469 research outputs found

    An agile based integrated framework for software development.

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    Doctor of Philosophy in Management. University of KwaZulu-Natal. Durban, 2018.Software development practice has been guided by practitioners and academics along an evolutionary path that extends from a Waterfall approach, characterised as highly prescriptive, to an approach that is agile, embracing the dynamic context in which software is developed. Agile Methodology is informed by a set of generic principles and agile methods that are customised by practitioners to meet the requirements of the environment in which it is used. Insight into the customisation of agile methods is pivotal to uphold the evolutionary trajectory of software development methodology. The study adopted a ‘socio-technical’ orientation to enhance the implementation of Agile Methodology. The social component of the study was aligned to the role played by organisational culture in the adoption of software development methodology. The amorphous concept of organisational culture has been operationalised by implementing the Competing Values Framework to develop a model that aligns organisational culture to an optimal methodology for software development. The technical component of the study has a software engineering focus. The study leveraged experiential knowledge of software development by South African software practitioners to develop a customised version of a prominent agile software development method. The model has been developed so that it is compatible with a variant of organisational culture that is aligned with agile methodology. The study implemented a sequential research design strategy consisting of two phases. The first phase was qualitative consisting of a phenomenological approach to develop the study’s main models. The second phase was quantitative, underpinned by technology acceptance theory, consisting of a survey based approach to determine South African software practitioners’ acceptance of the agile-oriented technical model that was developed in the study. The results from the survey indicated an 80% acceptance of the model proposed in study. Structural Equation Modelling was used to demonstrate that the inclusion of organisational culture as an independent construct improved the predictive capacity of technology acceptance theory in the context of software development methodology adoption. The study’s overall theoretical contribution was to highlight the significance of organisational culture in the implementation of agile methodology and to extend the evolutionary path of software development methodology by proposing an agile oriented model that scales the software process to an organisational infrastructure level

    Challenges In Transitioning From Waterfall To Scrum

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    In today\u27s fast-paced, fiercely competitive world; speed and flexibility are essential. Companies are increasingly realizing that the sequential approach to developing new product simply will not get the job done. The goal of this thesis is to investigate critical issues and challenges that occur during the transition from a traditional software development methodology such as Waterfall to Scrum. During the last decade, Scrum has gained a vast success in software development due to its lightweight character and efficient way of handling the challenges of increased market speed, change and product complexity. This thesis is based on a sequential exploratory mixed methods research model, which uses both qualitative as well as quantitative research methods to investigate the problem. The rationale for this is that neither method is sufficient by itself to capture the trends and details of situations. When used in combination, both quantitative and qualitative methods complement each other and provide a more complete picture of the research problem. There are six main results from this thesis. First the main challenges are identified. Second, they are ranked based on their frequency of occurrence and thirdly, based on their importance. Fourth, the correlation between the frequency of occurrence of challenge and their importance is measured. This thesis also examines the varied perspectives of Scrum Coaches and Scrum Practitioners regarding the frequency of challenges as the fifth result and regarding the importance of challenges as the sixth result

    Understanding Agile Software Development Assimilation Beyond Acceptance

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    Agile software development methods represent a departure from the heavily regimented and document-driven procedures of traditional, waterfall approaches. Despite the highly touted benefits of employing agile ISD methods and the growth of agile adoption rates over the past two decades, it is not clear why some organizations fail to routinize agile methods, while others do so and realize their promised benefits. Motivated by the need to understand the factors that influence agile routinization, this study empirically examines the deep contextual factors that impact the extent to which agile methods are proliferated throughout an organization. Findings indicate that project success from initial agile use does not translate to routine agile use. Instead, findings from the study suggest that organizational factors of organizational culture and structure play a pivotal role in the routinization of agile methods

    Flight Simulator Model Integration for Supporting Pilot-in-the-Loop Testing in Model-Based Rotorcraft Design

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    Model-Based Design (MBD) enables iterative design practices and boosts the agility of the air vehicle development programs. Flight simulators are extensively employed in these programs for evaluating the handling qualities of the designed platforms. In order to keep up with the agility provided by the MBD, integration of the air vehicle models in fairly complex flight simulators needs to be addressed. The AVES Software Development Kit (SDK), which is the simulation software suite of DLR Air Vehicle Simulator (AVES), enables tackling the model integration starting from the modeler’s desktop. Additionally, 2Simulate, which is the enabling real-time simulation infrastructure of AVES SDK, provides automated model integration workflow for MATLAB/Simulink models using Simulink Coder code generation facilities. This paper presents the successful employment of AVES SDK and the 2Simulate model integration workflow for addressing integration challenges for Pilot-in-the-Loop Testing in AVES

