30,702 research outputs found

    Robots, drugs, reality and education: how the future will change how we think

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    Emerging technologies for learning report - Article exploring various future trends and their potential impact on educatio

    Android-Based Augmented Reality in Education Activity for Children

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      Augmented reality technology has been widely developed and implemented in an Android-based smartphone application. This technology can be used for entertainment and education. Unfortunately, the use of education is still rare. This paper proposes an android application to introduce the types of land transportation based on augmented reality technology which is visualized in 3-dimensional (3D) form for education as well as entertainment. There are seven land transportation modes that are presented range from two wheels to four wheels, i.e. cars, ambulances, buses, motorbikes, taxis, trucks, and bicycles. Alpha testing has been carried out and shows the results that the application runs well following the expected function. This application can be delivered to the public, especially for the online learning of children in a pandemic situation. In addition, it helps parents to introduce several land transportation modes. With a 3D view, the introduction of types of land transportation is more interactive and realistic. Keywords: android, application, augmented reality, transportatio

    Re-imaging the Environment

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    This paper represents a study of selected visualisation and investigative methods that facilitate the exploration and expression of human emotions and perceptions within real world environments during the design development stages of a project, repositioning exploration and visualisation in spatial design education. It puts forward an outline for an iterative enquiry around human experiences in order to assess the value of alternative cognitive tools for spatial design students in higher education. Established tools such as orthographic drawings, axonometric projections or scale models equip spatial designers with the consistency they need to investigate and represent physical attributes of space but don't always constitute the best methods to explore the perceived environment, even though it is a key contributing factor to the way we experience our surroundings. It is therefore in the interest of design educators to investigate complementary interpretations that enable students to consciously explore less tangible aspects of design such as emotions and multi-sensorial modalities. Projects developed using tools and techniques ranging from digital 2D and 3D image making, photography, film, animation and performance provide an insight into the possibilities offered by exisiting visual technologies as dynamic study devices of human experiences and contribute to the generation of alternative processes in spatial design education

    Freeform User Interfaces for Graphical Computing

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    報告番号: 甲15222 ; 学位授与年月日: 2000-03-29 ; 学位の種別: 課程博士 ; 学位の種類: 博士(工学) ; 学位記番号: 博工第4717号 ; 研究科・専攻: 工学系研究科情報工学専

    ARM AND LEG IDIOMS IN THE BNC AND COCA CORPORA: VIEWS ON THE CULTURAL DIFFERENCES BETWEEN BRITISH AND AMERICAN SOCIETY

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    Phraseological units, primarily idioms are those types of linguistic units which reveal to a great extent how certain linguistic community copes with its surroundings. The aim of the paper is to demonstrate how idioms in English language are actually differently used across different genres in British and American linguistic communities, and try to explain those results in light of the Sapir-Whorf Hypothesis. The study was conducted on the basis of the idioms that have the same body part, namely arm and/or leg, and those idioms were then compared in two corpora – the BNC (British National Corpus) and COCA (Corpus of Contemporary American English).&nbsp
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