7,518 research outputs found
Low-complexity RLS algorithms using dichotomous coordinate descent iterations
In this paper, we derive low-complexity recursive least squares (RLS) adaptive filtering algorithms. We express the RLS problem in terms of auxiliary normal equations with respect to increments of the filter weights and apply this approach to the exponentially weighted and sliding window cases to derive new RLS techniques. For solving the auxiliary equations, line search methods are used. We first consider conjugate gradient iterations with a complexity of O(N-2) operations per sample; N being the number of the filter weights. To reduce the complexity and make the algorithms more suitable for finite precision implementation, we propose a new dichotomous coordinate descent (DCD) algorithm and apply it to the auxiliary equations. This results in a transversal RLS adaptive filter with complexity as low as 3N multiplications per sample, which is only slightly higher than the complexity of the least mean squares (LMS) algorithm (2N multiplications). Simulations are used to compare the performance of the proposed algorithms against the classical RLS and known advanced adaptive algorithms. Fixed-point FPGA implementation of the proposed DCD-based RLS algorithm is also discussed and results of such implementation are presented
Predictive control using an FPGA with application to aircraft control
Alternative and more efficient computational methods can extend the applicability of MPC to systems with tight real-time requirements. This paper presents a “system-on-a-chip” MPC system, implemented on a field programmable gate array (FPGA), consisting of a sparse structure-exploiting primal dual interior point (PDIP) QP solver for MPC reference tracking and a fast gradient QP solver for steady-state target calculation. A parallel reduced precision iterative solver is used to accelerate the solution of the set of linear equations forming the computational bottleneck of the PDIP algorithm. A numerical study of the effect of reducing the number of iterations highlights the effectiveness of the approach. The system is demonstrated with an FPGA-inthe-loop testbench controlling a nonlinear simulation of a large airliner. This study considers many more manipulated inputs than any previous FPGA-based MPC implementation to date, yet the implementation comfortably fits into a mid-range FPGA, and the controller compares well in terms of solution quality and latency to state-of-the-art QP solvers running on a standard PC
PI-BA Bundle Adjustment Acceleration on Embedded FPGAs with Co-observation Optimization
Bundle adjustment (BA) is a fundamental optimization technique used in many
crucial applications, including 3D scene reconstruction, robotic localization,
camera calibration, autonomous driving, space exploration, street view map
generation etc. Essentially, BA is a joint non-linear optimization problem, and
one which can consume a significant amount of time and power, especially for
large optimization problems. Previous approaches of optimizing BA performance
heavily rely on parallel processing or distributed computing, which trade
higher power consumption for higher performance. In this paper we propose
{\pi}-BA, the first hardware-software co-designed BA engine on an embedded
FPGA-SoC that exploits custom hardware for higher performance and power
efficiency. Specifically, based on our key observation that not all points
appear on all images in a BA problem, we designed and implemented a
Co-Observation Optimization technique to accelerate BA operations with
optimized usage of memory and computation resources. Experimental results
confirm that {\pi}-BA outperforms the existing software implementations in
terms of performance and power consumption.Comment: in Proceedings of IEEE FCCM 201
Computer Architectures to Close the Loop in Real-time Optimization
© 2015 IEEE.Many modern control, automation, signal processing and machine learning applications rely on solving a sequence of optimization problems, which are updated with measurements of a real system that evolves in time. The solutions of each of these optimization problems are then used to make decisions, which may be followed by changing some parameters of the physical system, thereby resulting in a feedback loop between the computing and the physical system. Real-time optimization is not the same as fast optimization, due to the fact that the computation is affected by an uncertain system that evolves in time. The suitability of a design should therefore not be judged from the optimality of a single optimization problem, but based on the evolution of the entire cyber-physical system. The algorithms and hardware used for solving a single optimization problem in the office might therefore be far from ideal when solving a sequence of real-time optimization problems. Instead of there being a single, optimal design, one has to trade-off a number of objectives, including performance, robustness, energy usage, size and cost. We therefore provide here a tutorial introduction to some of the questions and implementation issues that arise in real-time optimization applications. We will concentrate on some of the decisions that have to be made when designing the computing architecture and algorithm and argue that the choice of one informs the other
Cellular Automata Applications in Shortest Path Problem
Cellular Automata (CAs) are computational models that can capture the
essential features of systems in which global behavior emerges from the
collective effect of simple components, which interact locally. During the last
decades, CAs have been extensively used for mimicking several natural processes
and systems to find fine solutions in many complex hard to solve computer
science and engineering problems. Among them, the shortest path problem is one
of the most pronounced and highly studied problems that scientists have been
trying to tackle by using a plethora of methodologies and even unconventional
approaches. The proposed solutions are mainly justified by their ability to
provide a correct solution in a better time complexity than the renowned
Dijkstra's algorithm. Although there is a wide variety regarding the
algorithmic complexity of the algorithms suggested, spanning from simplistic
graph traversal algorithms to complex nature inspired and bio-mimicking
algorithms, in this chapter we focus on the successful application of CAs to
shortest path problem as found in various diverse disciplines like computer
science, swarm robotics, computer networks, decision science and biomimicking
of biological organisms' behaviour. In particular, an introduction on the first
CA-based algorithm tackling the shortest path problem is provided in detail.
After the short presentation of shortest path algorithms arriving from the
relaxization of the CAs principles, the application of the CA-based shortest
path definition on the coordinated motion of swarm robotics is also introduced.
Moreover, the CA based application of shortest path finding in computer
networks is presented in brief. Finally, a CA that models exactly the behavior
of a biological organism, namely the Physarum's behavior, finding the
minimum-length path between two points in a labyrinth is given.Comment: To appear in the book: Adamatzky, A (Ed.) Shortest path solvers. From
software to wetware. Springer, 201
Solving the Corner-Turning Problem for Large Interferometers
The so-called corner turning problem is a major bottleneck for radio
telescopes with large numbers of antennas. The problem is essentially that of
rapidly transposing a matrix that is too large to store on one single device;
in radio interferometry, it occurs because data from each antenna needs to be
routed to an array of processors that will each handle a limited portion of the
data (a frequency range, say) but requires input from each antenna. We present
a low-cost solution allowing the correlator to transpose its data in real time,
without contending for bandwidth, via a butterfly network requiring neither
additional RAM memory nor expensive general-purpose switching hardware. We
discuss possible implementations of this using FPGA, CMOS, analog logic and
optical technology, and conclude that the corner turner cost can be small even
for upcoming massive radio arrays.Comment: Revised to match accepted MNRAS version. 7 pages, 4 fig
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