11,791 research outputs found

    An Efficient Approach to Correspondences between Multiple Non-Rigid Parts

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    Identifying multiple deformable parts on meshes and establishing dense correspondences between them are tasks of fundamental importance to computer graphics, with applications to e.g. geometric edit propagation and texture transfer. Much research has considered establishing correspondences between non-rigid surfaces, but little work can both identify similar multiple deformable parts and handle partial shape correspondences. This paper addresses two related problems, treating them as a whole: (i) identifying similar deformable parts on a mesh, related by a non-rigid transformation to a given query part, and (ii) establishing dense point correspondences automatically between such parts. We show that simple and efficient techniques can be developed if we make the assumption that these parts locally undergo isometric deformation. Our insight is that similar deformable parts are suggested by large clusters of point correspondences that are isometrically consistent. Once such parts are identified, dense point correspondences can be obtained by an iterative propagation process. Our techniques are applicable to models with arbitrary topology. Various examples demonstrate the effectiveness of our techniques

    SceneFlowFields: Dense Interpolation of Sparse Scene Flow Correspondences

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    While most scene flow methods use either variational optimization or a strong rigid motion assumption, we show for the first time that scene flow can also be estimated by dense interpolation of sparse matches. To this end, we find sparse matches across two stereo image pairs that are detected without any prior regularization and perform dense interpolation preserving geometric and motion boundaries by using edge information. A few iterations of variational energy minimization are performed to refine our results, which are thoroughly evaluated on the KITTI benchmark and additionally compared to state-of-the-art on MPI Sintel. For application in an automotive context, we further show that an optional ego-motion model helps to boost performance and blends smoothly into our approach to produce a segmentation of the scene into static and dynamic parts.Comment: IEEE Winter Conference on Applications of Computer Vision (WACV), 201
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