4,062 research outputs found

    Scalable Online Betweenness Centrality in Evolving Graphs

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    Betweenness centrality is a classic measure that quantifies the importance of a graph element (vertex or edge) according to the fraction of shortest paths passing through it. This measure is notoriously expensive to compute, and the best known algorithm runs in O(nm) time. The problems of efficiency and scalability are exacerbated in a dynamic setting, where the input is an evolving graph seen edge by edge, and the goal is to keep the betweenness centrality up to date. In this paper we propose the first truly scalable algorithm for online computation of betweenness centrality of both vertices and edges in an evolving graph where new edges are added and existing edges are removed. Our algorithm is carefully engineered with out-of-core techniques and tailored for modern parallel stream processing engines that run on clusters of shared-nothing commodity hardware. Hence, it is amenable to real-world deployment. We experiment on graphs that are two orders of magnitude larger than previous studies. Our method is able to keep the betweenness centrality measures up to date online, i.e., the time to update the measures is smaller than the inter-arrival time between two consecutive updates.Comment: 15 pages, 9 Figures, accepted for publication in IEEE Transactions on Knowledge and Data Engineerin

    Recent Advances in Fully Dynamic Graph Algorithms

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    In recent years, significant advances have been made in the design and analysis of fully dynamic algorithms. However, these theoretical results have received very little attention from the practical perspective. Few of the algorithms are implemented and tested on real datasets, and their practical potential is far from understood. Here, we present a quick reference guide to recent engineering and theory results in the area of fully dynamic graph algorithms

    Any-k: Anytime Top-k Tree Pattern Retrieval in Labeled Graphs

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    Many problems in areas as diverse as recommendation systems, social network analysis, semantic search, and distributed root cause analysis can be modeled as pattern search on labeled graphs (also called "heterogeneous information networks" or HINs). Given a large graph and a query pattern with node and edge label constraints, a fundamental challenge is to nd the top-k matches ac- cording to a ranking function over edge and node weights. For users, it is di cult to select value k . We therefore propose the novel notion of an any-k ranking algorithm: for a given time budget, re- turn as many of the top-ranked results as possible. Then, given additional time, produce the next lower-ranked results quickly as well. It can be stopped anytime, but may have to continues until all results are returned. This paper focuses on acyclic patterns over arbitrary labeled graphs. We are interested in practical algorithms that effectively exploit (1) properties of heterogeneous networks, in particular selective constraints on labels, and (2) that the users often explore only a fraction of the top-ranked results. Our solution, KARPET, carefully integrates aggressive pruning that leverages the acyclic nature of the query, and incremental guided search. It enables us to prove strong non-trivial time and space guarantees, which is generally considered very hard for this type of graph search problem. Through experimental studies we show that KARPET achieves running times in the order of milliseconds for tree patterns on large networks with millions of nodes and edges.Comment: To appear in WWW 201

    Meerkat: A framework for Dynamic Graph Algorithms on GPUs

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    Graph algorithms are challenging to implement due to their varying topology and irregular access patterns. Real-world graphs are dynamic in nature and routinely undergo edge and vertex additions, as well as, deletions. Typical examples of dynamic graphs are social networks, collaboration networks, and road networks. Applying static algorithms repeatedly on dynamic graphs is inefficient. Unfortunately, we know little about how to efficiently process dynamic graphs on massively parallel architectures such as GPUs. Existing approaches to represent and process dynamic graphs are either not general or inefficient. In this work, we propose a library-based framework for dynamic graph algorithms that proposes a GPU-tailored graph representation and exploits the warp-cooperative execution model. The library, named Meerkat, builds upon a recently proposed dynamic graph representation on GPUs. This representation exploits a hashtable-based mechanism to store a vertex's neighborhood. Meerkat also enables fast iteration through a group of vertices, such as the whole set of vertices or the neighbors of a vertex. Based on the efficient iterative patterns encoded in Meerkat, we implement dynamic versions of the popular graph algorithms such as breadth-first search, single-source shortest paths, triangle counting, weakly connected components, and PageRank. Compared to the state-of-the-art dynamic graph analytics framework Hornet, Meerkat is 12.6×12.6\times, 12.94×12.94\times, and 6.1×6.1\times faster, for query, insert, and delete operations, respectively. Using a variety of real-world graphs, we observe that Meerkat significantly improves the efficiency of the underlying dynamic graph algorithm. Meerkat performs 1.17×1.17\times for BFS, 1.32×1.32\times for SSSP, 1.74×1.74\times for PageRank, and 6.08×6.08\times for WCC, better than Hornet on average

