473,366 research outputs found

    Giving order to image queries

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    Users of image retrieval systems often find it frustrating that the image they are looking for is not ranked near the top of the results they are presented. This paper presents a computational approach for ranking keyworded images in order of relevance to a given keyword. Our approach uses machine learning to attempt to learn what visual features within an image are most related to the keywords, and then provide ranking based on similarity to a visual aggregate. To evaluate the technique, a Web 2.0 application has been developed to obtain a corpus of user-generated ranking information for a given image collection that can be used to evaluate the performance of the ranking algorithm

    An Open-Source Web-Based Tool for Resource-Agnostic Interactive Translation Prediction

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    We present a web-based open-source tool for interactive translation prediction (ITP) and describe its underlying architecture. ITP systems assist human translators by making context-based computer-generated suggestions as they type. Most of the ITP systems in literature are strongly coupled with a statistical machine translation system that is conveniently adapted to provide the suggestions. Our system, however, follows a resource-agnostic approach and suggestions are obtained from any unmodified black-box bilingual resource. This paper reviews our ITP method and describes the architecture of Forecat, a web tool, partly based on the recent technology of web components, that eases the use of our ITP approach in any web application requiring this kind of translation assistance. We also evaluate the performance of our method when using an unmodified Moses-based statistical machine translation system as the bilingual resource.This work has been partly funded by the Spanish Ministerio de Economía y Competitividad through project TIN2012-32615

    Success Factors of European Syndromic Surveillance Systems: A Worked Example of Applying Qualitative Comparative Analysis

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    Introduction: Syndromic surveillance aims at augmenting traditional public health surveillance with timely information. To gain a head start, it mainly analyses existing data such as from web searches or patient records. Despite the setup of many syndromic surveillance systems, there is still much doubt about the benefit of the approach. There are diverse interactions between performance indicators such as timeliness and various system characteristics. This makes the performance assessment of syndromic surveillance systems a complex endeavour. We assessed if the comparison of several syndromic surveillance systems through Qualitative Comparative Analysis helps to evaluate performance and identify key success factors. Materials and Methods: We compiled case-based, mixed data on performance and characteristics of 19 syndromic surveillance systems in Europe from scientific and grey literature and from site visits. We identified success factors by applying crisp-set Qualitative Comparative Analysis. We focused on two main areas of syndromic surveillance application: seasonal influenza surveillance and situational awareness during different types of potentially health threatening events. Results: We found that syndromic surveillance systems might detect the onset or peak of seasonal influenza earlier if they analyse non-clinical data sources. Timely situational awareness during different types of events is supported by an automated syndromic surveillance system capable of analysing multiple syndromes. To our surprise, the analysis of multiple data sources was no key success factor for situational awareness. Conclusions: We suggest to consider these key success factors when designing or further developing syndromic surveillance systems. Qualitative Comparative Analysis helped interpreting complex, mixed data on small-N cases and resulted in concrete and practically relevant findings

    SYSTEMS ENGINEERING AND ASSURANCE MODELING (SEAM): A WEB-BASED SOLUTION FOR INTEGRATED MISSION ASSURANCE

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    We present an overview of the Systems Engineering and Assurance Modeling (SEAM) platform, a web-browser-based tool which is designed to help engineers evaluate the radiation vulnerabilities and develop an assurance approach for electronic parts in space systems. The SEAM framework consists of three interconnected modeling tools, a SysML compatible system description tool, a Goal Structuring Notation (GSN) visual argument tool, and Bayesian Net and Fault Tree extraction and export tools. The SysML and GSN sections also have a coverage check application that ensures that every radiation fault identified on the SysML side is also addressed in the assurance case in GSN. The SEAM platform works on space systems of any degree of radiation hardness but is especially helpful for assessing radiation performance in systems with commercial-off-the-shelf (COTS) electronic components

