2,086 research outputs found

    Mathematical models of games of chance: Epistemological taxonomy and potential in problem-gambling research

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    Games of chance are developed in their physical consumer-ready form on the basis of mathematical models, which stand as the premises of their existence and represent their physical processes. There is a prevalence of statistical and probabilistic models in the interest of all parties involved in the study of gambling – researchers, game producers and operators, and players – while functional models are of interest more to math-inclined players than problem-gambling researchers. In this paper I present a structural analysis of the knowledge attached to mathematical models of games of chance and the act of modeling, arguing that such knowledge holds potential in the prevention and cognitive treatment of excessive gambling, and I propose further research in this direction

    Three dimensional pattern recognition using feature-based indexing and rule-based search

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    In flexible automated manufacturing, robots can perform routine operations as well as recover from atypical events, provided that process-relevant information is available to the robot controller. Real time vision is among the most versatile sensing tools, yet the reliability of machine-based scene interpretation can be questionable. The effort described here is focused on the development of machine-based vision methods to support autonomous nuclear fuel manufacturing operations in hot cells; This thesis presents a method to efficiently recognize 3D objects from 2D images based on feature-based indexing. Object recognition is the identification of correspondences between parts of a current scene and stored views of known objects, using chains of segments or indexing vectors. To create indexed object models, characteristic model image features are extracted during preprocessing. Feature vectors representing model object contours are acquired from several points of view around each object and stored. Recognition is the process of matching stored views with features or patterns detected in a test scene; Two sets of algorithms were developed, one for preprocessing and indexed database creation, and one for pattern searching and matching during recognition. At recognition time, those indexing vectors with the highest match probability are retrieved from the model image database, using a nearest neighbor search algorithm. The nearest neighbor search predicts the best possible match candidates. Extended searches are guided by a search strategy that employs knowledge-base (KB) selection criteria. The knowledge-based system simplifies the recognition process and minimizes the number of iterations and memory usage; Novel contributions include the use of a feature-based indexing data structure together with a knowledge base. Both components improve the efficiency of the recognition process by improved structuring of the database of object features and reducing data base size. This data base organization according to object features facilitates machine learning in the context of a knowledge-base driven recognition algorithm. Lastly, feature-based indexing permits the recognition of 3D objects based on a comparatively small number of stored views, further limiting the size of the feature database; Experiments with real images as well as synthetic images including occluded (partially visible) objects are presented. The experiments show almost perfect recognition with feature-based indexing, if the detected features in the test scene are viewed from the same angle as the view on which the model is based. The experiments also show that the knowledge base is a highly effective and efficient search tool recognition performance is improved without increasing the database size requirements. The experimental results indicate that feature-based indexing in combination with a knowledge-based system will be a useful methodology for automatic target recognition (ATR)

    Animating the development of Social Networks over time using a dynamic extension of multidimensional scaling

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    The animation of network visualizations poses technical and theoretical challenges. Rather stable patterns are required before the mental map enables a user to make inferences over time. In order to enhance stability, we developed an extension of stress-minimization with developments over time. This dynamic layouter is no longer based on linear interpolation between independent static visualizations, but change over time is used as a parameter in the optimization. Because of our focus on structural change versus stability the attention is shifted from the relational graph to the latent eigenvectors of matrices. The approach is illustrated with animations for the journal citation environments of Social Networks, the (co-)author networks in the carrying community of this journal, and the topical development using relations among its title words. Our results are also compared with animations based on PajekToSVGAnim and SoNIA

    Similarity search and data mining techniques for advanced database systems.

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    Modern automated methods for measurement, collection, and analysis of data in industry and science are providing more and more data with drastically increasing structure complexity. On the one hand, this growing complexity is justified by the need for a richer and more precise description of real-world objects, on the other hand it is justified by the rapid progress in measurement and analysis techniques that allow the user a versatile exploration of objects. In order to manage the huge volume of such complex data, advanced database systems are employed. In contrast to conventional database systems that support exact match queries, the user of these advanced database systems focuses on applying similarity search and data mining techniques. Based on an analysis of typical advanced database systems — such as biometrical, biological, multimedia, moving, and CAD-object database systems — the following three challenging characteristics of complexity are detected: uncertainty (probabilistic feature vectors), multiple instances (a set of homogeneous feature vectors), and multiple representations (a set of heterogeneous feature vectors). Therefore, the goal of this thesis is to develop similarity search and data mining techniques that are capable of handling uncertain, multi-instance, and multi-represented objects. The first part of this thesis deals with similarity search techniques. Object identification is a similarity search technique that is typically used for the recognition of objects from image, video, or audio data. Thus, we develop a novel probabilistic model for object identification. Based on it, two novel types of identification queries are defined. In order to process the novel query types efficiently, we introduce an index structure called Gauss-tree. In addition, we specify further probabilistic models and query types for uncertain multi-instance objects and uncertain spatial objects. Based on the index structure, we develop algorithms for an efficient processing of these query types. Practical benefits of using probabilistic feature vectors are demonstrated on a real-world application for video similarity search. Furthermore, a similarity search technique is presented that is based on aggregated multi-instance objects, and that is suitable for video similarity search. This technique takes multiple representations into account in order to achieve better effectiveness. The second part of this thesis deals with two major data mining techniques: clustering and classification. Since privacy preservation is a very important demand of distributed advanced applications, we propose using uncertainty for data obfuscation in order to provide privacy preservation during clustering. Furthermore, a model-based and a density-based clustering method for multi-instance objects are developed. Afterwards, original extensions and enhancements of the density-based clustering algorithms DBSCAN and OPTICS for handling multi-represented objects are introduced. Since several advanced database systems like biological or multimedia database systems handle predefined, very large class systems, two novel classification techniques for large class sets that benefit from using multiple representations are defined. The first classification method is based on the idea of a k-nearest-neighbor classifier. It employs a novel density-based technique to reduce training instances and exploits the entropy impurity of the local neighborhood in order to weight a given representation. The second technique addresses hierarchically-organized class systems. It uses a novel hierarchical, supervised method for the reduction of large multi-instance objects, e.g. audio or video, and applies support vector machines for efficient hierarchical classification of multi-represented objects. User benefits of this technique are demonstrated by a prototype that performs a classification of large music collections. The effectiveness and efficiency of all proposed techniques are discussed and verified by comparison with conventional approaches in versatile experimental evaluations on real-world datasets
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