2,978 research outputs found
An Automata Based Text Analysis System
This report describes and implements an automata based text analysis system. We have collected some of the writing samples. Each sample establishes a tree, and uses the ALERGIA algorithm to merge all compatible nodes in order to get a merged stochastic finite automaton. We store these automatons which demonstrate writing style of the sample texts in the hard drive. For a new testing piece, we can test if it has similar writing style compared to those sample texts
Vision of a Visipedia
The web is not perfect: while text is easily
searched and organized, pictures (the vast majority of the bits
that one can find online) are not. In order to see how one could
improve the web and make pictures first-class citizens of the
web, I explore the idea of Visipedia, a visual interface for
Wikipedia that is able to answer visual queries and enables
experts to contribute and organize visual knowledge. Five
distinct groups of humans would interact through Visipedia:
users, experts, editors, visual workers, and machine vision
scientists. The latter would gradually build automata able to
interpret images. I explore some of the technical challenges
involved in making Visipedia happen. I argue that Visipedia will
likely grow organically, combining state-of-the-art machine
vision with human labor
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Spring School on Language, Music, and Cognition: Organizing Events in Time
The interdisciplinary spring school “Language, music, and cognition: Organizing events in time” was held from February 26 to March 2, 2018 at the Institute of Musicology of the University of Cologne. Language, speech, and music as events in time were explored from different perspectives including evolutionary biology, social cognition, developmental psychology, cognitive neuroscience of speech, language, and communication, as well as computational and biological approaches to language and music. There were 10 lectures, 4 workshops, and 1 student poster session.
Overall, the spring school investigated language and music as neurocognitive systems and focused on a mechanistic approach exploring the neural substrates underlying musical, linguistic, social, and emotional processes and behaviors. In particular, researchers approached questions concerning cognitive processes, computational procedures, and neural mechanisms underlying the temporal organization of language and music, mainly from two perspectives: one was concerned with syntax or structural representations of language and music as neurocognitive systems (i.e., an intrapersonal perspective), while the other emphasized social interaction and emotions in their communicative function (i.e., an interpersonal perspective). The spring school not only acted as a platform for knowledge transfer and exchange but also generated a number of important research questions as challenges for future investigations
Pattern Discovery of Sequential Symbolic Data using Automata with an application to Author Identification
Author Identification is the process of identifying a piece of text to ascertain if it has an inherent writing style or pattern based on a certain author. Almost all literary books can be accredited to a certain author since it has been signed. However, there also exist a plethora of unfinished books or manuscripts that could be attributed to a range of possible authors. For example, William Shakespeare has written many plays that have not been signed by him. In order to assess the importance of such texts that do not bear the authors signature, it could be vital to know who was the writer. I plan to solve this dilemma using the characteristics of finite state automata coupled with the ALERGIA algorithm
Measuring Global Similarity between Texts
We propose a new similarity measure between texts which, contrary to the
current state-of-the-art approaches, takes a global view of the texts to be
compared. We have implemented a tool to compute our textual distance and
conducted experiments on several corpuses of texts. The experiments show that
our methods can reliably identify different global types of texts.Comment: Submitted to SLSP 201
Principles and Concepts of Agent-Based Modelling for Developing Geospatial Simulations
The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded. The aim of this paper is to outline fundamental concepts and principles of the Agent-Based Modelling (ABM) paradigm, with particular reference to the development of geospatial simulations. The paper begins with a brief definition of modelling, followed by a classification of model types, and a comment regarding a shift (in certain circumstances) towards modelling systems at the individual-level. In particular, automata approaches (e.g. Cellular Automata, CA, and ABM) have been particularly popular, with ABM moving to the fore. A definition of agents and agent-based models is given; identifying their advantages and disadvantages, especially in relation to geospatial modelling. The potential use of agent-based models is discussed, and how-to instructions for developing an agent-based model are provided. Types of simulation / modelling systems available for ABM are defined, supplemented with criteria to consider before choosing a particular system for a modelling endeavour. Information pertaining to a selection of simulation / modelling systems (Swarm, MASON, Repast, StarLogo, NetLogo, OBEUS, AgentSheets and AnyLogic) is provided, categorised by their licensing policy (open source, shareware / freeware and proprietary systems). The evaluation (i.e. verification, calibration, validation and analysis) of agent-based models and their output is examined, and noteworthy applications are discussed.Geographical Information Systems (GIS) are a particularly useful medium for representing model input and output of a geospatial nature. However, GIS are not well suited to dynamic modelling (e.g. ABM). In particular, problems of representing time and change within GIS are highlighted. Consequently, this paper explores the opportunity of linking (through coupling or integration / embedding) a GIS with a simulation / modelling system purposely built, and therefore better suited to supporting the requirements of ABM. This paper concludes with a synthesis of the discussion that has proceeded
The Abject in the Technological Other
A photographic project and exegesis demonstrating artificial intelligence and artificial life as occurrences of the abject. In the photographic project \u270=2\u27, the technologies of artificial intelligence and artificial life are examined in relation to identity, via an elaboration of the psychoanalytic concert of the \u27abject\u27. An exegesis of the creative project contains an investigation of computer technologies in regard to identity, an analysis of the basic concepts and paradigms of the sciences of artificial intelligence and artificial life, and an elaboration of the psychoanalytic concept of the abject - demonstrating A.l. and a-life as cultural instantiations of abjection. In addition, an examination of the creative work provides a further amplification of these analyses. Both the creative work and the companion exegesis will contribute to cybercultural theory and arts practice, providing a psychoanalytic understanding of these scientific technologies
Vertebral body segmentation with GrowCut: Initial experience, workflow and practical application
In this contribution, we used the GrowCut segmentation algorithm publicly
available in three-dimensional Slicer for three-dimensional segmentation of
vertebral bodies. To the best of our knowledge, this is the first time that the
GrowCut method has been studied for the usage of vertebral body segmentation.
In brief, we found that the GrowCut segmentation times were consistently less
than the manual segmentation times. Hence, GrowCut provides an alternative to a
manual slice-by-slice segmentation process.Comment: 10 page
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