4,890 research outputs found

    Distributed and Asynchronous Data Collection in Cognitive Radio Networks with Fairness Consideration

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    As a promising communication paradigm, Cognitive Radio Networks (CRNs) have paved a road for Secondary Users (SUs) to opportunistically exploit unused licensed spectrum without causing unacceptable interference to Primary Users (PUs). In this paper, we study the distributed data collection problem for asynchronous CRNs, which has not been addressed before. We study the Proper Carrier-sensing Range (PCR) for SUs. By working with this PCR, an SU can successfully conduct data transmission without disturbing the activities of PUs and other SUs. Subsequently, based on the PCR, we propose an Asynchronous Distributed Data Collection (ADDC) algorithm with fairness consideration for CRNs. ADDC collects a snapshot of data to the base station in a distributed manner without the time synchronization requirement. The algorithm is scalable and more practical compared with centralized and synchronized algorithms. Through comprehensive theoretical analysis, we show that ADDC is order-optimal in terms of delay and capacity, as long as an SU has a positive probability to access the spectrum. Furthermore, we extend ADDC to deal with the continuous data collection issue, and analyze the delay and capacity performances of ADDC for continuous data collection, which are also proven to be order-optimal. Finally, extensive simulation results indicate that ADDC can effectively accomplish a data collection task and significantly reduce data collection delay. [ABSTRACT FROM PUBLISHER

    A Comprehensive Survey of Potential Game Approaches to Wireless Networks

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    Potential games form a class of non-cooperative games where unilateral improvement dynamics are guaranteed to converge in many practical cases. The potential game approach has been applied to a wide range of wireless network problems, particularly to a variety of channel assignment problems. In this paper, the properties of potential games are introduced, and games in wireless networks that have been proven to be potential games are comprehensively discussed.Comment: 44 pages, 6 figures, to appear in IEICE Transactions on Communications, vol. E98-B, no. 9, Sept. 201
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