1,142 research outputs found

    MOON: MapReduce On Opportunistic eNvironments

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    Abstract—MapReduce offers a flexible programming model for processing and generating large data sets on dedicated resources, where only a small fraction of such resources are every unavailable at any given time. In contrast, when MapReduce is run on volunteer computing systems, which opportunistically harness idle desktop computers via frameworks like Condor, it results in poor performance due to the volatility of the resources, in particular, the high rate of node unavailability. Specifically, the data and task replication scheme adopted by existing MapReduce implementations is woefully inadequate for resources with high unavailability. To address this, we propose MOON, short for MapReduce On Opportunistic eNvironments. MOON extends Hadoop, an open-source implementation of MapReduce, with adaptive task and data scheduling algorithms in order to offer reliable MapReduce services on a hybrid resource architecture, where volunteer computing systems are supplemented by a small set of dedicated nodes. The adaptive task and data scheduling algorithms in MOON distinguish between (1) different types of MapReduce data and (2) different types of node outages in order to strategically place tasks and data on both volatile and dedicated nodes. Our tests demonstrate that MOON can deliver a 3-fold performance improvement to Hadoop in volatile, volunteer computing environments

    Enhancing reliability with Latin Square redundancy on desktop grids.

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    Computational grids are some of the largest computer systems in existence today. Unfortunately they are also, in many cases, the least reliable. This research examines the use of redundancy with permutation as a method of improving reliability in computational grid applications. Three primary avenues are explored - development of a new redundancy model, the Replication and Permutation Paradigm (RPP) for computational grids, development of grid simulation software for testing RPP against other redundancy methods and, finally, running a program on a live grid using RPP. An important part of RPP involves distributing data and tasks across the grid in Latin Square fashion. Two theorems and subsequent proofs regarding Latin Squares are developed. The theorems describe the changing position of symbols between the rows of a standard Latin Square. When a symbol is missing because a column is removed the theorems provide a basis for determining the next row and column where the missing symbol can be found. Interesting in their own right, the theorems have implications for redundancy. In terms of the redundancy model, the theorems allow one to state the maximum makespan in the face of missing computational hosts when using Latin Square redundancy. The simulator software was developed and used to compare different data and task distribution schemes on a simulated grid. The software clearly showed the advantage of running RPP, which resulted in faster completion times in the face of computational host failures. The Latin Square method also fails gracefully in that jobs complete with massive node failure while increasing makespan. Finally an Inductive Logic Program (ILP) for pharmacophore search was executed, using a Latin Square redundancy methodology, on a Condor grid in the Dahlem Lab at the University of Louisville Speed School of Engineering. All jobs completed, even in the face of large numbers of randomly generated computational host failures

    Multi-round Master-Worker Computing: a Repeated Game Approach

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    We consider a computing system where a master processor assigns tasks for execution to worker processors through the Internet. We model the workers decision of whether to comply (compute the task) or not (return a bogus result to save the computation cost) as a mixed extension of a strategic game among workers. That is, we assume that workers are rational in a game-theoretic sense, and that they randomize their strategic choice. Workers are assigned multiple tasks in subsequent rounds. We model the system as an infinitely repeated game of the mixed extension of the strategic game. In each round, the master decides stochastically whether to accept the answer of the majority or verify the answers received, at some cost. Incentives and/or penalties are applied to workers accordingly. Under the above framework, we study the conditions in which the master can reliably obtain tasks results, exploiting that the repeated games model captures the effect of long-term interaction. That is, workers take into account that their behavior in one computation will have an effect on the behavior of other workers in the future. Indeed, should a worker be found to deviate from some agreed strategic choice, the remaining workers would change their own strategy to penalize the deviator. Hence, being rational, workers do not deviate. We identify analytically the parameter conditions to induce a desired worker behavior, and we evaluate experi- mentally the mechanisms derived from such conditions. We also compare the performance of our mechanisms with a previously known multi-round mechanism based on reinforcement learning.Comment: 21 pages, 3 figure

    Evaluating the performance and intrusiveness of virtual machines for desktop grid computing

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    Comunicação apresentada no 3rd Workshop on Desktop Grids and Volunteer Computing Systems, Rome, 2009.We experimentally evaluate the performance overhead of the virtual environments VMware Player, QEMU, VirtualPC and VirtualBox on a dual-core machine. Firstly, we assess the performance of a Linux guest OS running on a virtual machine by separately benchmarking the CPU, file I/O and the network bandwidth. These values are compared to the performance achieved when applications are run on a Linux OS directly over the physical machine. Secondly, we measure the impact that a virtual machine running a volunteer @home project worker causes on a host OS. Results show that performance attainable on virtual machines depends simultaneously on the virtual machine software and on the application type, with CPU-bound applications much less impacted than IO-bound ones. Additionally, the performance impact on the host OS caused by a virtual machine using all the virtual CPU, ranges from 10% to 35%, depending on the virtual environment
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