6,282 research outputs found

    Emergent Story Generation: Lessons from Improvisational Theater

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    An emergent approach to story generation by computer is characterized by a lack of predetermined plot and a focus on character interaction forming the material for stories. A potential problem is that no interesting story emerges. However, improvisational theater shows that – at least for human actors – a predetermined plot is not necessary for creating a compelling story. There are some principles that make a successful piece of improvisational theater more than a random interaction, and these principles may inform the type of computational processes that an emergent narrative architecture draws from. We therefore discuss some of these principles, and show how these are explicitly or implicitly used in story generation and interactive storytelling research. Finally we draw lessons from these principles and ask attention for two techniques that have been little investigated: believably incorporating directives, and late commitment

    Echo's body: play and representation in interactive music software

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    This paper examines Hans Georg Gadamer's theory of play (as it is presented in Truth and Method) and adapts it to the context of interactive music software. I aim to show that interactive technological environments afford play in ways which, because they relate to truth and selfhood, are cognitively and philosophically significant and are not 'merely' playful

    Novel Methods in Facilitating Audience and Performer Interaction Using the Mood Conductor Framework

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    While listeners’ emotional response to music is the subject of numerous studies, less attention is paid to the dynamic emotion variations due to the interaction between artists and audiences in live improvised music performances. By opening a direct communication channel from audience members to performers, the Mood Conductor system provides an experimental framework to study this phenomenon. Mood Conductor facilitates interactive performances and thus also has an inherent entertainment value. The framework allows audience members to send emotional directions using their mobile devices in order to “conduct” improvised performances. Emotion coordinates indicted by the audience in the arousal-valence space are aggregated and clustered to create a video projection. This is used by the musicians as guidance, and provides visual feedback to the audience. Three different systems were developed and tested within our framework so far. These systems were trialled in several public performances with different ensembles. Qualitative and quantitative evaluations demonstrated that musicians and audiences were highly engaged with the system, and raised new insights enabling future improvements of the framework
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