    Foundational Practices of Online Writing Instruction

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    This is an Open Textbook available through the Open Textbook Library: https://open.umn.edu/opentextbooks/textbooks/foundational-practices-of-online-writing-instruction. Reviews are available there. Foundational Practices in Online Writing Instruction (OWI) addresses the questions and decisions that administrators and instructors most need to consider when developing online writing programs and courses. Written by experts in the field (members of the Conference on College Composition and Communication Committee for Effective Practices in OWI and other experts and stakeholders).... The editors believe that the field of writing studies is on a trajectory in which most courses will be mediated online to various degrees; therefore the principles detailed in this collection may become the basis for future writing instruction practices. ... [Amazon.com]https://digitalcommons.odu.edu/english_books/1017/thumbnail.jp

    A Review and Analysis of Process at the Nexus of Instructional and Software Design

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    This dissertation includes a literature review and a single case analysis at the nexus of instructional design and technology and software development. The purpose of this study is to explore the depth and breadth of educational software design and development processes, and educational software reuse, with the intent of uncovering barriers to software development, software re-use and software replication in educational contexts. First, a thorough review of the academic literature was conducted on a representative sampling of educational technology studies. An examination of a 15-year time period within four representative journals identified 72 studies that addressed educational software to some extent. An additional sampling of the initial results identified 50 of those studies that discussed software the development process. These were further analyzed for evidence of software re-use and replication. Review results found a lack of reusable and/or replication-focused reports of instructional software development in educational technology journals, but found some reporting of educational technology reuse and replication from articles outside of educational technology. Based on the analysis, possible reasons for this occurrence are discussed. The author then proposes how a model for conducting and presenting instructional software design and development research based on the constructs of design-based research and cultural-historical activity theory might help mitigate this gap. Finally, the author presents a qualitative analysis of the software development process within a large, design-based educational technology project using cultural-historical activity theory (CHAT) as a lens. Using CHAT, the author seeks to uncover contradictions between the working worlds of instructional design and technology and software development with the intent of demonstrating how to mitigate tensions between these systems, and ultimately to increase the likelihood of reusable/replicable educational technologies. Findings reveal myriad tensions and social contradictions centered around the translation of instructional goals and requirements into software design and development tasks. Based on these results, the researcher proposes an educational software development framework called the iterative and integrative instructional software design framework that may help alleviate these tensions and thus make educational software design and development more productive, transparent, and replicable

    Preserving the Quality of Architectural Tactics in Source Code

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    In any complex software system, strong interdependencies exist between requirements and software architecture. Requirements drive architectural choices while also being constrained by the existing architecture and by what is economically feasible. This makes it advisable to concurrently specify the requirements, to devise and compare alternative architectural design solutions, and ultimately to make a series of design decisions in order to satisfy each of the quality concerns. Unfortunately, anecdotal evidence has shown that architectural knowledge tends to be tacit in nature, stored in the heads of people, and lost over time. Therefore, developers often lack comprehensive knowledge of underlying architectural design decisions and inadvertently degrade the quality of the architecture while performing maintenance activities. In practice, this problem can be addressed through preserving the relationships between the requirements, architectural design decisions and their implementations in the source code, and then using this information to keep developers aware of critical architectural aspects of the code. This dissertation presents a novel approach that utilizes machine learning techniques to recover and preserve the relationships between architecturally significant requirements, architectural decisions and their realizations in the implemented code. Our approach for recovering architectural decisions includes the two primary stages of training and classification. In the first stage, the classifier is trained using code snippets of different architectural decisions collected from various software systems. During this phase, the classifier learns the terms that developers typically use to implement each architectural decision. These ``indicator terms\u27\u27 represent method names, variable names, comments, or the development APIs that developers inevitably use to implement various architectural decisions. A probabilistic weight is then computed for each potential indicator term with respect to each type of architectural decision. The weight estimates how strongly an indicator term represents a specific architectural tactics/decisions. For example, a term such as \emph{pulse} is highly representative of the heartbeat tactic but occurs infrequently in the authentication. After learning the indicator terms, the classifier can compute the likelihood that any given source file implements a specific architectural decision. The classifier was evaluated through several different experiments including classical cross-validation over code snippets of 50 open source projects and on the entire source code of a large scale software system. Results showed that classifier can reliably recognize a wide range of architectural decisions. The technique introduced in this dissertation is used to develop the Archie tool suite. Archie is a plug-in for Eclipse and is designed to detect wide range of architectural design decisions in the code and to protect them from potential degradation during maintenance activities. It has several features for performing change impact analysis of architectural concerns at both the code and design level and proactively keep developers informed of underlying architectural decisions during maintenance activities. Archie is at the stage of technology transfer at the US Department of Homeland Security where it is purely used to detect and monitor security choices. Furthermore, this outcome is integrated into the Department of Homeland Security\u27s Software Assurance Market Place (SWAMP) to advance research and development of secure software systems

