403 research outputs found

    A Size-Free CLT for Poisson Multinomials and its Applications

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    An (n,k)(n,k)-Poisson Multinomial Distribution (PMD) is the distribution of the sum of nn independent random vectors supported on the set Bk={e1,,ek}{\cal B}_k=\{e_1,\ldots,e_k\} of standard basis vectors in Rk\mathbb{R}^k. We show that any (n,k)(n,k)-PMD is poly(kσ){\rm poly}\left({k\over \sigma}\right)-close in total variation distance to the (appropriately discretized) multi-dimensional Gaussian with the same first two moments, removing the dependence on nn from the Central Limit Theorem of Valiant and Valiant. Interestingly, our CLT is obtained by bootstrapping the Valiant-Valiant CLT itself through the structural characterization of PMDs shown in recent work by Daskalakis, Kamath, and Tzamos. In turn, our stronger CLT can be leveraged to obtain an efficient PTAS for approximate Nash equilibria in anonymous games, significantly improving the state of the art, and matching qualitatively the running time dependence on nn and 1/ε1/\varepsilon of the best known algorithm for two-strategy anonymous games. Our new CLT also enables the construction of covers for the set of (n,k)(n,k)-PMDs, which are proper and whose size is shown to be essentially optimal. Our cover construction combines our CLT with the Shapley-Folkman theorem and recent sparsification results for Laplacian matrices by Batson, Spielman, and Srivastava. Our cover size lower bound is based on an algebraic geometric construction. Finally, leveraging the structural properties of the Fourier spectrum of PMDs we show that these distributions can be learned from Ok(1/ε2)O_k(1/\varepsilon^2) samples in polyk(1/ε){\rm poly}_k(1/\varepsilon)-time, removing the quasi-polynomial dependence of the running time on 1/ε1/\varepsilon from the algorithm of Daskalakis, Kamath, and Tzamos.Comment: To appear in STOC 201

    Discretized Multinomial Distributions and Nash Equilibria in Anonymous Games

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    We show that there is a polynomial-time approximation scheme for computing Nash equilibria in anonymous games with any fixed number of strategies (a very broad and important class of games), extending the two-strategy result of Daskalakis and Papadimitriou 2007. The approximation guarantee follows from a probabilistic result of more general interest: The distribution of the sum of n independent unit vectors with values ranging over {e1, e2, ...,ek}, where ei is the unit vector along dimension i of the k-dimensional Euclidean space, can be approximated by the distribution of the sum of another set of independent unit vectors whose probabilities of obtaining each value are multiples of 1/z for some integer z, and so that the variational distance of the two distributions is at most eps, where eps is bounded by an inverse polynomial in z and a function of k, but with no dependence on n. Our probabilistic result specifies the construction of a surprisingly sparse eps-cover -- under the total variation distance -- of the set of distributions of sums of independent unit vectors, which is of interest on its own right.Comment: In the 49th Annual IEEE Symposium on Foundations of Computer Science, FOCS 200

    Query Complexity of Approximate Equilibria in Anonymous Games

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    We study the computation of equilibria of anonymous games, via algorithms that may proceed via a sequence of adaptive queries to the game's payoff function, assumed to be unknown initially. The general topic we consider is \emph{query complexity}, that is, how many queries are necessary or sufficient to compute an exact or approximate Nash equilibrium. We show that exact equilibria cannot be found via query-efficient algorithms. We also give an example of a 2-strategy, 3-player anonymous game that does not have any exact Nash equilibrium in rational numbers. However, more positive query-complexity bounds are attainable if either further symmetries of the utility functions are assumed or we focus on approximate equilibria. We investigate four sub-classes of anonymous games previously considered by \cite{bfh09, dp14}. Our main result is a new randomized query-efficient algorithm that finds a O(n1/4)O(n^{-1/4})-approximate Nash equilibrium querying O~(n3/2)\tilde{O}(n^{3/2}) payoffs and runs in time O~(n3/2)\tilde{O}(n^{3/2}). This improves on the running time of pre-existing algorithms for approximate equilibria of anonymous games, and is the first one to obtain an inverse polynomial approximation in poly-time. We also show how this can be utilized as an efficient polynomial-time approximation scheme (PTAS). Furthermore, we prove that Ω(nlogn)\Omega(n \log{n}) payoffs must be queried in order to find any ϵ\epsilon-well-supported Nash equilibrium, even by randomized algorithms

