3,811 research outputs found

    Optimal packetisation of MPEG-4 using RTP over mobile networks

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    The introduction of third-generation wireless networks should result in real-time mobile video communications becoming a reality. Delivery of such video is likely to be facilitated by the realtime transport protocol (RTP). Careful packetisation of the video data is necessary to ensure the optimal trade-off between channel utilisation and error robustness. Theoretical analyses for two basic schemes of MPEG-4 data encapsulation within RTP packets are presented. Simulations over a GPRS (general packet radio service) network are used to validate the analysis of the most efficient scheme. Finally, a motion adaptive system for deriving MPEG-4 video packet sizes is presented. Further simulations demonstrate the benefits of the adaptive system

    Confocal microscopic image sequence compression using vector quantization and 3D pyramids

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    The 3D pyramid compressor project at the University of Glasgow has developed a compressor for images obtained from CLSM device. The proposed method using a combination of image pyramid coder and vector quantization techniques has good performance at compressing confocal volume image data. An experiment was conducted on several kinds of CLSM data using the presented compressor compared to other well-known volume data compressors, such as MPEG-1. The results showed that the 3D pyramid compressor gave higher subjective and objective image quality of reconstructed images at the same compression ratio and presented more acceptable results when applying image processing filters on reconstructed images

    Transcoding of MPEG Bitstreams

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    This paper discusses the problem of transcoding as it may occur in, for instance, the following situation. Suppose a satellite transmits an MPEG-compressed video signal at say 9 Mbit/s. This signal must be relayed at a cable head end. However, since the cable capacity is only limited, the cable head end will want to relay this incoming signal at a lower bit-rate of, say, 5 Mbit/s. The problem is how to convert a compressed video signal of a given bit-rate into a compressed video signal of a lower bit-rate. The specific transcoding problem discussed in this paper is referred to as bit-rate conversion. Basically, a transcoder used for such a purpose will consist of a cascaded decoder and encoder. It is shown in the paper that the complexity of this combination can be significantly reduced. The paper also investigates the loss of picture quality that may be expected when a transcoder is in the transmission chain. The loss of quality as compared to that resulting in the case of transmission without a transcoder is studied by means of computations using simplified models of the transmission chains and by means of using computer simulations of the complete transmission chain. It will be shown that the presence of two quantizers, i.e. cascaded quantization, in the transmission chain is the main cause of extra losses, and it will be shown that the losses in terms of SNR will be some 0.5 Âż 1.0 dB greater than in the case of a transmission chain without a transcoder

    An efficient rate control algorithm for a wavelet video codec

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    Rate control plays an essential role in video coding and transmission to provide the best video quality at the receiver's end given the constraint of certain network conditions. In this paper, a rate control algorithm using the Quality Factor (QF) optimization method is proposed for the wavelet-based video codec and implemented on an open source Dirac video encoder. A mathematical model which we call Rate-QF (R - QF) model is derived to generate the optimum QF for the current coding frame according to the target bitrate. The proposed algorithm is a complete one pass process and does not require complex mathematical calculation. The process of calculating the QF is quite simple and further calculation is not required for each coded frame. The experimental results show that the proposed algorithm can control the bitrate precisely (within 1% of target bitrate in average). Moreover, the variation of bitrate over each Group of Pictures (GOPs) is lower than that of H.264. This is an advantage in preventing the buffer overflow and underflow for real-time multimedia data streaming
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