    THE ACCESSIBLE USER INTERACTION FRAMEWORK FOR ANDROID APPLICATIONS

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    As mobile technologies advance, accessibility features of smartphones are continu- ously improving and becoming more prevalent. It is essential that the user interaction design of mobile applications provides equal access and equal service to all our com- munity, especially for people with disabilities. However, there are no general mobile accessibility design guidelines publicly available. This paper reviews the web acces- sibility development guidelines as a reference, and the current accessibility features provided by modern mobile operating systems. It is proposed in this paper to use interactive spoken dialogues as the user interac- tion framework for accessible mobile applications. The idea is realized by the design and implementation of an Android application, AccessibleToolKit. AccessibleToolKit is developed to help visually impaired users to dial a phone number, manage alarms and the calendar. A usability study of AccessibleToolKit is conducted to evaluate the user experi- ence. Based on the feedback from the study, the design of AccessibleToolKit is refined to provide a more user-friendly experience. The performance of AccessibleToolKit is measured and compared with the performance of native apps. The comparison shows that AccessibleToolKit allow a user to perform commonly used tasks more efficiently. This study shows that using interactive spoken dialogues as the user interaction frame- work is a promising approach to develop accessible mobile applications

    Design and implementation of web-based keystroke analytics for user verification

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    Keystroke analytics is the study of the way in which a user types rather than simply what they are typing. Through the application of statistical or machine learning methods the gathered biometric data may be used to verify the identity of a user, based on their typing style. This project aims to explore the field of keystroke analytics to gain an understanding of the methods involved and as such detail the implementation process for such a system’s design and implementation in a web-based context. Details regarding the technical design and implementation are specifically highlighted as current literature often does not describe how the systems shown were developed by rather the theory and methods used by them. The use of JavaScript to gather typing characteristic data is explored and the process of extracting useful features illustrated. Additionally both PHP and MySQL and used to create the backbone infrastructure to process and store the typing data. A phased development approach has been employed, with the overall system being separated into a collection of subsystems which are designed, implemented and tested before combining them to form the overall system. The supplementary software system requirements are presented, including the process of setting up a system capable of both being used to perform research on a local system as well as expand to online users for the data collection process. Method of testing the performance of a keystroke analytics system are discussed with potential changes to improve performance and minimise problems encountered outlined. The project was successful in that a working proof-of-concept web-based keystroke verification system was designed and implemented which yielded promising results for the data tested (FAR: 0%, FRR: 3.33%). Although to fully evaluate the system’s performance further testing needs to take place for a larger sample size of participants. The results obtained show that a keystroke analytics system may be implemented in a web-based environment, with relatively simple statistical methods, and provide reasonable performance results with only minor additional interaction required by the end-user. This has shown that keystroke analytics is a valid and well-performing method of providing non-intrusive multifactor authentication to traditional login systems

    Webcoder Mobile Application for Learning Web Programming for Primary School Children

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    WebCoder mobile application is to be used on smartphones with Android operating systems. This mobile application is aimed to teach children range from 8 to 12 years old to learn HTML codes. The problems identified behind this project are difficulties faced by tertiary education students in learning programming and to fulfill the important need of programming in today’s world. This project is aimed to design an instructional design model for teaching web programming to school children, to develop and android-based application that comprises the designed instructional design model and to evaluate the project in terms of user acceptance. The development of this project is using ADDIE lifecycle which is an approach to Instructional Design Model consisting analysis, design, development, implementation and evaluation. On top of that, this project has developed an instructional design model that covers the relevant elements for a teaching application. The development is done by using Phonegap cross platform tool. The flow of the application is designed and presented in a flowchart, and the graphical user interface (GUI) is designed according to suitability. Functionality test carried out shows a good result which means this project has nearly met success. From the User acceptance testing (UAT) performed, most of the feedbacks reflect good results in all three aspects which are performance and presentation of the application, as well as its effectiveness towards users. These results show positive feedbacks from potential end users. With a total of 28 weeks of development; starting from selection of project topic up to the testing and implementation, it is believed that the usage of mobile phones will be more beneficial especially among children, in terms of educational purposes. It will also put Malaysia on the same level with other developed countries in terms of education where programming is taught in early ages

    Evaluation of e-learning web sites using fuzzy axiomatic design based approach

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    High quality web site has been generally recognized as a critical enabler to conduct online business. Numerous studies exist in the literature to measure the business performance in relation to web site quality. In this paper, an axiomatic design based approach for fuzzy group decision making is adopted to evaluate the quality of e-learning web sites. Another multi-criteria decision making technique, namely fuzzy TOPSIS, is applied in order to validate the outcome. The methodology proposed in this paper has the advantage of incorporating requirements and enabling reductions in the problem size, as compared to fuzzy TOPSIS. A case study focusing on Turkish e-learning websites is presented, and based on the empirical findings, managerial implications and recommendations for future research are offered
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