778 research outputs found

    Handwriting recognition by using deep learning to extract meaningful features

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    [EN] Recent improvements in deep learning techniques show that deep models can extract more meaningful data directly from raw signals than conventional parametrization techniques, making it possible to avoid specific feature extraction in the area of pattern recognition, especially for Computer Vision or Speech tasks. In this work, we directly use raw text line images by feeding them to Convolutional Neural Networks and deep Multilayer Perceptrons for feature extraction in a Handwriting Recognition system. The proposed recognition system, based on Hidden Markov Models that are hybridized with Neural Networks, has been tested with the IAM Database, achieving a considerable improvement.Work partially supported by the Spanish MINECO and FEDER founds under project TIN2017-85854-C4-2-R.Pastor Pellicer, J.; Castro-Bleda, MJ.; España Boquera, S.; Zamora-Martinez, FJ. (2019). Handwriting recognition by using deep learning to extract meaningful features. 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    Sanal gerçeklik sanatı ve sürükleyici deneysel tipografi

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    As an emerging technology, Virtual Reality (VR) is perceived as a platform with the potential to changethe artwork generation methods and consumption paradigms The immersion, presence and interactionfeatures of VR provides for art unique opportunities to find new forms of expression. The potential ofVR in the artistic context will be revealed more clearly as researches in this area increase. The way artuses VR, how it interprets it, and the change VR will cause in art will expand the perspective for both.It is seen that in most of the researches on the relationship between VR and art, this relationship isconsidered in a general context. Very few researches has been done on the use of writing for artisticpurposes in VR and a limited number of practical studies have been produced. From this point of view,in this article, the relationship between experimental typography and VR art is examined with examples.The most effective use of writing in both a linguistic context and as a visual expression has been withinthe scope of conceptual art and this has brought new discourses and perspectives to the art. In thisregards, the inclusion of VR in the combination of writing and art may provide completely differentresults in conceptual and intellectual contexts. The intersection of writing, art and VR has a rich potentialfor different perspectives and new patterns. In this paper, the use of writing as the main narrative elementin VR Artworks has been discussed as an experimental typography study. Experimental typography isa practice based on exploration and interpretation, seeking new forms of visual expression apart fromtraditional patterns. VR Artworks based on experimental typography may reveal various contents thatexplore the role of language for art as structured images in virtual environment. Within this article, threeVR Artworks based on the experimental typography are examined and it has seen that they all presenteddifferent visual solutions than the clean, meticulous 3D visualization approach used in most VRapplications. In this context, it has been suggested that the use of experimental typography in VR Artcan expand the narrative language of VR.Gelişmekte olan bir teknoloji olarak Sanal Gerçeklik (SG), sanat üretimi ve tüketimi paradigmalarınıdeğiştirme potansiyeline sahip bir platform olarak görülmektedir. SG’nin daldırma, varlık ve etkileşimözellikleri yeni ifade biçimleri bulma konusunda sanata benzersiz olanaklar sunmaktadır. SG’ninsanatsal bağlamda potansiyeli bu alanda yapılan uygulamalı çalışmalar ve araştırmalar arttıkça daha netortaya konacaktır. Sanatın SG’yi kullanış biçimi, onu nasıl yorumladığı ve SG’nin sanatta yaratacağıdeğişim her iki alanda da perspektifi genişletecektir. Bugüne kadar SG ve sanat ilişkisi üzerine yapılanaraştırmaların çoğunda bu ilişkinin genel bağlamda ele alındığı görülmüştür. Yazının SG’de sanatsalamaçla kullanımını üzerine çok az araştırma yapılmış ve sınırlı sayıda uygulama çalışması üretilmiştir.Buradan hareketle bu makalede SG’de sanatsal bağlamda yazının kullanımını araştırılmıştır. Yazınıngerek dilbilimsel gerekse görsel ifade biçimi olarak en etkin kullanımı, kavramsal sanat kapsamındaolmuş ve bu sanata yeni söylemler ve bakış açıları kazandırmıştır. Bu bakımdan, yazı ve sanatbirlikteliğine SG’nin de dahil olması, kavramsal ve düşünsel bağlamda ortaya bambaşka sonuçlarçıkarabilir. Yazı, sanat ve SG’nin kesişim noktasının farklı perspektifler yakalama ve yeni örüntülerkeşfetme konusunda yüksek bir potansiyeli vardır. Bu makalede SG sanat projelerinde ana anlatı ögesiolarak yazının kullanımı deneysel bir tipografi çalışması olarak ele alınmıştır. Deneysel tipografi,geleneksel kalıpların dışında, keşfe ve yoruma dayalı, yeni görsel ifade biçimleri aramaya yönelik birpratiktir. Deneysel tipografiye dayalı SG sanat çalışmaları yapılandırılmış imgeler olarak dilin sanattakirolünü sanal ortam içinde keşfeden farklı içerikler ortaya koyabilir. Bu makale kapsamında deneyseltipografiye dayalı üç SG sanatı çalışması incelenmiş ve çoğu SG uygulamasında kullanılan temiz, özenli3D görselleştirme yaklaşımdan daha farklı görsel çözümler ortaya koydukları görülmüştür. Bubağlamda SG sanatında deneysel tipografi kullanımının SG’nin anlatım dilini genişletebileceği önesürülmüştür.Publisher's Versio

    Bayesian Action–Perception Computational Model: Interaction of Production and Recognition of Cursive Letters

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    In this paper, we study the collaboration of perception and action representations involved in cursive letter recognition and production. We propose a mathematical formulation for the whole perception–action loop, based on probabilistic modeling and Bayesian inference, which we call the Bayesian Action–Perception (BAP) model. Being a model of both perception and action processes, the purpose of this model is to study the interaction of these processes. More precisely, the model includes a feedback loop from motor production, which implements an internal simulation of movement. Motor knowledge can therefore be involved during perception tasks. In this paper, we formally define the BAP model and show how it solves the following six varied cognitive tasks using Bayesian inference: i) letter recognition (purely sensory), ii) writer recognition, iii) letter production (with different effectors), iv) copying of trajectories, v) copying of letters, and vi) letter recognition (with internal simulation of movements). We present computer simulations of each of these cognitive tasks, and discuss experimental predictions and theoretical developments
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