104,129 research outputs found

    Applying a User-centred Approach to Interactive Visualization Design

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    Analysing users in their context of work and finding out how and why they use different information resources is essential to provide interactive visualisation systems that match their goals and needs. Designers should actively involve the intended users throughout the whole process. This chapter presents a user-centered approach for the design of interactive visualisation systems. We describe three phases of the iterative visualisation design process: the early envisioning phase, the global specification hase, and the detailed specification phase. The whole design cycle is repeated until some criterion of success is reached. We discuss different techniques for the analysis of users, their tasks and domain. Subsequently, the design of prototypes and evaluation methods in visualisation practice are presented. Finally, we discuss the practical challenges in design and evaluation of collaborative visualisation environments. Our own case studies and those of others are used throughout the whole chapter to illustrate various approaches

    Prop-Based Haptic Interaction with Co-location and Immersion: an Automotive Application

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    Most research on 3D user interfaces aims at providing only a single sensory modality. One challenge is to integrate several sensory modalities into a seamless system while preserving each modality's immersion and performance factors. This paper concerns manipulation tasks and proposes a visuo-haptic system integrating immersive visualization, tactile force and tactile feedback with co-location. An industrial application is presented

    Visualisation techniques, human perception and the built environment

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    Historically, architecture has a wealth of visualisation techniques that have evolved throughout the period of structural design, with Virtual Reality (VR) being a relatively recent addition to the toolbox. To date the effectiveness of VR has been demonstrated from conceptualisation through to final stages and maintenance, however, its full potential has yet to be realised (Bouchlaghem et al, 2005). According to Dewey (1934), perceptual integration was predicted to be transformational; as the observer would be able to ‘engage’ with the virtual environment. However, environmental representations are predominately focused on the area of vision, regardless of evidence stating that the experience is multi sensory. In addition, there is a marked lack of research exploring the complex interaction of environmental design and the user, such as the role of attention or conceptual interpretation. This paper identifies the potential of VR models to aid communication for the Built Environment with specific reference to human perception issues

    Multi-party Interaction in a Virtual Meeting Room

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    This paper presents an overview of the work carried out at the HMI group of the University of Twente in the domain of multi-party interaction. The process from automatic observations of behavioral aspects through interpretations resulting in recognized behavior is discussed for various modalities and levels. We show how a virtual meeting room can be used for visualization and evaluation of behavioral models as well as a research tool for studying the effect of modified stimuli on the perception of behavior

    The visual preferences for forest regeneration and field afforestation : four case studies in Finland

