91 research outputs found

    QoE-Centric Control and Management of Multimedia Services in Software Defined and Virtualized Networks

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    Multimedia services consumption has increased tremendously since the deployment of 4G/LTE networks. Mobile video services (e.g., YouTube and Mobile TV) on smart devices are expected to continue to grow with the emergence and evolution of future networks such as 5G. The end user’s demand for services with better quality from service providers has triggered a trend towards Quality of Experience (QoE) - centric network management through efficient utilization of network resources. However, existing network technologies are either unable to adapt to diverse changing network conditions or limited in available resources. This has posed challenges to service providers for provisioning of QoE-centric multimedia services. New networking solutions such as Software Defined Networking (SDN) and Network Function Virtualization (NFV) can provide better solutions in terms of QoE control and management of multimedia services in emerging and future networks. The features of SDN, such as adaptability, programmability and cost-effectiveness make it suitable for bandwidth-intensive multimedia applications such as live video streaming, 3D/HD video and video gaming. However, the delivery of multimedia services over SDN/NFV networks to achieve optimized QoE, and the overall QoE-centric network resource management remain an open question especially in the advent development of future softwarized networks. The work in this thesis intends to investigate, design and develop novel approaches for QoE-centric control and management of multimedia services (with a focus on video streaming services) over software defined and virtualized networks. First, a video quality management scheme based on the traffic intensity under Dynamic Adaptive Video Streaming over HTTP (DASH) using SDN is developed. The proposed scheme can mitigate virtual port queue congestion which may cause buffering or stalling events during video streaming, thus, reducing the video quality. A QoE-driven resource allocation mechanism is designed and developed for improving the end user’s QoE for video streaming services. The aim of this approach is to find the best combination of network node functions that can provide an optimized QoE level to end-users through network node cooperation. Furthermore, a novel QoE-centric management scheme is proposed and developed, which utilizes Multipath TCP (MPTCP) and Segment Routing (SR) to enhance QoE for video streaming services over SDN/NFV-based networks. The goal of this strategy is to enable service providers to route network traffic through multiple disjointed bandwidth-satisfying paths and meet specific service QoE guarantees to the end-users. Extensive experiments demonstrated that the proposed schemes in this work improve the video quality significantly compared with the state-of-the- art approaches. The thesis further proposes the path protections and link failure-free MPTCP/SR-based architecture that increases survivability, resilience, availability and robustness of future networks. The proposed path protection and dynamic link recovery scheme achieves a minimum time to recover from a failed link and avoids link congestion in softwarized networks

    Chaining Algorithm and Protocol for Peer-to-Peer Streaming Video on Demand System

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    ABSTRACT As the various architectures and protocol have been implemented a tru

    Quality of Service improvements for real time multimedia applications using next generation network architectures and blockchain in Internet Service Provider cooperative scenario

