28,225 research outputs found

    A structured approach to malware detection and analysis in digital forensics investigation

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    A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirement for the degree of PhDWithin the World Wide Web (WWW), malware is considered one of the most serious threats to system security with complex system issues caused by malware and spam. Networks and systems can be accessed and compromised by various types of malware, such as viruses, worms, Trojans, botnet and rootkits, which compromise systems through coordinated attacks. Malware often uses anti-forensic techniques to avoid detection and investigation. Moreover, the results of investigating such attacks are often ineffective and can create barriers for obtaining clear evidence due to the lack of sufficient tools and the immaturity of forensics methodology. This research addressed various complexities faced by investigators in the detection and analysis of malware. In this thesis, the author identified the need for a new approach towards malware detection that focuses on a robust framework, and proposed a solution based on an extensive literature review and market research analysis. The literature review focussed on the different trials and techniques in malware detection to identify the parameters for developing a solution design, while market research was carried out to understand the precise nature of the current problem. The author termed the new approaches and development of the new framework the triple-tier centralised online real-time environment (tri-CORE) malware analysis (TCMA). The tiers come from three distinctive phases of detection and analysis where the entire research pattern is divided into three different domains. The tiers are the malware acquisition function, detection and analysis, and the database operational function. This framework design will contribute to the field of computer forensics by making the investigative process more effective and efficient. By integrating a hybrid method for malware detection, associated limitations with both static and dynamic methods are eliminated. This aids forensics experts with carrying out quick, investigatory processes to detect the behaviour of the malware and its related elements. The proposed framework will help to ensure system confidentiality, integrity, availability and accountability. The current research also focussed on a prototype (artefact) that was developed in favour of a different approach in digital forensics and malware detection methods. As such, a new Toolkit was designed and implemented, which is based on a simple architectural structure and built from open source software that can help investigators develop the skills to critically respond to current cyber incidents and analyses

    An Automated System for Analysing Swim-Fins Efficiency

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    Divers’ underwater performance is directly related to their swim-fin efficiency. To determine the efficiency, a comparison is needed between existing models of swim-fins leading to conducting experiments that yield reliable results and promise an optimal model. One method of comparison is to construct an automated system that would be able to mimic human leg movement in a submerged environment during independent experiments. To mimic this human behaviour, the options are to either move the robotic leg in the swimming pool or have water flow around it in a water tunnel. The second mechanism is simpler to construct and develop because it includes fewer mechanical parts and can be built as a stationary test bench. Therefore, this paper reports the development of this mechanism. Its controlling system is designed based on movement patterns obtained using computer vision techniques in addition to analyses of diver’s behaviour during initial experiments. The presented solution has the potential for comparing the efficiency of a range of swim-fins in a short time

    Semantic Support for Computational Land-Use Modelling

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    Analysis of research methodologies for neurorehabilitation

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    Evaluating musical software using conceptual metaphors

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    An open challenge for interaction designers is to find ways of designing software to enhance the ability of novices to perform tasks that normally require specialized domain expertise. This challenge is particularly demanding in areas such as music analysis, where complex, abstract, domain-specific concepts and notations occur. One promising theoretical foundation for this work involves the identification of conceptual metaphors and image schemas, found by analyzing discourse. This kind of analysis has already been applied, with some success, both to musical concepts and, separately, to user interface design. The present work appears to be the first to combine these hitherto distinct bodies of research, with the aim of devising a general method for improving user interfaces for music. Some areas where this may require extensions to existing method are noted. This paper presents the results of an exploratory evaluation of Harmony Space, a tool for playing, analysing and learning about harmony. The evaluation uses conceptual metaphors and image schemas elicited from the dialogues of experienced musicians discussing the harmonic progressions in a piece of music. Examples of where the user interface supports the conceptual metaphors, and where support could be improved, are discussed. The potential use of audio output to support conceptual metaphors and image schemas is considered

    Biologists meet statisticians: A workshop for young scientists to foster interdisciplinary team work

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    Life science and statistics have necessarily become essential partners. The need to plan complex, structured experiments, involving elaborated designs, and the need to analyse datasets in the era of systems biology and high throughput technologies has to build upon professional statistical expertise. On the other hand, conducting such analyses and also developing improved or new methods, also for novel kinds of data, has to build upon solid biological understanding and practise. However, the meeting of scientists of both fields is often hampered by a variety of communicative hurdles - which are based on field-specific working languages and cultural differences. As a step towards a better mutual understanding, we developed a workshop concept bringing together young experimental biologists and statisticians, to work as pairs and learn to value each others competences and practise interdisciplinary communication in a casual atmosphere. The first implementation of our concept was a cooperation of the German Region of the International Biometrical Society and the Leibnitz Institute DSMZ-German Collection of Microorganisms and Cell Cultures (short: DSMZ), Braunschweig, Germany. We collected feedback in form of three questionnaires, oral comments, and gathered experiences for the improvement of this concept. The long-term challenge for both disciplines is the establishment of systematic schedules and strategic partnerships which use the proposed workshop concept to foster mutual understanding, to seed the necessary interdisciplinary cooperation network, and to start training the indispensable communication skills at the earliest possible phase of education

    Towards the Development of a Simulator for Investigating the Impact of People Management Practices on Retail Performance

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    Often models for understanding the impact of management practices on retail performance are developed under the assumption of stability, equilibrium and linearity, whereas retail operations are considered in reality to be dynamic, non-linear and complex. Alternatively, discrete event and agent-based modelling are approaches that allow the development of simulation models of heterogeneous non-equilibrium systems for testing out different scenarios. When developing simulation models one has to abstract and simplify from the real world, which means that one has to try and capture the 'essence' of the system required for developing a representation of the mechanisms that drive the progression in the real system. Simulation models can be developed at different levels of abstraction. To know the appropriate level of abstraction for a specific application is often more of an art than a science. We have developed a retail branch simulation model to investigate which level of model accuracy is required for such a model to obtain meaningful results for practitioners.Comment: 24 pages, 7 figures, 6 tables, Journal of Simulation 201
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