352,816 research outputs found
Distinguishing Knowledge from Information. A Prerequisite for Elaborating KM Initiative Strategy.
Although the technological approach of Knowledge Management (KM) is greatly shared, without awareness, when elaborating KM initiativeâs strategy, we can confuse the notions of information and knowledge, and disregard the importance of individualâs tacit knowledge used in action. Therefore, to avoid misunderstanding during the strategic orientation phase of a general KM initiative development, it is fundamental to clearly distinguish the notion of information from the notion of knowledge. Further, we insist on the importance to integrate the individual as a component of the Enterpriseâs Information and Knowledge System (EIKS). In this paper, we argue that Knowledge cannot be considered as an object such as data are in digital information systems. Consequently, we propose an empirical model enabling to distinguish the notions of information and knowledge. This model shows the role of individualâs interpretative frameworks and tacit knowledge, establishing a discontinuity between information and knowledge. This pragmatic vision needs thinking about the architecture of an Enterpriseâs Information and Knowledge System (EIKS), which must be a basis of discussion during the strategic orientation phase of a KM initiative.Information; Enterpriseâs Information and Knowledge System (EIKS); KM initiative strategy; Commensurability of Individualâs Interpretative Frameworks; Individualâs tacit knowledge; Knowledge; Knowledge Management (KM);
Management of object-oriented action-based distributed programs
Phd ThesisThis thesis addresses the problem of managing the runtime behaviour of distributed
programs. The thesis of this work is that management is fundamentally
an information processing activity and that the object model, as applied to actionbased
distributed systems and database systems, is an appropriate representation
of the management information. In this approach, the basic concepts of classes,
objects, relationships, and atomic transition systems are used to form object
models of distributed programs. Distributed programs are collections of objects
whose methods are structured using atomic actions, i.e., atomic transactions.
Object models are formed of two submodels, each representing a fundamental
aspect of a distributed program. The structural submodel represents a static
perspective of the distributed program, and the control submodel represents a
dynamic perspective of it. Structural models represent the program's objects,
classes and their relationships. Control models represent the program's object
states, events, guards and actions-a transition system. Resolution of queries on
the distributed program's object model enable the management system to control
certain activities of distributed programs.
At a different level of abstraction, the distributed program can be seen as a
reactive system where two subprograms interact: an application program and a
management program; they interact only through sensors and actuators. Sensors
are methods used to probe an object's state and actuators are methods used
to change an object's state. The management program is capable to prod the
application program into action by activating sensors and actuators available at
the interface of the application program. Actions are determined by management
policies that are encoded in the management program. This way of structuring
the management system encourages a clear modularization of application and
management distributed programs, allowing better separation of concerns. Managemental
concerns can be dealt with by the management program, functional
concerns can be assigned to the application program.
The object-oriented action-based computational model adopted by the management
system provides a natural framework for the implementation of faulttolerant
distributed programs. Object orientation provides modularity and extensibility
through object encapsulation. Atomic actions guarantee the consistency of
the objects of the distributed program despite concurrency and failures. Replication
of the distributed program provides increased fault-tolerance by guaranteeing
the consistent progress of the computation, even though some of the replicated
objects can fail.
A prototype management system based on the management theory proposed
above has been implemented atop Arjuna; an object-oriented programming system
which provides a set of tools for constructing fault-tolerant distributed programs. The management system is composed of two subsystems: Stabilis, a
management system for structural information, and Vigil, a management system
for control information. Example applications have been implemented to illustrate
the use of the management system and gather experimental evidence to give
support to the thesis.CNPq (Consellho Nacional de Desenvolvimento Cientifico e Tecnol6gico, Brazil):
BROADCAST (Basic Research On Advanced Distributed Computing: from Algorithms to SysTems)
Recognition of elementary arm movements using orientation of a tri-axial accelerometer located near the wrist
In this paper we present a method for recognising three fundamental movements of the human arm (reach and retrieve, lift cup to mouth, rotation of the arm) by determining the orientation of a tri-axial accelerometer located near the wrist. Our objective is to detect the occurrence of such movements performed with the impaired arm of a stroke patient during normal daily activities as a means to assess their rehabilitation. The method relies on accurately mapping transitions of predefined, standard orientations of the accelerometer to corresponding elementary arm movements. To evaluate the technique, kinematic data was collected from four healthy subjects and four stroke patients as they performed a number of activities involved in a representative activity of daily living, 'making-a-cup-of-tea'. Our experimental results show that the proposed method can independently recognise all three of the elementary upper limb movements investigated with accuracies in the range 91â99% for healthy subjects and 70â85% for stroke patients
Collaboration in Augmented Reality: How to establish coordination and joint attention?
Schnier C, Pitsch K, Dierker A, Hermann T. Collaboration in Augmented Reality: How to establish coordination and joint attention? In: Boedker S, Bouvin NO, Lutters W, Wulf V, Ciolfi L, eds. Proceedings of the 12th European Conference on Computer Supported Cooperative Work (ECSCW 2011). Springer-Verlag London; 2011: 405-416.We present an initial investigation from a semi-experimental setting, in which
an HMD-based AR-system has been used for real-time collaboration in a task-oriented scenario (design of a museum exhibition). Analysis points out the specific conditions of interacting in an AR environment and focuses on one particular practical problem for the participants in coordinating their interaction: how to establish joint attention towards the same object or referent. Analysis allows insights into how the pair of users begins to
familarize with the environment, the limitations and opportunities of the setting and how they establish new routines for e.g. solving the ʻjoint attentionʌ-problem
The Whole World in Your Hand: Active and Interactive Segmentation
Object segmentation is a fundamental problem
in computer vision and a powerful resource for
development. This paper presents three embodied approaches to the visual segmentation of objects. Each approach to segmentation is aided
by the presence of a hand or arm in the proximity of the object to be segmented. The first
approach is suitable for a robotic system, where
the robot can use its arm to evoke object motion. The second method operates on a wearable system, viewing the world from a human's
perspective, with instrumentation to help detect
and segment objects that are held in the wearer's
hand. The third method operates when observing
a human teacher, locating periodic motion (finger/arm/object waving or tapping) and using it
as a seed for segmentation. We show that object segmentation can serve as a key resource for
development by demonstrating methods that exploit high-quality object segmentations to develop
both low-level vision capabilities (specialized feature detectors) and high-level vision capabilities
(object recognition and localization)
Towards Practical Graph-Based Verification for an Object-Oriented Concurrency Model
To harness the power of multi-core and distributed platforms, and to make the
development of concurrent software more accessible to software engineers,
different object-oriented concurrency models such as SCOOP have been proposed.
Despite the practical importance of analysing SCOOP programs, there are
currently no general verification approaches that operate directly on program
code without additional annotations. One reason for this is the multitude of
partially conflicting semantic formalisations for SCOOP (either in theory or
by-implementation). Here, we propose a simple graph transformation system (GTS)
based run-time semantics for SCOOP that grasps the most common features of all
known semantics of the language. This run-time model is implemented in the
state-of-the-art GTS tool GROOVE, which allows us to simulate, analyse, and
verify a subset of SCOOP programs with respect to deadlocks and other
behavioural properties. Besides proposing the first approach to verify SCOOP
programs by automatic translation to GTS, we also highlight our experiences of
applying GTS (and especially GROOVE) for specifying semantics in the form of a
run-time model, which should be transferable to GTS models for other concurrent
languages and libraries.Comment: In Proceedings GaM 2015, arXiv:1504.0244
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