3 research outputs found

    Analytical assessment process of e-learning domain research between 1980 and 2014

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    Applying some methods to reduce the time and expenditures of training is inevitable in existing circumstances. Many educational organizations have realized the importance of Electronic Learning (E-learning) and tried to use this approach in leveraging their academic classes. As research in E-learning domain has become one of the most important and interesting subjects, observation in emerging and fading trends of E-learning is a need for the scholars and industry professionals who are interested to study and work in the field. This paper has triggered the investigation and depicting of scientific trends in E-learning by using two scientometric methods named burst detection and clustering analysis. By applying two mentioned methods, the hot topics were identified in the field of E-learning.info:eu-repo/semantics/acceptedVersio

    E-Learning Design for Microsoft Access & ASP.NET

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    The problem definition is that the current video tutorial series is outdated and lacks interactive features that aid with E-Learning. The goal of the project is to create a platform that incorporates features such as structure, interaction, assessments, and competency tests. The project revolved around integrating four softwares together in order to create an effective E-Learning platform. The four softwares were Adobe Captivate, Camtasia, Microsoft Access and Microsoft Visual Studios. Adobe Captive is used to store the tutorial video and assign quizzes. Camtasia is used to record the tutorial videos. Microsoft Access is used to store all the questions given at each tutorial video as well as store the results the student attains. Microsoft Visual Studio is used to create a webform that integrates everything together. There were some key features that were wanted in the prototype. The first feature is an assessment test at the end of each tutorial. The second feature is that the student must pass the assessment test before moving to the next video. The third feature is that if the student did not pass assessment quiz, the student must rewatch the same tutorial before re attempting assessment quiz. The fourth feature is that the questions at the end of the tutorial video will be randomize and drawn from the Microsoft Access database. The fifth feature is that the results of the quiz for each student are recorded in the database. The objective of the project is to find a way to incorporate all these features. The end product of the project is a prototype for E-Learning with the features. Future students will benefit from this prototype. Incorporating these features has been proven to aid student learning. The project is not intended to create an aesthetically pleasing E-Learning platform but a effective one. The overall project is successful in that discoveries in integrating softwares and implementing features to advance E-Learning were made

    Challenges When Communicating Customer Value of an Online Language Learning Tool: Case Online Marketing for Penetrating Spain

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    The existing online market is filled day after day with new companies that try to address even bigger customer base. The ease of addressing customers enabled by technology makes many of these companies try to apply the same strategies and procedures value despite of online products and markets being different from each other. To some extent, in the online language learning industry same applies, however, the usability and utility factor of online learning tools influences a lot in the success of these tools. Furthermore, cultural factors do also influence, enabling some challenges that other online products and solutions may not face. The objective of this report is to identify important challenges present when communicating customer value of an online language learning tool to a specific market, Spain, and to gain an understanding of the specific characteristics that online language learning tools show as to apply them by using online marketing for penetrating this market. To understand the implication and impact of these challenges, an extensive and exhaustive literature review has been conducted in order to provide a simple, clear and ordered structure to the different and widespread literature concerning interrelated topics and similar concepts. Furthermore, a case study research, conducted in collaboration with a Finnish online learning language tool provider, is presented and discussed in this thesis. The final outcome of this thesis shows how online language learning do share some similarities with online solutions specially when it comes to customer value and purchasing behavior; however they also present their own specific and important differences. Besides, this outcome also brings up the importance of the software in online language learning which in many occasions goes completely unattended. Furthermore, the thesis provides a simple but explanatory way of successfully addressing the initial stage of customer value communication while conducting online marketing for an online language learning tool to a specific market, the rise of awareness. Finally, this thesis also addresses some considerations and limitations faced during the case study research and some factors that should be looked into in future research
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