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Compaction Algorithms for Non-Convex Polygons and Their Applications
Given a two-dimensional, non-overlapping layout of convex and non-convex polygons, compaction refers to a simultaneous motion of the polygons that generates a more densely packed layout. In industrial two-dimensional packing applications, compaction can improve the material utilization of already tightly packed layouts. Efficient algorithms for compacting a layout of non-convex polygons are not previously known. This dissertation offers the first systematic study of compaction of non-convex polygons. We start by formalizing the compaction problem as that of planning a motion that minimizes some linear objective function of the positions. Based on this formalization, we study the complexity of compaction and show it to be PSPACE-hard. The major contribution of this dissertation is a position-based optimization model that allows us to calculate directly new polygon positions that constitute a locally optimum solution of the objective via linear programming. This model yields the first practically efficient algorithm for translational compaction-compaction in which the polygons can only translate. This compaction algorithm runs in almost real time and improves the material utilization of production quality human-generated layouts from the apparel industry. Several algorithms are derived directly from the position-based optimization model to solve related problems arising from manual or automatic layout generation. In particular, the model yields an algorithm for separating overlapping polygons using a minimal amount of motion. This separation algorithm together with a database of human-generated markers can automatically generate markers that approach human performance. Additionally, we provide several extensions to the position-based optimization model. These extensions enables the model to handle small rotations, to offer the flexible control of the distances between polygons and to find optimal solution to two-dimensional packing of non-convex polygons. This dissertation also includes a compaction algorithm based on existing physical simulation approaches. Although our experimental results showed that it is not practical for compacting tightly packed layouts, this algorithm is of interest because it shows that the simulation can speed up significantly if we use geometrical constraints to replace physical constraints. It also reveals the inherent limitations of physical simulation algorithms in compacting tightly packed layouts. Most of the algorithms presented in this dissertation have been implemented on a SUN SparcStationTM and have been included in a software package licensed to a CAD company.Engineering and Applied Science
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Compaction and Separation Algorithms for Non-Convex Polygons and Their Applications
Given a two dimensional, non-overlapping layout of convex and non-convex polygons, compaction can be thought of as simulating the motion of the polygons as a result of applied "forces." We apply compaction to improve the material utilization of an already tightly packed layout. Compaction can be modeled as a motion of the polygons that reduces the value of some functional on their positions. Optimal compaction, planning a motion that reaches a layout that has the global minimum functional value among all reachable layouts, is shown to be NP-complete under certain assumptions. We first present a compaction algorithm based on existing physical simulation approaches. This algorithm uses a new velocity-based optimization model. Our experimental results reveal the limitation of physical simulation: even though our new model improves the running time of our algorithm over previous simulation algorithms, the algorithm still can not compact typical layouts of one hundred or more polygons in a reasonable amount of time. The essential difficulty of physical based models is that they can only generate velocities for the polygons, and the final positions must be generated by numerical integration. We present a new position-based optimization model that allows us to calculate directly new polygon positions via linear programming that are at a local minimum of the objective. The new model yields a translational compaction algorithm that runs two orders of magnitude faster than physical simulation methods. We also consider the problem of separating overlapping polygons using a minimal amount of motion and show it to be NP-complete. Although this separation problem looks quite different from the compaction problem, our new model also yields an efficient algorithm to solve it. The compaction/separation algorithms have been applied to marker making: the task of packing polygonal pieces on a sheet of cloth of fixed width so that total length is minimized. The compaction algorithm has improved cloth utilization of human generated pants markers. The separation algorithm together with a database of human-generated markers can be used for automatic generation of markers that approach human performance.Engineering and Applied Science
2D multi-objective placement algorithm for free-form components
This article presents a generic method to solve 2D multi-objective placement
problem for free-form components. The proposed method is a relaxed placement
technique combined with an hybrid algorithm based on a genetic algorithm and a
separation algorithm. The genetic algorithm is used as a global optimizer and
is in charge of efficiently exploring the search space. The separation
algorithm is used to legalize solutions proposed by the global optimizer, so
that placement constraints are satisfied. A test case illustrates the
application of the proposed method. Extensions for solving the 3D problem are
given at the end of the article.Comment: ASME 2009 International Design Engineering Technical Conferences &
Computers and Information in Engineering Conference, San Diego : United
States (2009
Solving Irregular Strip Packing Problems With Free Rotations Using Separation Lines
Solving nesting problems or irregular strip packing problems is to position
polygons in a fixed width and unlimited length strip, obeying polygon integrity
containment constraints and non-overlapping constraints, in order to minimize
the used length of the strip. To ensure non-overlapping, we used separation
lines. A straight line is a separation line if given two polygons, all vertices
of one of the polygons are on one side of the line or on the line, and all
vertices of the other polygon are on the other side of the line or on the line.
Since we are considering free rotations of the polygons and separation lines,
the mathematical model of the studied problem is nonlinear. Therefore, we use
the nonlinear programming solver IPOPT (an algorithm of interior points type),
which is part of COIN-OR. Computational tests were run using established
benchmark instances and the results were compared with the ones obtained with
other methodologies in the literature that use free rotation
An Efficient Data Structure for Dynamic Two-Dimensional Reconfiguration
In the presence of dynamic insertions and deletions into a partially
reconfigurable FPGA, fragmentation is unavoidable. This poses the challenge of
developing efficient approaches to dynamic defragmentation and reallocation.
One key aspect is to develop efficient algorithms and data structures that
exploit the two-dimensional geometry of a chip, instead of just one. We propose
a new method for this task, based on the fractal structure of a quadtree, which
allows dynamic segmentation of the chip area, along with dynamically adjusting
the necessary communication infrastructure. We describe a number of algorithmic
aspects, and present different solutions. We also provide a number of basic
simulations that indicate that the theoretical worst-case bound may be
pessimistic.Comment: 11 pages, 12 figures; full version of extended abstract that appeared
in ARCS 201
Two-dimensional placement compaction using an evolutionary approach: a study
The placement problem of two-dimensional objects over planar surfaces optimizing
given utility functions is a combinatorial optimization problem. Our main drive is that of
surveying genetic algorithms and hybrid metaheuristics in terms of final positioning area
compaction of the solution. Furthermore, a new hybrid evolutionary approach, combining
a genetic algorithm merged with a non-linear compaction method is introduced and
compared with referenced literature heuristics using both randomly generated instances
and benchmark problems. A wide variety of experiments is made, and the respective
results and discussions are presented. Finally, conclusions are drawn, and future research
is defined
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