96 research outputs found
Project Final Report – FREEDOM ICT-248891
This document is the final publishable summary report of the objective and work carried out within the European Project FREEDOM, ICT-248891.This document is the final publishable summary report of the objective and work carried out within the European Project FREEDOM, ICT-248891.Preprin
Multicast resource management for next generation mobile communication systems
EThOS - Electronic Theses Online ServiceGBUnited Kingdo
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Ubiquitous robust communications for emergency response using multi-operator heterogeneous networks
A number of disasters in various places of the planet have caused an extensive loss of lives, severe damages to properties and the environment, as well as a tremendous shock to the survivors. For relief and mitigation operations, emergency responders are immediately dispatched to the disaster areas. Ubiquitous and robust communications during the emergency response operations are of paramount importance. Nevertheless, various reports have highlighted that after many devastating events, the current technologies used, failed to support the mission critical communications, resulting in further loss of lives. Inefficiencies of the current communications used for emergency response include lack of technology inter-operability between different jurisdictions, and high vulnerability due to their centralized infrastructure. In this article, we propose a flexible network architecture that provides a common networking platform for heterogeneous multi-operator networks, for interoperation in case of emergencies. A wireless mesh network is the main part of the proposed architecture and this provides a back-up network in case of emergencies. We first describe the shortcomings and limitations of the current technologies, and then we address issues related to the applications and functionalities a future emergency response network should support. Furthermore, we describe the necessary requirements for a flexible, secure, robust, and QoS-aware emergency response multi-operator architecture, and then we suggest several schemes that can be adopted by our proposed architecture to meet those requirements. In addition, we suggest several methods for the re-tasking of communication means owned by independent individuals to provide support during emergencies. In order to investigate the feasibility of multimedia transmission over a wireless mesh network, we measured the performance of a video streaming application in a real wireless metropolitan multi-radio mesh network, showing that the mesh network can meet the requirements for high quality video transmissions
Quality-Oriented Mobility Management for Multimedia Content Delivery to Mobile Users
The heterogeneous wireless networking environment determined by the latest developments in wireless access technologies promises a high level of communication resources for mobile
computational devices. Although the communication resources provided, especially referring to bandwidth, enable multimedia streaming to mobile users, maintaining a high user perceived quality is still a challenging task. The main factors which affect quality in multimedia streaming over wireless networks are mainly the error-prone nature of the wireless channels and the user mobility. These factors determine a high level of dynamics of wireless communication resources, namely variations in throughput and packet loss as well as network availability and delays in delivering the data packets. Under these conditions maintaining a high level of quality, as perceived by the user, requires a quality oriented mobility management scheme. Consequently we propose the Smooth Adaptive Soft-Handover Algorithm, a novel quality oriented handover management scheme which unlike other similar solutions, smoothly transfer the data traffic from one network to another using multiple simultaneous connections. To estimate the capacity of each connection the novel Quality of Multimedia Streaming (QMS) metric is proposed. The QMS metric aims at offering maximum flexibility and efficiency allowing the applications to fine tune the behavior of the handover algorithm. The current simulation-based performance evaluation clearly shows the better
performance of the proposed Smooth Adaptive Soft-Handover Algorithm as compared with other handover solutions. The evaluation was performed in various scenarios including
multiple mobile hosts performing handover simultaneously, wireless networks with variable overlapping areas, and various network congestion levels
Indoor Radio Measurement and Planning for UMTS/HSPDA with Antennas
Over the last decade, mobile communication networks have evolved tremendously with a key focus on providing high speed data services in addition to voice. The third generation of mobile networks in the form of Universal Mobile Telecommunications System (UMTS) is already offering revolutionary mobile broadband experience to its users by deploying High Speed Downlink Packet Access (HSDPA) as its packet-data technology. With data speeds up to 14.4 Mbps and ubiquitous mobility, HSDPA is anticipated to become a preferred broadband access medium for end-users via mobile phones, laptops etc. While majority of these end-users are located indoors most of the time, approximately 70-80% of the HSDPA traffic is estimated to originate from inside buildings. Thus for network operators, indoor coverage has become a necessity for technical and business reasons.
Macro-cellular (outdoor) to indoor coverage is a natural inexpensive way of providing network coverage inside the buildings. However, it does not guarantee sufficient link quality required for optimal HSDPA operation. On the contrary, deploying a dedicated indoor system may be far too expensive from an operator\u27s point of view. In this thesis, the concept is laid for the understanding of indoor radio wave propagation in a campus building environment which could be used to plan and improve outdoor-to-indoor UMTS/HSDPA radio propagation performance. It will be shown that indoor range performance depends not only on the transmit power of an indoor antenna, but also on the product\u27s response to multipath and obstructions in the environment along the radio propagation path.
An extensive measurement campaign will be executed in different indoor environments analogous to easy, medium and hard radio conditions. The effects of walls, ceilings, doors and other obstacles on measurement results would be observed.
Chapter one gives a brief introduction to the evolution of UMTS and HSDPA. It goes on to talk about radio wave propagation and some important properties of antennas which must be considered when choosing an antenna for indoor radio propagation. The challenges of in-building network coverage and also the objectives of this thesis are also mentioned in this chapter.