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    Real time communications are becoming part of our daily life, requiring constrained requisites with the purpose of being enjoyed in harmony by end users. The factors ruling these requisites are Quality of Service parameters of the users' Internet connections. Achieving a satisfactory QoS level for real time communications depends on parameters that are strongly influenced by the quality of the network connections among the Internet Service Providers, which are located in the path between final users and Over The Top service providers that are supplying them with real time services. Final users can be: business people having real time videoconferences, or adopting crytpocurrencies in their exchanges, videogamers playing online games together with others residing in other countries, migrants talking with their relatives or watching their children growing up in their home countries, people with disabilities adopting tecnologies to help them, doctors performing remote surgeries, manufacturers adopting augmented reality devices to perform dangerous tasks. Each of them performing their daily activities are requiring specific QoS parameters to their ISPs, that nowadays seem to be unable to provide them with a satisfactory QoS level for these kinds of real time services. Through the adoption of next generation networks, such as the Information Centric Networking, it would be possible to overcome the QoS problems that nowadays are experienced. By adopting Blockchain technologies, in several use cases, it would be possible to improve those security aspects related to the non-temperability of information and privacy. I started this thesis analyzing next generation architectures enabling real time multimedia communications. In Software Defined Networking, Named Data Networking and Community Information Centric Networking, I highlighted potential approaches to solve QoS problems that are affecting real time multimedia applications. During my experiments I found that applications able to transmit high quality videos, such as 4k or 8k videos, or to directly interact with devices AR/VR enabled are missing for both ICN approaches. Then I proposed a REST interface for the enforcing of a specific QoS parameter, the round trip time (RTT) taking into consideration the specific use case of a game company that connects with the same telecommunication company of the final user. Supposing that the proposed REST APIs have been deployed in the game company and in the ISP, when one or more users are experiencing lag, the game company will try to ask the ISP to reduce the RTT for that specific user or that group of users. This request can be done by performing a call to a method where IP address(es) and the maximum RTT desired are passed. I also proposed other methods, through which it would be possible to retrieve information about the QoS parameters, and exchange, if necessary, an exceeding parameter in change of another one. The proposed REST APIs can also be used in more complex scenarios, where ISPs along the path are chained together, in order to improve the end to end QoS among Over The Top service provider and final users. To store the information exchanged by using the proposed REST APIs, I proposed to adopt a permissioned blockchain, analizying the ISPs cooperative use case with Hyperledger Fabric, where I proposed the adoption of the Proof of Authority consensus algorithm, to increase the throughput in terms of transactions per second. In a specific case that I examined, I am proposing a combination of Information Centric Networking and Blockchain, in an architecture where ISPs are exchanging valuable information regarding final Users, to improve their QoS parameters. I also proposed my smart contract for the gaming delay use case, that can be used to rule the communication among those ISPs that are along the path among OTT and final users. An extension of this work can be done, by defining billing costs for the QoS improvements

    Definition and specification of connectivity and QoE/QoS management mechanisms – final report

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    This document summarizes the WP5 work throughout the project, describing its functional architecture and the solutions that implement the WP5 concepts on network control and orchestration. For this purpose, we defined 3 innovative controllers that embody the network slicing and multi tenancy: SDM-C, SDM-X and SDM-O. The functionalities of each block are detailed with the interfaces connecting them and validated through exemplary network processes, highlighting thus 5G NORMA innovations. All the proposed modules are designed to implement the functionality needed to provide the challenging KPIs required by future 5G networks while keeping the largest possible compatibility with the state of the art

    Ultra-reliable Low-latency, Energy-efficient and Computing-centric Software Data Plane for Network Softwarization

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    Network softwarization plays a significantly important role in the development and deployment of the latest communication system for 5G and beyond. A more flexible and intelligent network architecture can be enabled to provide support for agile network management, rapid launch of innovative network services with much reduction in Capital Expense (CAPEX) and Operating Expense (OPEX). Despite these benefits, 5G system also raises unprecedented challenges as emerging machine-to-machine and human-to-machine communication use cases require Ultra-Reliable Low Latency Communication (URLLC). According to empirical measurements performed by the author of this dissertation on a practical testbed, State of the Art (STOA) technologies and systems are not able to achieve the one millisecond end-to-end latency requirement of the 5G standard on Commercial Off-The-Shelf (COTS) servers. This dissertation performs a comprehensive introduction to three innovative approaches that can be used to improve different aspects of the current software-driven network data plane. All three approaches are carefully designed, professionally implemented and rigorously evaluated. According to the measurement results, these novel approaches put forward the research in the design and implementation of ultra-reliable low-latency, energy-efficient and computing-first software data plane for 5G communication system and beyond

    QoE management of HTTP adaptive streaming services

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    Application of service composition mechanisms to Future Networks architectures and Smart Grids

