents four case examples of VR technology currently in use or development for training in industry. Conclusions are drawn concerning future development of VR training applications and barriers that need to be overcome

    Collaborative Work Enabled by Immersive Environments

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    Using operational scenarios in a virtual reality enhanced design process

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    Maritime user interfaces for ships’ bridges are highly dependent on the context in which they are used, and rich maritime context is difficult to recreate in the early stages of user-centered design processes. Operations in Arctic waters where crews are faced with extreme environmental conditions, technology limitations and a lack of accurate navigational information further increase this challenge. There is a lack of research supporting the user-centered design of workplaces for hazardous Arctic operations. To meet this challenge, this paper reports on the process of developing virtual reality-reconstructed operational scenarios to connect stakeholders, end-users, designers, and human factors specialists in a joint process. This paper explores how virtual reality-reconstructed operational scenarios can be used as a tool both for concept development and user testing. Three operational scenarios were developed, implemented in a full mission bridge simulator, recreated in virtual reality (VR), and finally tested on navigators (end-users). Qualitative data were captured throughout the design process and user-testing, resulting in a thematic analysis that identified common themes reflecting the experiences gained throughout this process. In conclusion, we argue that operational scenarios, rendered in immersive media such as VR, may be an important and reusable asset when supporting maritime design processes and in maritime training and education

    Virtual reality for safe testing and development in collaborative robotics: challenges and perspectives

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    Collaborative robots (cobots) could help humans in tasks that are mundane, dangerous or where direct human contact carries risk. Yet, the collaboration between humans and robots is severely limited by the aspects of the safety and comfort of human operators. In this paper, we outline the use of extended reality (XR) as a way to test and develop collaboration with robots. We focus on virtual reality (VR) in simulating collaboration scenarios and the use of cobot digital twins. This is specifically useful in situations that are difficult or even impossible to safely test in real life, such as dangerous scenarios. We describe using XR simulations as a means to evaluate collaboration with robots without putting humans at harm. We show how an XR setting enables combining human behavioral data, subjective self-reports, and biosignals signifying human comfort, stress and cognitive load during collaboration. Several works demonstrate XR can be used to train human operators and provide them with augmented reality (AR) interfaces to enhance their performance with robots. We also provide a first attempt at what could become the basis for a human–robot collaboration testing framework, specifically for designing and testing factors affecting human–robot collaboration. The use of XR has the potential to change the way we design and test cobots, and train cobot operators, in a range of applications: from industry, through healthcare, to space operations.info:eu-repo/semantics/publishedVersio
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