8,834 research outputs found

    Broadcast Strategies with Probabilistic Delivery Guarantee in Multi-Channel Multi-Interface Wireless Mesh Networks

    Full text link
    Multi-channel multi-interface Wireless Mesh Networks permit to spread the load across orthogonal channels to improve network capacity. Although broadcast is vital for many layer-3 protocols, proposals for taking advantage of multiple channels mostly focus on unicast transmissions. In this paper, we propose broadcast algorithms that fit any channel and interface assignment strategy. They guarantee that a broadcast packet is delivered with a minimum probability to all neighbors. Our simulations show that the proposed algorithms efficiently limit the overhead

    A Review of the Energy Efficient and Secure Multicast Routing Protocols for Mobile Ad hoc Networks

    Full text link
    This paper presents a thorough survey of recent work addressing energy efficient multicast routing protocols and secure multicast routing protocols in Mobile Ad hoc Networks (MANETs). There are so many issues and solutions which witness the need of energy management and security in ad hoc wireless networks. The objective of a multicast routing protocol for MANETs is to support the propagation of data from a sender to all the receivers of a multicast group while trying to use the available bandwidth efficiently in the presence of frequent topology changes. Multicasting can improve the efficiency of the wireless link when sending multiple copies of messages by exploiting the inherent broadcast property of wireless transmission. Secure multicast routing plays a significant role in MANETs. However, offering energy efficient and secure multicast routing is a difficult and challenging task. In recent years, various multicast routing protocols have been proposed for MANETs. These protocols have distinguishing features and use different mechanismsComment: 15 page

    On the performance of routing algorithms in wormhole-switched multicomputer networks

    Get PDF
    This paper presents a comparative performance study of adaptive and deterministic routing algorithms in wormhole-switched hypercubes and investigates the performance vicissitudes of these routing schemes under a variety of network operating conditions. Despite the previously reported results, our results show that the adaptive routing does not consistently outperform the deterministic routing even for high dimensional networks. In fact, it appears that the superiority of adaptive routing is highly dependent to the broadcast traffic rate generated at each node and it begins to deteriorate by growing the broadcast rate of generated message

    A Voice for the Voiceless: Peer-to-peer Mobile Phone Networks for a Community Radio Service

    Get PDF
    We propose a new application for mobile ad-hoc networks (MANETs) – community radio. We argue how MANETS help overcome important limitations in how community radio is currently operationalized. We identify critical design elements for a MANET based community radio service and propose a broad architecture for the same. We then investigate a most critical issue– the choice of the network wide broadcast protocol for the audio content. We identify desired characteristics of a community radio broadcasting service. We choose and evaluate eight popular broadcasting protocols on these characteristics, to find the protocols most suited for our application.

    Cost Adaptation for Robust Decentralized Swarm Behaviour

    Full text link
    Decentralized receding horizon control (D-RHC) provides a mechanism for coordination in multi-agent settings without a centralized command center. However, combining a set of different goals, costs, and constraints to form an efficient optimization objective for D-RHC can be difficult. To allay this problem, we use a meta-learning process -- cost adaptation -- which generates the optimization objective for D-RHC to solve based on a set of human-generated priors (cost and constraint functions) and an auxiliary heuristic. We use this adaptive D-RHC method for control of mesh-networked swarm agents. This formulation allows a wide range of tasks to be encoded and can account for network delays, heterogeneous capabilities, and increasingly large swarms through the adaptation mechanism. We leverage the Unity3D game engine to build a simulator capable of introducing artificial networking failures and delays in the swarm. Using the simulator we validate our method on an example coordinated exploration task. We demonstrate that cost adaptation allows for more efficient and safer task completion under varying environment conditions and increasingly large swarm sizes. We release our simulator and code to the community for future work.Comment: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 201

    Self-Synchronization in Duty-cycled Internet of Things (IoT) Applications

    Full text link
    In recent years, the networks of low-power devices have gained popularity. Typically these devices are wireless and interact to form large networks such as the Machine to Machine (M2M) networks, Internet of Things (IoT), Wearable Computing, and Wireless Sensor Networks. The collaboration among these devices is a key to achieving the full potential of these networks. A major problem in this field is to guarantee robust communication between elements while keeping the whole network energy efficient. In this paper, we introduce an extended and improved emergent broadcast slot (EBS) scheme, which facilitates collaboration for robust communication and is energy efficient. In the EBS, nodes communication unit remains in sleeping mode and are awake just to communicate. The EBS scheme is fully decentralized, that is, nodes coordinate their wake-up window in partially overlapped manner within each duty-cycle to avoid message collisions. We show the theoretical convergence behavior of the scheme, which is confirmed through real test-bed experimentation.Comment: 12 Pages, 11 Figures, Journa
    • …
    corecore