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    Aquesta tesi gira entorn de la hipòtesi de la metodologia i mecanismes de composició de serveis i com es poden aplicar a diferents camps d'aplicació per a orquestrar de manera eficient comunicacions i processos flexibles i sensibles al context. Més concretament, se centra en dos camps d'aplicació: la distribució eficient i sensible al context de contingut multimèdia i els serveis d'una xarxa elèctrica intel·ligent. En aquest últim camp es centra en la gestió de la infraestructura, cap a la definició d'una Software Defined Utility (SDU), que proposa una nova manera de gestionar la Smart Grid amb un enfocament basat en programari, que permeti un funcionament molt més flexible de la infraestructura de xarxa elèctrica. Per tant, revisa el context, els requisits i els reptes, així com els enfocaments de la composició de serveis per a aquests camps. Fa especial èmfasi en la combinació de la composició de serveis amb arquitectures Future Network (FN), presentant una proposta de FN orientada a serveis per crear comunicacions adaptades i sota demanda. També es presenten metodologies i mecanismes de composició de serveis per operar sobre aquesta arquitectura, i posteriorment, es proposa el seu ús (en conjunció o no amb l'arquitectura FN) en els dos camps d'estudi. Finalment, es presenta la investigació i desenvolupament realitzat en l'àmbit de les xarxes intel·ligents, proposant diverses parts de la infraestructura SDU amb exemples d'aplicació de composició de serveis per dissenyar seguretat dinàmica i flexible o l'orquestració i gestió de serveis i recursos dins la infraestructura de l'empresa elèctrica.Esta tesis gira en torno a la hipótesis de la metodología y mecanismos de composición de servicios y cómo se pueden aplicar a diferentes campos de aplicación para orquestar de manera eficiente comunicaciones y procesos flexibles y sensibles al contexto. Más concretamente, se centra en dos campos de aplicación: la distribución eficiente y sensible al contexto de contenido multimedia y los servicios de una red eléctrica inteligente. En este último campo se centra en la gestión de la infraestructura, hacia la definición de una Software Defined Utility (SDU), que propone una nueva forma de gestionar la Smart Grid con un enfoque basado en software, que permita un funcionamiento mucho más flexible de la infraestructura de red eléctrica. Por lo tanto, revisa el contexto, los requisitos y los retos, así como los enfoques de la composición de servicios para estos campos. Hace especial hincapié en la combinación de la composición de servicios con arquitecturas Future Network (FN), presentando una propuesta de FN orientada a servicios para crear comunicaciones adaptadas y bajo demanda. También se presentan metodologías y mecanismos de composición de servicios para operar sobre esta arquitectura, y posteriormente, se propone su uso (en conjunción o no con la arquitectura FN) en los dos campos de estudio. Por último, se presenta la investigación y desarrollo realizado en el ámbito de las redes inteligentes, proponiendo varias partes de la infraestructura SDU con ejemplos de aplicación de composición de servicios para diseñar seguridad dinámica y flexible o la orquestación y gestión de servicios y recursos dentro de la infraestructura de la empresa eléctrica.This thesis revolves around the hypothesis the service composition methodology and mechanisms and how they can be applied to different fields of application in order to efficiently orchestrate flexible and context-aware communications and processes. More concretely, it focuses on two fields of application that are the context-aware media distribution and smart grid services and infrastructure management, towards a definition of a Software-Defined Utility (SDU), which proposes a new way of managing the Smart Grid following a software-based approach that enable a much more flexible operation of the power infrastructure. Hence, it reviews the context, requirements and challenges of these fields, as well as the service composition approaches. It makes special emphasis on the combination of service composition with Future Network (FN) architectures, presenting a service-oriented FN proposal for creating context-aware on-demand communication services. Service composition methodology and mechanisms are also presented in order to operate over this architecture, and afterwards, proposed for their usage (in conjunction or not with the FN architecture) in the deployment of context-aware media distribution and Smart Grids. Finally, the research and development done in the field of Smart Grids is depicted, proposing several parts of the SDU infrastructure, with examples of service composition application for designing dynamic and flexible security for smart metering or the orchestration and management of services and data resources within the utility infrastructure

    Providing VCR Functionality in VOD Servers

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    Resource-sharing techniques are widely used by VOD servers. Stream merging is one of the most efficient resource-sharing techniques. ERMT is able to achieve merge trees with the closest cost of optimal merge tree. Full VCR support has become a “must have” feature for VOD services. This researcher proposed an algorithm to enable VCR support on ERMT. Furthermore, client local buffer and fixed-interval periodical multicasting were also deployed by the algorithm to improve the stream-client ratio. After thorough runs of simulations and numerous comparisons to BEP, the highly efficient resource- sharing technique, the proposed algorithm with client local buffer utilization and fixed- interval multicasting showed better performance in all simulations. The biggest discovery is that the best-performer is modified ERMT with client local buffer support for VCR without fixed-interval multicasting. Another discovery is that bigger client buffer size hurts the performance of ERMT
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