    Harnessing customizationinWeb Annotation: ASoftwareProduct Line approach

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    222 p.La anotación web ayuda a mediar la interacción de lectura y escritura al transmitir información, agregar comentarios e inspirar conversaciones en documentos web. Se utiliza en áreas de Ciencias Sociales y Humanidades, Investigación Periodística, Ciencias Biológicas o Educación, por mencionar algunas. Las actividades de anotación son heterogéneas, donde los usuarios finales (estudiantes, periodistas, conservadores de datos, investigadores, etc.) tienen requisitos muy diferentes para crear, modificar y reutilizar anotaciones. Esto resulta en una gran cantidad de herramientas de anotación web y diferentes formas de representar y almacenar anotaciones web. Para facilitar la reutilización y la interoperabilidad, se han realizado varios intentos durante las últimas décadas para estandarizar las anotaciones web (por ejemplo, Annotea u Open Annotation), lo que ha dado como resultado las recomendaciones de anotaciones del W3C publicadas en 2017. Las recomendaciones del W3C proporcionan un marco para la representación de anotaciones (modelo de datos y vocabulario) y transporte (protocolo). Sin embargo, todavía hay una brecha en cómo se desarrollan los clientes de anotación (herramientas e interfaces de usuario), lo que hace que los desarrolladores vuelvan a re-implementar funcionalidades comunes (esdecir, resaltar, comentar, almacenar,¿) para crear su herramienta de anotación personalizada.Esta tesis tiene como objetivo proporcionar una plataforma de reutilización para el desarrollo de herramientas de anotación web para la revisión. Con este fin, hemos desarrollado una línea de productos de software llamada WACline. WACline es una familia de productos de anotación que permite a los desarrolladores crear extensiones de navegador de anotación web personalizadas, lo que facilita la reutilización de los activos principales y su adaptación a su contexto de revisión específico. Se ha creado siguiendo un proceso de acumulación de conocimientos en el que cada producto de anotación aprende de los productos de anotación creados previamente. Finalmente, llegamos a una familia de clientes de anotación que brinda soporte para tres prácticas de revisión: extracción de datos de revisión sistemática de literatura (Highlight&Go), revisión de tareas de estudiantes en educación superior (Mark&Go), y revisión por pares de conferencias y revistas (Review&Go). Para cada uno de los contextos de revisión, se ha llevado a cabo una evaluación con partes interesadas reales para validar las mejoras de eficiencia y eficacia aportadas por las herramientas de anotación personalizadas en su práctica

    Cargo Cults in Information Systems Development: a Definition and an Analytical Framework

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    Organizations today adopt agile information systems development methods (ISDM), but many do not succeed with the adoption process and in achieving desired results. Systems developers sometimes fail in efficient use of ISDM, often due to a lack of understanding the fundamental intentions of the chosen method. In many cases organizations simply imitate the behavior of others without really understanding why. This conceptual paper defines this phenomenon as an ISDM cargo cult behavior and proposes an analytical framework to identify such situations. The concept of cargo cults originally comes from the field of social anthropology and has been used to explain irrational, ritualistic imitation of certain behavior. By defining and introducing the concept in the field of information systems development we provide a diagnostic tool to better understand one of the reasons why ISDM adoption sometimes fail
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