88,197 research outputs found
Distributed Symmetry Breaking in Hypergraphs
Fundamental local symmetry breaking problems such as Maximal Independent Set
(MIS) and coloring have been recognized as important by the community, and
studied extensively in (standard) graphs. In particular, fast (i.e.,
logarithmic run time) randomized algorithms are well-established for MIS and
-coloring in both the LOCAL and CONGEST distributed computing
models. On the other hand, comparatively much less is known on the complexity
of distributed symmetry breaking in {\em hypergraphs}. In particular, a key
question is whether a fast (randomized) algorithm for MIS exists for
hypergraphs.
In this paper, we study the distributed complexity of symmetry breaking in
hypergraphs by presenting distributed randomized algorithms for a variety of
fundamental problems under a natural distributed computing model for
hypergraphs. We first show that MIS in hypergraphs (of arbitrary dimension) can
be solved in rounds ( is the number of nodes of the
hypergraph) in the LOCAL model. We then present a key result of this paper ---
an -round hypergraph MIS algorithm in
the CONGEST model where is the maximum node degree of the hypergraph
and is any arbitrarily small constant.
To demonstrate the usefulness of hypergraph MIS, we present applications of
our hypergraph algorithm to solving problems in (standard) graphs. In
particular, the hypergraph MIS yields fast distributed algorithms for the {\em
balanced minimal dominating set} problem (left open in Harris et al. [ICALP
2013]) and the {\em minimal connected dominating set problem}. We also present
distributed algorithms for coloring, maximal matching, and maximal clique in
hypergraphs.Comment: Changes from the previous version: More references adde
Eigenvector Synchronization, Graph Rigidity and the Molecule Problem
The graph realization problem has received a great deal of attention in
recent years, due to its importance in applications such as wireless sensor
networks and structural biology. In this paper, we extend on previous work and
propose the 3D-ASAP algorithm, for the graph realization problem in
, given a sparse and noisy set of distance measurements. 3D-ASAP
is a divide and conquer, non-incremental and non-iterative algorithm, which
integrates local distance information into a global structure determination.
Our approach starts with identifying, for every node, a subgraph of its 1-hop
neighborhood graph, which can be accurately embedded in its own coordinate
system. In the noise-free case, the computed coordinates of the sensors in each
patch must agree with their global positioning up to some unknown rigid motion,
that is, up to translation, rotation and possibly reflection. In other words,
to every patch there corresponds an element of the Euclidean group Euc(3) of
rigid transformations in , and the goal is to estimate the group
elements that will properly align all the patches in a globally consistent way.
Furthermore, 3D-ASAP successfully incorporates information specific to the
molecule problem in structural biology, in particular information on known
substructures and their orientation. In addition, we also propose 3D-SP-ASAP, a
faster version of 3D-ASAP, which uses a spectral partitioning algorithm as a
preprocessing step for dividing the initial graph into smaller subgraphs. Our
extensive numerical simulations show that 3D-ASAP and 3D-SP-ASAP are very
robust to high levels of noise in the measured distances and to sparse
connectivity in the measurement graph, and compare favorably to similar
state-of-the art localization algorithms.Comment: 49 pages, 8 figure
Implicit Decomposition for Write-Efficient Connectivity Algorithms
The future of main memory appears to lie in the direction of new technologies
that provide strong capacity-to-performance ratios, but have write operations
that are much more expensive than reads in terms of latency, bandwidth, and
energy. Motivated by this trend, we propose sequential and parallel algorithms
to solve graph connectivity problems using significantly fewer writes than
conventional algorithms. Our primary algorithmic tool is the construction of an
-sized "implicit decomposition" of a bounded-degree graph on
nodes, which combined with read-only access to enables fast answers to
connectivity and biconnectivity queries on . The construction breaks the
linear-write "barrier", resulting in costs that are asymptotically lower than
conventional algorithms while adding only a modest cost to querying time. For
general non-sparse graphs on edges, we also provide the first writes
and operations parallel algorithms for connectivity and biconnectivity.
These algorithms provide insight into how applications can efficiently process
computations on large graphs in systems with read-write asymmetry
Localizability of Wireless Sensor Networks: Beyond Wheel Extension
A network is called localizable if the positions of all the nodes of the
network can be computed uniquely. If a network is localizable and embedded in
plane with generic configuration, the positions of the nodes may be computed
uniquely in finite time. Therefore, identifying localizable networks is an
important function. If the complete information about the network is available
at a single place, localizability can be tested in polynomial time. In a
distributed environment, networks with trilateration orderings (popular in real
applications) and wheel extensions (a specific class of localizable networks)
embedded in plane can be identified by existing techniques. We propose a
distributed technique which efficiently identifies a larger class of
localizable networks. This class covers both trilateration and wheel
extensions. In reality, exact distance is almost impossible or costly. The
proposed algorithm based only on connectivity information. It requires no
distance information
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