4,431 research outputs found

    MOSDEN: An Internet of Things Middleware for Resource Constrained Mobile Devices

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    The Internet of Things (IoT) is part of Future Internet and will comprise many billions of Internet Connected Objects (ICO) or `things' where things can sense, communicate, compute and potentially actuate as well as have intelligence, multi-modal interfaces, physical/ virtual identities and attributes. Collecting data from these objects is an important task as it allows software systems to understand the environment better. Many different hardware devices may involve in the process of collecting and uploading sensor data to the cloud where complex processing can occur. Further, we cannot expect all these objects to be connected to the computers due to technical and economical reasons. Therefore, we should be able to utilize resource constrained devices to collect data from these ICOs. On the other hand, it is critical to process the collected sensor data before sending them to the cloud to make sure the sustainability of the infrastructure due to energy constraints. This requires to move the sensor data processing tasks towards the resource constrained computational devices (e.g. mobile phones). In this paper, we propose Mobile Sensor Data Processing Engine (MOSDEN), an plug-in-based IoT middleware for mobile devices, that allows to collect and process sensor data without programming efforts. Our architecture also supports sensing as a service model. We present the results of the evaluations that demonstrate its suitability towards real world deployments. Our proposed middleware is built on Android platform

    Every Cloud Has a Push Data Lining: Incorporating Cloud Services in a Context-Aware Application

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    We investigated context-awareness by utilising multiple sources of context in a mobile device setting. In our experiment we developed a system consisting of a mobile client, running on the Android platform, integrated with a cloud-based service. These components were integrated using pushmessaging technology.One of the key featureswas the automatic adaptation of smartphones in accordance with implicit user needs. The novelty of our approach consists in the use of multiple sources of context input to the system, which included the use of calendar data and web based user configuration tool, as well as that of an external, cloud-based, configuration file storing user interface preferences which, pushed at log-on time irrespective of access device, frees the user from having to manually configure its interface.The systemwas evaluated via two rounds of user evaluations (n = 50 users), the feedback of which was generally positive and demonstrated the viability of using cloud-based services to provide an enhanced context-aware user experience

    The fans united will always be connected: building a practical DTN in a football stadium

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    Football stadia present a difficult environment for the deployment of digital services, due to their architectural design and the capacity problems from the numbers of fans. We present preliminary results from deploying an Android app building an ad hoc network amongst the attendees at matches at Brighton and Hove Albion's AMEX stadium, so as to share the available capacity and supply digital services to season ticket holders. We describe the protocol, how we engaged our users in service design so that the app was attractive to use and the problems we encountered in using Android

    Saving Energy in Mobile Devices for On-Demand Multimedia Streaming -- A Cross-Layer Approach

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    This paper proposes a novel energy-efficient multimedia delivery system called EStreamer. First, we study the relationship between buffer size at the client, burst-shaped TCP-based multimedia traffic, and energy consumption of wireless network interfaces in smartphones. Based on the study, we design and implement EStreamer for constant bit rate and rate-adaptive streaming. EStreamer can improve battery lifetime by 3x, 1.5x and 2x while streaming over Wi-Fi, 3G and 4G respectively.Comment: Accepted in ACM Transactions on Multimedia Computing, Communications and Applications (ACM TOMCCAP), November 201

    Integrated context-aware and cloud-based adaptive home screens for android phones

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    This is the post-print version of this Article. The official published version can be accessed from the link below - Copyright @ 2011 Springer VerlagThe home screen in Android phones is a highly customizable user interface where the users can add and remove widgets and icons for launching applications. This customization is currently done on the mobile device itself and will only create static content. Our work takes the concept of Android home screen [3] one step further and adds flexibility to the user interface by making it context-aware and integrated with the cloud. Overall results indicated that the users have a strong positive bias towards the application and that the adaptation helped them to tailor the device to their needs by using the different context aware mechanisms
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