34,312 research outputs found

    Continuous Interaction with a Virtual Human

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    Attentive Speaking and Active Listening require that a Virtual Human be capable of simultaneous perception/interpretation and production of communicative behavior. A Virtual Human should be able to signal its attitude and attention while it is listening to its interaction partner, and be able to attend to its interaction partner while it is speaking – and modify its communicative behavior on-the-fly based on what it perceives from its partner. This report presents the results of a four week summer project that was part of eNTERFACE’10. The project resulted in progress on several aspects of continuous interaction such as scheduling and interrupting multimodal behavior, automatic classification of listener responses, generation of response eliciting behavior, and models for appropriate reactions to listener responses. A pilot user study was conducted with ten participants. In addition, the project yielded a number of deliverables that are released for public access

    SKOPE: A connectionist/symbolic architecture of spoken Korean processing

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    Spoken language processing requires speech and natural language integration. Moreover, spoken Korean calls for unique processing methodology due to its linguistic characteristics. This paper presents SKOPE, a connectionist/symbolic spoken Korean processing engine, which emphasizes that: 1) connectionist and symbolic techniques must be selectively applied according to their relative strength and weakness, and 2) the linguistic characteristics of Korean must be fully considered for phoneme recognition, speech and language integration, and morphological/syntactic processing. The design and implementation of SKOPE demonstrates how connectionist/symbolic hybrid architectures can be constructed for spoken agglutinative language processing. Also SKOPE presents many novel ideas for speech and language processing. The phoneme recognition, morphological analysis, and syntactic analysis experiments show that SKOPE is a viable approach for the spoken Korean processing.Comment: 8 pages, latex, use aaai.sty & aaai.bst, bibfile: nlpsp.bib, to be presented at IJCAI95 workshops on new approaches to learning for natural language processin

    Enactivism and Robotic Language Acquisition: A Report from the Frontier

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    In this article, I assess an existing language acquisition architecture, which was deployed in linguistically unconstrained human–robot interaction, together with experimental design decisions with regard to their enactivist credentials. Despite initial scepticism with respect to enactivism’s applicability to the social domain, the introduction of the notion of participatory sense-making in the more recent enactive literature extends the framework’s reach to encompass this domain. With some exceptions, both our architecture and form of experimentation appear to be largely compatible with enactivist tenets. I analyse the architecture and design decisions along the five enactivist core themes of autonomy, embodiment, emergence, sense-making, and experience, and discuss the role of affect due to its central role within our acquisition experiments. In conclusion, I join some enactivists in demanding that interaction is taken seriously as an irreducible and independent subject of scientific investigation, and go further by hypothesising its potential value to machine learning.Peer reviewedFinal Published versio

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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