The evolution and standardization, network architecture, radio features and most importantly, the radio resource management features of UMTS/HSDPA are given in chapter two. In this chapter, the reason why Wideband Code Division Multiple Access (WCDMA) was specified and selected for 3G (UMTS) systems would be seen. The architecture of the radio access network, interfaces with the radio access network between base stations and radio network controllers (RNC), and the interface between the radio access network and the core network are also described in this chapter. The main features of HSDPA are mentioned at the end of the chapter.
In chapter three the principles of the WCDMA air interface, including spreading, Rake reception, signal fading, power control and handovers are introduced. The different types and characteristics of the propagation environments and how they influence radio wave propagation are mentioned. UMTS transport, logical and physical channels are also mentioned, highlighting their significance and relationship in and with the network.
Radio network planning for UMTS is discussed in chapter four. The outdoor planning process which includes dimensioning, detailed planning, optimization and monitoring is outlined. Indoor radio planning with distributed antenna systems (DAS), which is the idea and motivation behind this thesis work, is also discussed.
The various antennas considered and the antenna that was selected for this thesis experiment was discussed in chapter five. The antenna radiation pattern, directivity, gain and input impedance were the properties of the antenna that were taken into consideration. The importance of the choice of the antenna for any particular type of indoor environment is also mentioned.
In chapter six, the design and fabrication of the monopole antennas used for the experimental measurement is mentioned. The procedure for measurement and the equipment used are also discussed. The results gotten from the experiment are finally analyzed and discussed. In this chapter the effect of walls, floors, doors, ceilings and other obstacles on radio wave propagation will be seen.
Finally, chapter seven concludes this thesis work and gives some directions for future work
Network-driven handover in 5G
Currently, users’ expectations regarding technological performance are constantly increasing. An example of this is the growing consumption of multimedia content via the Internet. Multimedia applications with a variable number of users/requests have variable demand over time that may expose the limitation of the network channels. This may cause a problem of demand mobility generated by the service/application. Each generation of mobile networks has specific handover processes, which in the case of 4G can be controlled according to the applications requirements, with the possibility of multiconnectivity. This process was massified in 5G. The main contribution of this dissertation is the development and analysis of decision models for controlling the video streaming and user association to a BS in the network architecture. The scenario considered refers to a football stadium with multiple points of view – video streams – that each spectator can request to view on their cell phone or tablet. The developed simulator models the stadium scenario using a combination of services, which occur on the 5G network. Vertical handover generated by the network is used,aidedbynetworkslicing. Thenetworkslicingactsinthepartofthebandwidthdivision between the different antennas and allows the throughput of the different broadcast (FeMBMS)channelsto becontrolledbytheservice -theradionetworkcapacitylimitsthe throughput. The results obtained in a case of 80000 spectators who select different beams over time, considering8basestations(BS),showthatthequalityofexperienceishighonlywhenthe handover and the control of beam diffusion by BS are managed according to the application requirements. The network recovers from huge peaks by handling as many requests at once as possible. Instead of the user only getting the steam in a good quality or not getting it at all, the network performs a best-effort solution of downgrading the quality of multicasting in order to expend less resources with the same quantity of requests. The network state is taken into consideration. Although there are load peaks on the network, it is never congested.Atualmente, as expectativas dos utilizadores em relação à capacidade tecnológica não param de aumentar. Exemplo disso é o crescente consumo de conteúdo multimédia através da Internet. Aplicações multimédia com número variável de utilizadores e pedidos têm um fluxo de serviço variável ao longo do tempo. Esta variância pode expor a limitação de canais de rede, que consequentemente pode causar um problema de mobilidade gerado pelo serviço/aplicação. Cada geração de redes móveis possui processos de handover de utilizadores específicos, que no caso da geração 4G passou a ser controlado em função das aplicações, com a possibilidade de multiconectividade. Este processo foi massificado no 5G. A principal contribuição desta dissertação é o desenvolvimento e análise de modelos de decisão para controlar a difusão de vídeo e a associação de utilizadores à rede rádio na arquitetura da rede. O cenário considerado reflete um estádio de futebol com vários pontos de vista - diferentes feixes de vídeo - que cada espectador pode solicitar e visualizar no seu telemóvel ou tablet. O simulador desenvolvido modela o cenário do estádio usando uma combinação de serviços, que ocorrem na rede 5G. É usado handover vertical gerado pela rede auxiliado por network slicing que atua na parte da divisão da largura de banda entre as diferentes antenas e permite que a taxa de débito dos diferentes canais de difusão (FeMBMS) seja controlada pelo serviço - a capacidade da rede rádio limita a taxa de transferência. Os resultados obtidos no caso de 80000 espectadores que selecionam diferentes feixes ao longo do tempo, considerando 8 estações base (BS), mostram que a qualidade de experiência somente é elevada quando o handover e o controlo da difusão de feixes pelas BS são geridos de acordo com os requisitos da aplicação. A rede recupera a estabilidade após enormes picos de transferência gerindo os seus recursos. Em vez do utilizador ser prejudicado na totalidade quando a rede não tem recursos e ser privado de obter serviço, é utilizado um processo alternativo em que a rede diminui a qualidade de multicasting, gastando menos recursos com a mesma quantidade de pedidos. O estado da rede é sempre tido em consideração - embora hajam picos de carga na rede, esta nunca fica congestionada
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