5,135 research outputs found

    An Event-based Diffusion LMS Strategy

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    We consider a wireless sensor network consists of cooperative nodes, each of them keep adapting to streaming data to perform a least-mean-squares estimation, and also maintain information exchange among neighboring nodes in order to improve performance. For the sake of reducing communication overhead, prolonging batter life while preserving the benefits of diffusion cooperation, we propose an energy-efficient diffusion strategy that adopts an event-based communication mechanism, which allow nodes to cooperate with neighbors only when necessary. We also study the performance of the proposed algorithm, and show that its network mean error and MSD are bounded in steady state. Numerical results demonstrate that the proposed method can effectively reduce the network energy consumption without sacrificing steady-state network MSD performance significantly

    Diffusion Adaptation Strategies for Distributed Estimation over Gaussian Markov Random Fields

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    The aim of this paper is to propose diffusion strategies for distributed estimation over adaptive networks, assuming the presence of spatially correlated measurements distributed according to a Gaussian Markov random field (GMRF) model. The proposed methods incorporate prior information about the statistical dependency among observations, while at the same time processing data in real-time and in a fully decentralized manner. A detailed mean-square analysis is carried out in order to prove stability and evaluate the steady-state performance of the proposed strategies. Finally, we also illustrate how the proposed techniques can be easily extended in order to incorporate thresholding operators for sparsity recovery applications. Numerical results show the potential advantages of using such techniques for distributed learning in adaptive networks deployed over GMRF.Comment: Submitted to IEEE Transactions on Signal Processing. arXiv admin note: text overlap with arXiv:1206.309

    Distributed Adaptive Networks: A Graphical Evolutionary Game-Theoretic View

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    Distributed adaptive filtering has been considered as an effective approach for data processing and estimation over distributed networks. Most existing distributed adaptive filtering algorithms focus on designing different information diffusion rules, regardless of the nature evolutionary characteristic of a distributed network. In this paper, we study the adaptive network from the game theoretic perspective and formulate the distributed adaptive filtering problem as a graphical evolutionary game. With the proposed formulation, the nodes in the network are regarded as players and the local combiner of estimation information from different neighbors is regarded as different strategies selection. We show that this graphical evolutionary game framework is very general and can unify the existing adaptive network algorithms. Based on this framework, as examples, we further propose two error-aware adaptive filtering algorithms. Moreover, we use graphical evolutionary game theory to analyze the information diffusion process over the adaptive networks and evolutionarily stable strategy of the system. Finally, simulation results are shown to verify the effectiveness of our analysis and proposed methods.Comment: Accepted by IEEE Transactions on Signal Processin

    Distributed Local Linear Parameter Estimation using Gaussian SPAWN

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    We consider the problem of estimating local sensor parameters, where the local parameters and sensor observations are related through linear stochastic models. Sensors exchange messages and cooperate with each other to estimate their own local parameters iteratively. We study the Gaussian Sum-Product Algorithm over a Wireless Network (gSPAWN) procedure, which is based on belief propagation, but uses fixed size broadcast messages at each sensor instead. Compared with the popular diffusion strategies for performing network parameter estimation, whose communication cost at each sensor increases with increasing network density, the gSPAWN algorithm allows sensors to broadcast a message whose size does not depend on the network size or density, making it more suitable for applications in wireless sensor networks. We show that the gSPAWN algorithm converges in mean and has mean-square stability under some technical sufficient conditions, and we describe an application of the gSPAWN algorithm to a network localization problem in non-line-of-sight environments. Numerical results suggest that gSPAWN converges much faster in general than the diffusion method, and has lower communication costs, with comparable root mean square errors

    Decentralized Clustering and Linking by Networked Agents

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    We consider the problem of decentralized clustering and estimation over multi-task networks, where agents infer and track different models of interest. The agents do not know beforehand which model is generating their own data. They also do not know which agents in their neighborhood belong to the same cluster. We propose a decentralized clustering algorithm aimed at identifying and forming clusters of agents of similar objectives, and at guiding cooperation to enhance the inference performance. One key feature of the proposed technique is the integration of the learning and clustering tasks into a single strategy. We analyze the performance of the procedure and show that the error probabilities of types I and II decay exponentially to zero with the step-size parameter. While links between agents following different objectives are ignored in the clustering process, we nevertheless show how to exploit these links to relay critical information across the network for enhanced performance. Simulation results illustrate the performance of the proposed method in comparison to other useful techniques
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