1,554 research outputs found

    Data Extraction and Forensic Analysis for Smartphone Paired Wearables and IoT Devices

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    Wearable devices and Internet of Things (IoT) devices have marked the beginning of a new era in forensic science. Data from smart home gadgets and wearable devices can serve as an important witness in civil as well as criminal cases. Thus data extracted from these devices has started to impact and transform litigation. Data collected from wearable devices can help determine truths in witness testimony since these devices document several types of activities of an individual at all times. Increased use of smart home devices also opens a new window for investigators. The collective data extracted from wearables and smart home devices can help investigators view the detailed events that have happened in an environment in a larger context, and give them better perspectives in the case under investigation. Our work aims to provide a solution to the challenges faced by the investigators in both extracting and analyzing the sheer volume of extracted data, and illustrates techniques to automatically highlight anomalies and correlations in the time series data collected from these devices

    Embedded System Performance Analysis for Implementing a Portable Drowsiness Detection System for Drivers

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    Drowsiness on the road is a widespread problem with fatal consequences; thus, a multitude of systems and techniques have been proposed. Among existing methods, Ghoddoosian et al. utilized temporal blinking patterns to detect early signs of drowsiness, but their algorithm was tested only on a powerful desktop computer, which is not practical to apply in a moving vehicle setting. In this paper, we propose an efficient platform to run Ghoddosian's algorithm, detail the performance tests we ran to determine this platform, and explain our threshold optimization logic. After considering the Jetson Nano and Beelink (Mini PC), we concluded that the Mini PC is the most efficient and practical to run our embedded system in a vehicle. To determine this, we ran communication speed tests and evaluated total processing times for inference operations. Based on our experiments, the average total processing time to run the drowsiness detection model was 94.27 ms for Jetson Nano and 22.73 ms for the Beelink (Mini PC). Considering the portability and power efficiency of each device, along with the processing time results, the Beelink (Mini PC) was determined to be most suitable. Also, we propose a threshold optimization algorithm, which determines whether the driver is drowsy or alert based on the trade-off between the sensitivity and specificity of the drowsiness detection model. Our study will serve as a crucial next step for drowsiness detection research and its application in vehicles. Through our experiment, we have determinend a favorable platform that can run drowsiness detection algorithms in real-time and can be used as a foundation to further advance drowsiness detection research. In doing so, we have bridged the gap between an existing embedded system and its actual implementation in vehicles to bring drowsiness technology a step closer to prevalent real-life implementation.Comment: 26 pages, 13 figures, 4 table

    VOLUNTARY CONTROL OF BREATHING ACCORDING TO THE BREATHING PATTERN DURING LISTENING TO MUSIC AND NON-CONTACT MEASUREMENT OF HEART RATE AND RESPIRATION

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    We investigated if listening to songs changes breathing pattern which changes autonomic responses such as heart rate (HR) and heart rate variability (HRV) or change in breathing pattern is a byproduct of listening to songs or change in breathing pattern as well as listening to songs causes changes in autonomic responses. Seven subjects (4 males and 3 females) participated in a pilot study where they listened to two types of songs and used a custom developed biofeedback program to control their breathing pattern to match the one recorded during listening to the songs. Coherencies between EEG, breathing pattern and RR intervals (RRI) were calculated to study the interaction with neural responses. Trends in HRV varied only during listening to songs, suggesting that autonomic response was affected by listening to songs irrespective of control of breathing. Effective coherence during songs while spontaneously breathing was more than during silence and during control of breathing. These results, although preliminary, suggest that listening to songs as well as change in breathing patterns changes the autonomic response but the effect of listening to songs may surpass the effect of changes in breathing. We explored feasibility of using non-contact measurements of HR and breathing rate (BR) by using recently developed Facemesh and other methods for tracking regions of interests from videos of faces of subjects. Performance was better for BR than HR, and over currently used methods. However, refinement of the approach would be needed to get the precision required for detecting subtle changes

    Heart rates estimation using rPPG methods in challenging imaging conditions

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    Abstract. The cardiovascular system plays a crucial role in maintaining the body’s equilibrium by regulating blood flow and oxygen supply to different organs and tissues. While contact-based techniques like electrocardiography and photoplethysmography are commonly used in healthcare and clinical monitoring, they are not practical for everyday use due to their skin contact requirements. Therefore, non-contact alternatives like remote photoplethysmography (rPPG) have gained significant attention in recent years. However, extracting accurate heart rate information from rPPG signals under challenging imaging conditions, such as image degradation and occlusion, remains a significant challenge. Therefore, this thesis aims to investigate the effectiveness of rPPG methods in extracting heart rate information from rPPG signals in these imaging conditions. It evaluates the effectiveness of both traditional rPPG approaches and rPPG pre-trained deep learning models in the presence of real-world image transformations, such as occlusion of the faces by sunglasses or facemasks, as well as image degradation caused by noise artifacts and motion blur. The study also explores various image restoration techniques to enhance the performance of the selected rPPG methods and experiments with various fine-tuning methods of the best-performing pre-trained model. The research was conducted on three databases, namely UBFC-rPPG, UCLA-rPPG, and UBFC-Phys, and includes comprehensive experiments. The results of this study offer valuable insights into the efficacy of rPPG in practical scenarios and its potential as a non-contact alternative to traditional cardiovascular monitoring techniques

    Psychophysiology in games

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    Psychophysiology is the study of the relationship between psychology and its physiological manifestations. That relationship is of particular importance for both game design and ultimately gameplaying. Players’ psychophysiology offers a gateway towards a better understanding of playing behavior and experience. That knowledge can, in turn, be beneficial for the player as it allows designers to make better games for them; either explicitly by altering the game during play or implicitly during the game design process. This chapter argues for the importance of physiology for the investigation of player affect in games, reviews the current state of the art in sensor technology and outlines the key phases for the application of psychophysiology in games.The work is supported, in part, by the EU-funded FP7 ICT iLearnRWproject (project no: 318803).peer-reviewe
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