36,540 research outputs found
Distributed Adaptive Networks: A Graphical Evolutionary Game-Theoretic View
Distributed adaptive filtering has been considered as an effective approach
for data processing and estimation over distributed networks. Most existing
distributed adaptive filtering algorithms focus on designing different
information diffusion rules, regardless of the nature evolutionary
characteristic of a distributed network. In this paper, we study the adaptive
network from the game theoretic perspective and formulate the distributed
adaptive filtering problem as a graphical evolutionary game. With the proposed
formulation, the nodes in the network are regarded as players and the local
combiner of estimation information from different neighbors is regarded as
different strategies selection. We show that this graphical evolutionary game
framework is very general and can unify the existing adaptive network
algorithms. Based on this framework, as examples, we further propose two
error-aware adaptive filtering algorithms. Moreover, we use graphical
evolutionary game theory to analyze the information diffusion process over the
adaptive networks and evolutionarily stable strategy of the system. Finally,
simulation results are shown to verify the effectiveness of our analysis and
proposed methods.Comment: Accepted by IEEE Transactions on Signal Processin
Statistical inference framework for source detection of contagion processes on arbitrary network structures
In this paper we introduce a statistical inference framework for estimating
the contagion source from a partially observed contagion spreading process on
an arbitrary network structure. The framework is based on a maximum likelihood
estimation of a partial epidemic realization and involves large scale
simulation of contagion spreading processes from the set of potential source
locations. We present a number of different likelihood estimators that are used
to determine the conditional probabilities associated to observing partial
epidemic realization with particular source location candidates. This
statistical inference framework is also applicable for arbitrary compartment
contagion spreading processes on networks. We compare estimation accuracy of
these approaches in a number of computational experiments performed with the
SIR (susceptible-infected-recovered), SI (susceptible-infected) and ISS
(ignorant-spreading-stifler) contagion spreading models on synthetic and
real-world complex networks
A modified broadcast strategy for distributed signal estimation in a wireless sensor network with a tree topology
We envisage a wireless sensor network (WSN) where each node is tasked with estimating a set of node-specific desired signals that has been corrupted by additive noise. The nodes accomplish this estimation by means of the distributed adaptive node-specific estimation (DANSE) algorithm in a tree topology (T-DANSE). In this paper, we consider a network where there is at least one node with a large (virtually infinite) energy budget, which we select as the root node. We propose a modification to the signal flow of the T-DANSE algorithm where instead of each node having two-way signal communication, there is a single signal flow toward the root node of the tree topology which then broadcasts a single signal to all other nodes. We demonstrate that the modified algorithm is equivalent to the original T-DANSE algorithm in terms of the signal estimation performance, shifts a large part of the communication burden toward the high-power root node to reduce the energy consumption in the low-power nodes and reduces the input-output delay
Importance Sketching of Influence Dynamics in Billion-scale Networks
The blooming availability of traces for social, biological, and communication
networks opens up unprecedented opportunities in analyzing diffusion processes
in networks. However, the sheer sizes of the nowadays networks raise serious
challenges in computational efficiency and scalability.
In this paper, we propose a new hyper-graph sketching framework for inflence
dynamics in networks. The central of our sketching framework, called SKIS, is
an efficient importance sampling algorithm that returns only non-singular
reverse cascades in the network. Comparing to previously developed sketches
like RIS and SKIM, our sketch significantly enhances estimation quality while
substantially reducing processing time and memory-footprint. Further, we
present general strategies of using SKIS to enhance existing algorithms for
influence estimation and influence maximization which are motivated by
practical applications like viral marketing. Using SKIS, we design high-quality
influence oracle for seed sets with average estimation error up to 10x times
smaller than those using RIS and 6x times smaller than SKIM. In addition, our
influence maximization using SKIS substantially improves the quality of
solutions for greedy algorithms. It achieves up to 10x times speed-up and 4x
memory reduction for the fastest RIS-based DSSA algorithm, while maintaining
the same theoretical guarantees.Comment: 12 pages, to appear in ICDM 2017 as a regular pape
Sketch-based Influence Maximization and Computation: Scaling up with Guarantees
Propagation of contagion through networks is a fundamental process. It is
used to model the spread of information, influence, or a viral infection.
Diffusion patterns can be specified by a probabilistic model, such as
Independent Cascade (IC), or captured by a set of representative traces.
Basic computational problems in the study of diffusion are influence queries
(determining the potency of a specified seed set of nodes) and Influence
Maximization (identifying the most influential seed set of a given size).
Answering each influence query involves many edge traversals, and does not
scale when there are many queries on very large graphs. The gold standard for
Influence Maximization is the greedy algorithm, which iteratively adds to the
seed set a node maximizing the marginal gain in influence. Greedy has a
guaranteed approximation ratio of at least (1-1/e) and actually produces a
sequence of nodes, with each prefix having approximation guarantee with respect
to the same-size optimum. Since Greedy does not scale well beyond a few million
edges, for larger inputs one must currently use either heuristics or
alternative algorithms designed for a pre-specified small seed set size.
We develop a novel sketch-based design for influence computation. Our greedy
Sketch-based Influence Maximization (SKIM) algorithm scales to graphs with
billions of edges, with one to two orders of magnitude speedup over the best
greedy methods. It still has a guaranteed approximation ratio, and in practice
its quality nearly matches that of exact greedy. We also present influence
oracles, which use linear-time preprocessing to generate a small sketch for
each node, allowing the influence of any seed set to be quickly answered from
the sketches of its nodes.Comment: 10 pages, 5 figures. Appeared at the 23rd Conference on Information
and Knowledge Management (CIKM 2014) in Shanghai, Chin
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