26,087 research outputs found

    On unifying sparsity and geometry for image-based 3D scene representation

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    Demand has emerged for next generation visual technologies that go beyond conventional 2D imaging. Such technologies should capture and communicate all perceptually relevant three-dimensional information about an environment to a distant observer, providing a satisfying, immersive experience. Camera networks offer a low cost solution to the acquisition of 3D visual information, by capturing multi-view images from different viewpoints. However, the camera's representation of the data is not ideal for common tasks such as data compression or 3D scene analysis, as it does not make the 3D scene geometry explicit. Image-based scene representations fundamentally require a multi-view image model that facilitates extraction of underlying geometrical relationships between the cameras and scene components. Developing new, efficient multi-view image models is thus one of the major challenges in image-based 3D scene representation methods. This dissertation focuses on defining and exploiting a new method for multi-view image representation, from which the 3D geometry information is easily extractable, and which is additionally highly compressible. The method is based on sparse image representation using an overcomplete dictionary of geometric features, where a single image is represented as a linear combination of few fundamental image structure features (edges for example). We construct the dictionary by applying a unitary operator to an analytic function, which introduces a composition of geometric transforms (translations, rotation and anisotropic scaling) to that function. The advantage of this approach is that the features across multiple views can be related with a single composition of transforms. We then establish a connection between image components and scene geometry by defining the transforms that satisfy the multi-view geometry constraint, and obtain a new geometric multi-view correlation model. We first address the construction of dictionaries for images acquired by omnidirectional cameras, which are particularly convenient for scene representation due to their wide field of view. Since most omnidirectional images can be uniquely mapped to spherical images, we form a dictionary by applying motions on the sphere, rotations, and anisotropic scaling to a function that lives on the sphere. We have used this dictionary and a sparse approximation algorithm, Matching Pursuit, for compression of omnidirectional images, and additionally for coding 3D objects represented as spherical signals. Both methods offer better rate-distortion performance than state of the art schemes at low bit rates. The novel multi-view representation method and the dictionary on the sphere are then exploited for the design of a distributed coding method for multi-view omnidirectional images. In a distributed scenario, cameras compress acquired images without communicating with each other. Using a reliable model of correlation between views, distributed coding can achieve higher compression ratios than independent compression of each image. However, the lack of a proper model has been an obstacle for distributed coding in camera networks for many years. We propose to use our geometric correlation model for distributed multi-view image coding with side information. The encoder employs a coset coding strategy, developed by dictionary partitioning based on atom shape similarity and multi-view geometry constraints. Our method results in significant rate savings compared to independent coding. An additional contribution of the proposed correlation model is that it gives information about the scene geometry, leading to a new camera pose estimation method using an extremely small amount of data from each camera. Finally, we develop a method for learning stereo visual dictionaries based on the new multi-view image model. Although dictionary learning for still images has received a lot of attention recently, dictionary learning for stereo images has been investigated only sparingly. Our method maximizes the likelihood that a set of natural stereo images is efficiently represented with selected stereo dictionaries, where the multi-view geometry constraint is included in the probabilistic modeling. Experimental results demonstrate that including the geometric constraints in learning leads to stereo dictionaries that give both better distributed stereo matching and approximation properties than randomly selected dictionaries. We show that learning dictionaries for optimal scene representation based on the novel correlation model improves the camera pose estimation and that it can be beneficial for distributed coding

    Learned Multi-Patch Similarity

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    Estimating a depth map from multiple views of a scene is a fundamental task in computer vision. As soon as more than two viewpoints are available, one faces the very basic question how to measure similarity across >2 image patches. Surprisingly, no direct solution exists, instead it is common to fall back to more or less robust averaging of two-view similarities. Encouraged by the success of machine learning, and in particular convolutional neural networks, we propose to learn a matching function which directly maps multiple image patches to a scalar similarity score. Experiments on several multi-view datasets demonstrate that this approach has advantages over methods based on pairwise patch similarity.Comment: 10 pages, 7 figures, Accepted at ICCV 201

    Fast Multi-frame Stereo Scene Flow with Motion Segmentation

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    We propose a new multi-frame method for efficiently computing scene flow (dense depth and optical flow) and camera ego-motion for a dynamic scene observed from a moving stereo camera rig. Our technique also segments out moving objects from the rigid scene. In our method, we first estimate the disparity map and the 6-DOF camera motion using stereo matching and visual odometry. We then identify regions inconsistent with the estimated camera motion and compute per-pixel optical flow only at these regions. This flow proposal is fused with the camera motion-based flow proposal using fusion moves to obtain the final optical flow and motion segmentation. This unified framework benefits all four tasks - stereo, optical flow, visual odometry and motion segmentation leading to overall higher accuracy and efficiency. Our method is currently ranked third on the KITTI 2015 scene flow benchmark. Furthermore, our CPU implementation runs in 2-3 seconds per frame which is 1-3 orders of magnitude faster than the top six methods. We also report a thorough evaluation on challenging Sintel sequences with fast camera and object motion, where our method consistently outperforms OSF [Menze and Geiger, 2015], which is currently ranked second on the KITTI benchmark.Comment: 15 pages. To appear at IEEE Conference on Computer Vision and Pattern Recognition (CVPR 2017). Our results were submitted to KITTI 2015 Stereo Scene Flow Benchmark in November 201
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