1,876 research outputs found

    Cooperation of Nature and Physiologically Inspired Mechanism in Visualisation

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    A novel approach of integrating two swarm intelligence algorithms is considered, one simulating the behaviour of birds flocking (Particle Swarm Optimisation) and the other one (Stochastic Diffusion Search) mimics the recruitment behaviour of one species of ants – Leptothorax acervorum. This hybrid algorithm is assisted by a biological mechanism inspired by the behaviour of blood flow and cells in blood vessels, where the concept of high and low blood pressure is utilised. The performance of the nature-inspired algorithms and the biologically inspired mechanisms in the hybrid algorithm is reflected through a cooperative attempt to make a drawing on the canvas. The scientific value of the marriage between the two swarm intelligence algorithms is currently being investigated thoroughly on many benchmarks and the results reported suggest a promising prospect (al-Rifaie, Bishop & Blackwell, 2011). We also discuss whether or not the ‘art works’ generated by nature and biologically inspired algorithms can possibly be considered as ‘computationally creative’

    Application of a new multi-agent Hybrid Co-evolution based Particle Swarm Optimisation methodology in ship design

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    In this paper, a multiple objective 'Hybrid Co-evolution based Particle Swarm Optimisation' methodology (HCPSO) is proposed. This methodology is able to handle multiple objective optimisation problems in the area of ship design, where the simultaneous optimisation of several conflicting objectives is considered. The proposed method is a hybrid technique that merges the features of co-evolution and Nash equilibrium with a ε-disturbance technique to eliminate the stagnation. The method also offers a way to identify an efficient set of Pareto (conflicting) designs and to select a preferred solution amongst these designs. The combination of co-evolution approach and Nash-optima contributes to HCPSO by utilising faster search and evolution characteristics. The design search is performed within a multi-agent design framework to facilitate distributed synchronous cooperation. The most widely used test functions from the formal literature of multiple objectives optimisation are utilised to test the HCPSO. In addition, a real case study, the internal subdivision problem of a ROPAX vessel, is provided to exemplify the applicability of the developed method

    Convergence proof of an enhanced particle swarm optimisation method integrated with evolutionary game theory

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    This paper proposes an enhanced Particle Swarm Optimisation (PSO) algorithm and examines its performance. In the proposed PSO approach, PSO is combined with Evolutionary Game Theory to improve convergence. One of the main challenges of such stochastic optimisation algorithms is the difficulty in the theoretical analysis of the convergence and performance. Therefore, this paper analytically investigates the convergence and performance of the proposed PSO algorithm. The analysis results show that convergence speed of the proposed PSO is superior to that of the Standard PSO approach. This paper also develops another algorithm combining the proposed PSO with the Standard PSO algorithm to mitigate the potential premature convergence issue in the proposed PSO algorithm. The combined approach consists of two types of particles, one follows Standard PSO and the other follows the proposed PSO. This enables exploitation of both diversification of the particles’ exploration and adaptation of the search direction

    An Investigation Into the use of Swarm Intelligence for an Evolutionary Algorithm Optimisation; The Optimisation Performance of Differential Evolution Algorithm Coupled with Stochastic Diffusion Search

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    The integration of Swarm Intelligence (SI) algorithms and Evolutionary algorithms (EAs) might be one of the future approaches in the Evolutionary Computation (EC). This work narrates the early research on using Stochastic Diffusion Search (SDS) -- a swarm intelligence algorithm -- to empower the Differential Evolution (DE) -- an evolutionary algorithm -- over a set of optimisation problems. The results reported herein suggest that the powerful resource allocation mechanism deployed in SDS has the potential to improve the optimisation capability of the classical evolutionary algorithm used in this experiment. Different performance measures and statistical analyses were utilised to monitor the behaviour of the final coupled algorithm

    A Coevolutionary Particle Swarm Algorithm for Bi-Level Variational Inequalities: Applications to Competition in Highway Transportation Networks

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    A climate of increasing deregulation in traditional highway transportation, where the private sector has an expanded role in the provision of traditional transportation services, provides a background for practical policy issues to be investigated. One of the key issues of interest, and the focus of this chapter, would be the equilibrium decision variables offered by participants in this market. By assuming that the private sector participants play a Nash game, the above problem can be described as a Bi-Level Variational Inequality (BLVI). Our problem differs from the classical Cournot-Nash game because each and every player’s actions is constrained by another variational inequality describing the equilibrium route choice of users on the network. In this chapter, we discuss this BLVI and suggest a heuristic coevolutionary particle swarm algorithm for its resolution. Our proposed algorithm is subsequently tested on example problems drawn from the literature. The numerical experiments suggest that the proposed algorithm is a viable solution method for this problem

    Nash Equilibria, collusion in games and the coevolutionary particle swarm algorithm

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    In recent work, we presented a deterministic algorithm to investigate collusion between players in a game where the players’ payoff functions are subject to a variational inequality describing the equilibrium of a transportation system. In investigating the potential for collusion between players, the diagonalization algorithm returned a local optimum. In this paper, we apply a coevolutionary particle swarm optimization (PSO) algorithm developed in earlier research in an attempt to return the global maximum. A numerical experiment is used to verify the performance of the algorithm in overcoming local optimum

    Embodied Evolution in Collective Robotics: A Review

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    This paper provides an overview of evolutionary robotics techniques applied to on-line distributed evolution for robot collectives -- namely, embodied evolution. It provides a definition of embodied evolution as well as a thorough description of the underlying concepts and mechanisms. The paper also presents a comprehensive summary of research published in the field since its inception (1999-2017), providing various perspectives to identify the major trends. In particular, we identify a shift from considering embodied evolution as a parallel search method within small robot collectives (fewer than 10 robots) to embodied evolution as an on-line distributed learning method for designing collective behaviours in swarm-like collectives. The paper concludes with a discussion of applications and open questions, providing a milestone for past and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl

    Solving closed-loop supply chain problems using game theoretic particle swarm optimisation

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    © 2018, © 2018 Informa UK Limited, trading as Taylor & Francis Group. In this paper, we propose a closed-loop supply chain network configuration model and a solution methodology that aim to address several research gaps in the literature. The proposed solution methodology employs a novel metaheuristic algorithm, along with the popular gradient descent search method, to aid location-allocation and pricing-inventory decisions in a two-stage process. In the first stage, we use an improved version of the particle swarm optimisation (PSO) algorithm, which we call improved PSO (IPSO), to solve the location-allocation problem (LAP). The IPSO algorithm is developed by introducing mutation to avoid premature convergence and embedding an evolutionary game-based procedure known as replicator dynamics to increase the rate of convergence. The results obtained through the application of IPSO are used as input in the second stage to solve the inventory-pricing problem. In this stage, we use the gradient descent search method to determine the selling price of new products and the buy-back price of returned products, as well as inventory cycle times for both product types. Numerical evaluations undertaken using problem instances of different scales confirm that the proposed IPSO algorithm performs better than the comparable traditional PSO, simulated annealing (SA) and genetic algorithm (GA) methods
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