    GoFFish: A Sub-Graph Centric Framework for Large-Scale Graph Analytics

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    Large scale graph processing is a major research area for Big Data exploration. Vertex centric programming models like Pregel are gaining traction due to their simple abstraction that allows for scalable execution on distributed systems naturally. However, there are limitations to this approach which cause vertex centric algorithms to under-perform due to poor compute to communication overhead ratio and slow convergence of iterative superstep. In this paper we introduce GoFFish a scalable sub-graph centric framework co-designed with a distributed persistent graph storage for large scale graph analytics on commodity clusters. We introduce a sub-graph centric programming abstraction that combines the scalability of a vertex centric approach with the flexibility of shared memory sub-graph computation. We map Connected Components, SSSP and PageRank algorithms to this model to illustrate its flexibility. Further, we empirically analyze GoFFish using several real world graphs and demonstrate its significant performance improvement, orders of magnitude in some cases, compared to Apache Giraph, the leading open source vertex centric implementation.Comment: Under review by a conference, 201

    Maiter: An Asynchronous Graph Processing Framework for Delta-based Accumulative Iterative Computation

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    Myriad of graph-based algorithms in machine learning and data mining require parsing relational data iteratively. These algorithms are implemented in a large-scale distributed environment in order to scale to massive data sets. To accelerate these large-scale graph-based iterative computations, we propose delta-based accumulative iterative computation (DAIC). Different from traditional iterative computations, which iteratively update the result based on the result from the previous iteration, DAIC updates the result by accumulating the "changes" between iterations. By DAIC, we can process only the "changes" to avoid the negligible updates. Furthermore, we can perform DAIC asynchronously to bypass the high-cost synchronous barriers in heterogeneous distributed environments. Based on the DAIC model, we design and implement an asynchronous graph processing framework, Maiter. We evaluate Maiter on local cluster as well as on Amazon EC2 Cloud. The results show that Maiter achieves as much as 60x speedup over Hadoop and outperforms other state-of-the-art frameworks.Comment: ScienceCloud 2012, TKDE 201

    Theoretically Efficient Parallel Graph Algorithms Can Be Fast and Scalable

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    There has been significant recent interest in parallel graph processing due to the need to quickly analyze the large graphs available today. Many graph codes have been designed for distributed memory or external memory. However, today even the largest publicly-available real-world graph (the Hyperlink Web graph with over 3.5 billion vertices and 128 billion edges) can fit in the memory of a single commodity multicore server. Nevertheless, most experimental work in the literature report results on much smaller graphs, and the ones for the Hyperlink graph use distributed or external memory. Therefore, it is natural to ask whether we can efficiently solve a broad class of graph problems on this graph in memory. This paper shows that theoretically-efficient parallel graph algorithms can scale to the largest publicly-available graphs using a single machine with a terabyte of RAM, processing them in minutes. We give implementations of theoretically-efficient parallel algorithms for 20 important graph problems. We also present the optimizations and techniques that we used in our implementations, which were crucial in enabling us to process these large graphs quickly. We show that the running times of our implementations outperform existing state-of-the-art implementations on the largest real-world graphs. For many of the problems that we consider, this is the first time they have been solved on graphs at this scale. We have made the implementations developed in this work publicly-available as the Graph-Based Benchmark Suite (GBBS).Comment: This is the full version of the paper appearing in the ACM Symposium on Parallelism in Algorithms and Architectures (SPAA), 201
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