592 research outputs found

    Combined 3D thinning and greedy algorithm to approximate realistic particles with corrected mechanical properties

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    The shape of irregular particles has significant influence on micro- and macro-scopic behavior of granular systems. This paper presents a combined 3D thinning and greedy set-covering algorithm to approximate realistic particles with a clump of overlapping spheres for discrete element method (DEM) simulations. First, the particle medial surface (or surface skeleton), from which all candidate (maximal inscribed) spheres can be generated, is computed by the topological 3D thinning. Then, the clump generation procedure is converted into a greedy set-covering (SCP) problem. To correct the mass distribution due to highly overlapped spheres inside the clump, linear programming (LP) is used to adjust the density of each component sphere, such that the aggregate properties mass, center of mass and inertia tensor are identical or close enough to the prototypical particle. In order to find the optimal approximation accuracy (volume coverage: ratio of clump's volume to the original particle's volume), particle flow of 3 different shapes in a rotating drum are conducted. It was observed that the dynamic angle of repose starts to converge for all particle shapes at 85% volume coverage (spheres per clump < 30), which implies the possible optimal resolution to capture the mechanical behavior of the system.Comment: 34 pages, 13 figure

    Broadcasting Automata and Patterns on Z^2

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    The Broadcasting Automata model draws inspiration from a variety of sources such as Ad-Hoc radio networks, cellular automata, neighbourhood se- quences and nature, employing many of the same pattern forming methods that can be seen in the superposition of waves and resonance. Algorithms for broad- casting automata model are in the same vain as those encountered in distributed algorithms using a simple notion of waves, messages passed from automata to au- tomata throughout the topology, to construct computations. The waves generated by activating processes in a digital environment can be used for designing a vari- ety of wave algorithms. In this chapter we aim to study the geometrical shapes of informational waves on integer grid generated in broadcasting automata model as well as their potential use for metric approximation in a discrete space. An explo- ration of the ability to vary the broadcasting radius of each node leads to results of categorisations of digital discs, their form, composition, encodings and gener- ation. Results pertaining to the nodal patterns generated by arbitrary transmission radii on the plane are explored with a connection to broadcasting sequences and ap- proximation of discrete metrics of which results are given for the approximation of astroids, a previously unachievable concave metric, through a novel application of the aggregation of waves via a number of explored functions

    Maximal Area Triangles in a Convex Polygon

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    The widely known linear time algorithm for computing the maximum area triangle in a convex polygon was found incorrect recently by Keikha et. al.(arXiv:1705.11035). We present an alternative algorithm in this paper. Comparing to the only previously known correct solution, ours is much simpler and more efficient. More importantly, our new approach is powerful in solving related problems

    Multi-Dimensional Medial Geometry: Formulation, Computation, and Applications

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    Medial axis is a classical shape descriptor. It is a piece of geometry that lies in the middle of the original shape. Compared to the original shape representation, the medial axis is always one dimension lower and it carries many intrinsic shape properties explicitly. Therefore, it is widely used in a large amount of applications in various fields. However, medial axis is unstable to the boundary noise, often referred to as its instability. A small amount of change on the object boundary can cause a dramatic change in the medial axis. To tackle this problem, a significance measure is often associated with the medial axis, so that medial points with small significance are removed and only the stable part remains. In addition to this problem, many applications prefer even lower dimensional medial forms, e.g., shape centers of 2D shapes, and medial curves of 3D shapes. Unfortunately, good significance measures and good definitions of lower dimensional medial forms are still lacking. In this dissertation, we extended Blum\u27s grassfire burning to the medial axis in both 2D and 3D to define a significance measure as a distance function on the medial axis. We show that this distance function is well behaved and it has nice properties. In 2D, we also define a shape center based on this distance function. We then devise an iterative algorithm to compute the distance function and the shape center. We demonstrate usefulness of this distance function and shape center in various applications. Finally we point out the direction for future research based on this dissertation

    The Euclidean Distance Transform (Thesis)

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