584 research outputs found

    Dialogue Management and Language Generation for a Robust Conversational Virtual Coach: Validation and User Study

    Get PDF
    Designing human–machine interactive systems requires cooperation between different disciplines is required. In this work, we present a Dialogue Manager and a Language Generator that are the core modules of a Voice-based Spoken Dialogue System (SDS) capable of carrying out challenging, long and complex coaching conversations. We also develop an efficient integration procedure of the whole system that will act as an intelligent and robust Virtual Coach. The coaching task significantly differs from the classical applications of SDSs, resulting in a much higher degree of complexity and difficulty. The Virtual Coach has been successfully tested and validated in a user study with independent elderly, in three different countries with three different languages and cultures: Spain, France and Norway.The research presented in this paper has been conducted as part of the project EMPATHIC that has received funding from the European Union’s Horizon 2020 research and innovation programme under Grant No. 769872. Additionally, this work has been partially funded by projects BEWORD and AMIC-PC of the Minister of Science of Technology, under Grant Nos. PID2021-126061OB-C42 and PDC2021-120846-C43, respectively. Vázquez and López Zorrilla received a PhD scholarship from the Basque Government, with Grant Nos. PRE 2020 1 0274 and PRE 2017 1 0357, respectively

    IPBRICK OS - AI Voice/Chatbot

    Get PDF

    Prototype of a Conversational Assistant for Satellite Mission Operations

    Get PDF
    The very first artificial satellite, Sputnik, was launched in 1957 marking a new era. Concurrently, satellite mission operations emerged. These start at launch and finish at the end of mission, when the spacecraft is decommissioned. Running a satellite mission requires the monitoring and control of telemetry data, to verify and maintain satellite health, reconfigure and command the spacecraft, detect, identify and resolve anomalies and perform launch and early orbit operations. The very first chatbot, ELIZA was created in 1966, and also marked a new era of Artificial Intelligence Systems. Said systems answer users’ questions in the most diverse domains, interpreting the human language input and responding in the same manner. Nowadays, these systems are everywhere, and the list of possible applications seems endless. The goal of the present master’s dissertation is to develop a prototype of a chatbot for mission operations. For this purpose implementing a Natural Language Processing (NLP) model for satellite missions allied to a dialogue flow model. The performance of the conversational assistant is evaluated with its implementation on a mission operated by the European Space Agency (ESA), implying the generation of the spacecraft’s Database Knowledge Graph (KG). Throughout the years, many tools have been developed and added to the systems used to monitor and control spacecrafts helping Flight Control Teams (FCT) either by maintaining a comprehensive overview of the spacecraft’s status and health, speeding up failure investigation, or allowing to easily correlate time series of telemetry data. However, despite all the advances made which facilitate the daily tasks, the teams still need to navigate through thousands of parameters and events spanning years of data, using purposely built user interfaces and relying on filters and time series plots. The solution presented in this dissertation and proposed by VisionSpace Technologies focuses on improving operational efficiency whilst dealing with the mission’s complex and extensive databases.O primeiro satélite artificial, Sputnik, foi lançado em 1957 e marcou o início de uma nova era. Simultaneamente, surgiram as operações de missão de satélites. Estas iniciam com o lançamento e terminam com desmantelamento do veículo espacial, que marca o fim da missão. A operação de satélites exige o acompanhamento e controlo de dados de telemetria, com o intuito de verificar e manter a saúde do satélite, reconfigurar e comandar o veículo, detetar, identificar e resolver anomalias e realizar o lançamento e as operações iniciais do satélite. Em 1966, o primeiro Chatbot foi criado, ELIZA, e também marcou uma nova era, de sistemas dotados de Inteligência Artificial. Tais sistemas respondem a perguntas nos mais diversos domínios, para tal interpretando linguagem humana e repondendo de forma similar. Hoje em dia, é muito comum encontrar estes sistemas e a lista de aplicações possíveis parece infindável. O objetivo da presente dissertação de mestrado consiste em desenvolver o protótipo de um Chatbot para operação de satélites. Para este proposito, criando um modelo de Processamento de Linguagem Natural (NLP) aplicado a missoões de satélites aliado a um modelo de fluxo de diálogo. O desempenho do assistente conversacional será avaliado com a sua implementação numa missão operada pela Agência Espacial Europeia (ESA), o que implica a elaboração do grafico de conhecimentos associado à base de dados da missão. Ao longo dos anos, várias ferramentas foram desenvolvidas e adicionadas aos sistemas que acompanham e controlam veículos espaciais, que colaboram com as equipas de controlo de missão, mantendo uma visão abrangente sobre a condição do satélite, acelerando a investigação de falhas, ou permitindo correlacionar séries temporais de dados de telemetria. No entanto, apesar de todos os progressos que facilitam as tarefas diárias, as equipas ainda necessitam de navegar por milhares de parametros e eventos que abrangem vários anos de recolha de dados, usando interfaces para esse fim e dependendo da utilização de filtros e gráficos de series temporais. A solução apresentada nesta dissertação e proposta pela VisionSpace Technologies tem como foco melhorar a eficiência operacional lidando simultaneamente com as suas complexas e extensas bases de dados

    GAIML: A New Language for Verbal and Graphical Interaction in Chatbots

    Get PDF
    Natural and intuitive interaction between users and complex systems is a crucial research topic in human-computer interaction. A major direction is the definition and implementation of systems with natural language understanding capabilities. The interaction in natural language is often performed by means of systems called chatbots. A chatbot is a conversational agent with a proper knowledge base able to interact with users. Chatbots appearance can be very sophisticated with 3D avatars and speech processing modules. However the interaction between the system and the user is only performed through textual areas for inputs and replies. An interaction able to add to natural language also graphical widgets could be more effective. On the other side, a graphical interaction involving also the natural language can increase the comfort of the user instead of using only graphical widgets. In many applications multi-modal communication must be preferred when the user and the system have a tight and complex interaction. Typical examples are cultural heritages applications (intelligent museum guides, picture browsing) or systems providing the user with integrated information taken from different and heterogenous sources as in the case of the iGoogleâ„¢ interface. We propose to mix the two modalities (verbal and graphical) to build systems with a reconfigurable interface, which is able to change with respect to the particular application context. The result of this proposal is the Graphical Artificial Intelligence Markup Language (GAIML) an extension of AIML allowing merging both interaction modalities. In this context a suitable chatbot system called Graphbot is presented to support this language. With this language is possible to define personalized interface patterns that are the most suitable ones in relation to the data types exchanged between the user and the system according to the context of the dialogue

    A conversational agent that evaluates user experience in a virtual reality game

    Full text link
    Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2022, Director: Changhao Wang[en] In the last few years, both chatbots and Virtual Reality games have become a hot topic of discussion. On the one hand, chatbots have been used in recent years, especially for customer service, and on the other hand, VR is being promoted thanks to the commitment of large companies such as Facebook and also thanks to lower equipment costs. However, there has been little discussion on the use of the conversational agent in Virtual Reality games to gather user opinions. The main objective of this project focuses on the creation of a conversational agent, capable of interacting with the user through voice and text, and then integrate it into a Virtual Reality game to evaluate user experience in that immersive environment. Specifically, to pave the way of using conversational interaction in a Virtual Reality environment to improve the efficacy of the evaluation process. We design and create a survey agent using Rasa open source platform. In order to evaluate UX, we use the Game Experience Questionnaire. Finally, we integrate the Rasa agent into a game scene in Unity that works in Virtual Reality environment
    • …
    corecore