    On the Complexity of Nash Equilibria in Anonymous Games

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    We show that the problem of finding an {\epsilon}-approximate Nash equilibrium in an anonymous game with seven pure strategies is complete in PPAD, when the approximation parameter {\epsilon} is exponentially small in the number of players.Comment: full versio

    On the Complexity of Nash Equilibria of Action-Graph Games

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    We consider the problem of computing Nash Equilibria of action-graph games (AGGs). AGGs, introduced by Bhat and Leyton-Brown, is a succinct representation of games that encapsulates both "local" dependencies as in graphical games, and partial indifference to other agents' identities as in anonymous games, which occur in many natural settings. This is achieved by specifying a graph on the set of actions, so that the payoff of an agent for selecting a strategy depends only on the number of agents playing each of the neighboring strategies in the action graph. We present a Polynomial Time Approximation Scheme for computing mixed Nash equilibria of AGGs with constant treewidth and a constant number of agent types (and an arbitrary number of strategies), together with hardness results for the cases when either the treewidth or the number of agent types is unconstrained. In particular, we show that even if the action graph is a tree, but the number of agent-types is unconstrained, it is NP-complete to decide the existence of a pure-strategy Nash equilibrium and PPAD-complete to compute a mixed Nash equilibrium (even an approximate one); similarly for symmetric AGGs (all agents belong to a single type), if we allow arbitrary treewidth. These hardness results suggest that, in some sense, our PTAS is as strong of a positive result as one can expect

    Computing Equilibria in Anonymous Games

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    We present efficient approximation algorithms for finding Nash equilibria in anonymous games, that is, games in which the players utilities, though different, do not differentiate between other players. Our results pertain to such games with many players but few strategies. We show that any such game has an approximate pure Nash equilibrium, computable in polynomial time, with approximation O(s^2 L), where s is the number of strategies and L is the Lipschitz constant of the utilities. Finally, we show that there is a PTAS for finding an epsilo

    Verification and control of partially observable probabilistic systems

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    We present automated techniques for the verification and control of partially observable, probabilistic systems for both discrete and dense models of time. For the discrete-time case, we formally model these systems using partially observable Markov decision processes; for dense time, we propose an extension of probabilistic timed automata in which local states are partially visible to an observer or controller. We give probabilistic temporal logics that can express a range of quantitative properties of these models, relating to the probability of an event’s occurrence or the expected value of a reward measure. We then propose techniques to either verify that such a property holds or synthesise a controller for the model which makes it true. Our approach is based on a grid-based abstraction of the uncountable belief space induced by partial observability and, for dense-time models, an integer discretisation of real-time behaviour. The former is necessarily approximate since the underlying problem is undecidable, however we show how both lower and upper bounds on numerical results can be generated. We illustrate the effectiveness of the approach by implementing it in the PRISM model checker and applying it to several case studies from the domains of task and network scheduling, computer security and planning

    Complexity of Equilibria in First-Price Auctions under General Tie-Breaking Rules

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    We study the complexity of finding an approximate (pure) Bayesian Nash equilibrium in a first-price auction with common priors when the tie-breaking rule is part of the input. We show that the problem is PPAD-complete even when the tie-breaking rule is trilateral (i.e., it specifies item allocations when no more than three bidders are in tie, and adopts the uniform tie-breaking rule otherwise). This is the first hardness result for equilibrium computation in first-price auctions with common priors. On the positive side, we give a PTAS for the problem under the uniform tie-breaking rule
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