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    The overall aim of this dissertation was to study the public's preferences for forest regeneration fellings and field afforestations, as well as to find out the relations of these preferences to landscape management instructions, to ecological healthiness, and to the contemporary theories for predicting landscape preferences. This dissertation includes four case studies in Finland, each based on the visualization of management options and surveys. Guidelines for improving the visual quality of forest regeneration and field afforestation are given based on the case studies. The results show that forest regeneration can be connected to positive images and memories when the regeneration area is small and some time has passed since the felling. Preferences may not depend only on the management alternative itself but also on the viewing distance, viewing point, and the scene in which the management options are implemented. The current Finnish forest landscape management guidelines as well as the ecological healthiness of the studied options are to a large extent compatible with the public's preferences. However, there are some discrepancies. For example, the landscape management instructions as well as ecological hypotheses suggest that the retention trees need to be left in groups, whereas people usually prefer individually located retention trees to those trees in groups. Information and psycho-evolutionary theories provide some possible explanations for people's preferences for forest regeneration and field afforestation, but the results cannot be consistently explained by these theories. The preferences of the different stakeholder groups were very similar. However, the preference ratings of the groups that make their living from forest - forest owners and forest professionals - slightly differed from those of the others. These results provide support for the assumptions that preferences are largely consistent at least within one nation, but that knowledge and a reference group may also influence preferences.Väitöskirjassa tutkittiin ihmisten maisemapreferenssejä (maisemallisia arvostuksia) metsänuudistamishakkuiden ja pellonmetsitysten suhteen sekä analysoitiin näiden preferenssien yhteyksiä maisemanhoito-ohjeisiin, vaihtoehtojen ekologiseen terveyteen ja preferenssejä ennustaviin teorioihin. Väitöskirja sisältää neljä tapaustutkimusta, jotka perustuvat hoitovaihtoehtojen visualisointiin ja kyselytutkimuksiin. Tapaustutkimusten pohjalta annetaan ohjeita siitä, kuinka uudistushakkuiden ja pellonmetsitysten visuaalista laatua voidaan parantaa. Väitöskirjan tulokset osoittavat, että uudistamishakkuut voivat herättää myös myönteisiä mielikuvia ja muistoja, jos uudistusala on pieni ja hakkuun välittömät jäljet ovat jo peittyneet. Preferensseihin vaikuttaa hoitovaihtoehdon lisäksi mm. katseluetäisyys, katselupiste ja ympäristö, jossa vaihtoehto on toteutettu. Eri viiteryhmien (metsäammattilaiset, pääkaupunkiseudun asukkaat, ympäristönsuojelijat, tutkimusalueiden matkailijat, paikalliset asukkaat sekä metsänomistajat) maisemapreferenssit olivat hyvin samankaltaisia. Kuitenkin ne ryhmät, jotka saavat ainakin osan elannostaan metsästä - metsänomistajat ja metsäammattilaiset - pitivät metsänhakkuita esittävistä kuvista hieman enemmän kuin muut ryhmät. Nämä tulokset tukevat oletusta, että maisemapreferenssit ovat laajalti yhteneväisiä ainakin yhden kansan tai kulttuurin keskuudessa, vaikka myös viiteryhmä saattaa vaikuttaa preferensseihin jonkin verran. Nykyiset metsämaisemanhoito-ohjeet ovat pitkälti samankaltaisia tässä väitöskirjassa havaittujen maisemapreferenssien kanssa. Myöskään tutkittujen vaihtoehtoisten hoitotapojen ekologisen paremmuuden ja niihin kohdistuvien maisemallisten arvostusten välillä ei ollut suurta ristiriitaa. Kuitenkin joitakin eroavaisuuksia oli; esimerkiksi sekä maisemanhoito-ohjeiden että ekologisten hypoteesien mukaan säästöpuut tulisi jättää ryhmiin, kun taas ihmiset pitivät eniten yksittäin jätetyistä puista. Informaatiomalli ja psyko-evolutionaarinen teoria tarjoavat mahdollisia selityksiä uudistushakkuisiin ja pellonmetsitykseen kohdistuville preferensseille, vaikkakaan tutkimuksen tuloksia ei voida täysin selittää näillä teorioilla

    Using visual analytics to develop situation awareness in astrophysics

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    We present a novel collaborative visual analytics application for cognitively overloaded users in the astrophysics domain. The system was developed for scientists who need to analyze heterogeneous, complex data under time pressure, and make predictions and time-critical decisions rapidly and correctly under a constant influx of changing data. The Sunfall Data Taking system utilizes several novel visualization and analysis techniques to enable a team of geographically distributed domain specialists to effectively and remotely maneuver a custom-built instrument under challenging operational conditions. Sunfall Data Taking has been in production use for 2 years by a major international astrophysics collaboration (the largest data volume supernova search currently in operation), and has substantially improved the operational efficiency of its users. We describe the system design process by an interdisciplinary team, the system architecture and the results of an informal usability evaluation of the production system by domain experts in the context of Endsley's three levels of situation awareness

    Rethinking Map Legends with Visualization

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    This design paper presents new guidance for creating map legends in a dynamic environment. Our contribution is a set of guidelines for legend design in a visualization context and a series of illustrative themes through which they may be expressed. These are demonstrated in an applications context through interactive software prototypes. The guidelines are derived from cartographic literature and in liaison with EDINA who provide digital mapping services for UK tertiary education. They enhance approaches to legend design that have evolved for static media with visualization by considering: selection, layout, symbols, position, dynamism and design and process. Broad visualization legend themes include: The Ground Truth Legend, The Legend as Statistical Graphic and The Map is the Legend. Together, these concepts enable us to augment legends with dynamic properties that address specific needs, rethink their nature and role and contribute to a wider re-evaluation of maps as artifacts of usage rather than statements of fact. EDINA has acquired funding to enhance their clients with visualization legends that use these concepts as a consequence of this work. The guidance applies to the design of a wide range of legends and keys used in cartography and information visualization
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