1,605 research outputs found

    What makes a city 'smart'?

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    Taking advantage of information and communications technology tools and techniques for city administration, whether it is for urban planning activities, for transport solutions or many other purposes, is not a new concept. However, in order for a city to be classified as ‘smart’, a synthesis of intelligence that transcends mere utilisation is essential. This article analyses the increasing use of information and communications technology and sensing technologies in cities by examining this new way of city governing from a critical perspective. Existing projects and initiatives were investigated to find out how, and to what extent, these tools are being employed by cities. The advantages and the current shortcomings of smart city are also discussed in order to understand the viability of using these tools

    Georgia Aquarium Design Space Analysis and Optimization

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    AbstractThe Ocean Voyager exhibit residing at the Georgia Aquarium Inc. (GAI) is one of the largest reef gallon aquariums in the world, with a capacity greater than 6.2M gallons. Reef aquariums are closed systems and must compensate by ‘turning over’ their complete volume of water many times a day through biological, chemical, and mechanical filtration. Due to the Georgia Aquarium being a non-profit organization, GAI sought to investigate ways to maximize efficiency and lower operating costs. This paper will focus on using low-cost software solutions to perform trade space analyses and optimization directed towards the Ocean Voyager exhibit and related GA Aquarium life support and energy systems.The software solution herein demonstrates a top-down System of Systems (SoS) to subsystem modeling approach that provides decision makers with interdisciplinary dashboard-level tools to visualize system design. The goal of the analysis is to provide executive level decision-making support for designing or enhancing existing complex systems and SoS. The analysis was performed as a capstone project by Georgia Tech graduate students progressing from cradle to finish in just 9 weeks to show the benefits of systems engineering to Georgia Aquarium staff. Integrating software SE tools into a single, aggregate model enables project engineers and decision makers to direct design directions with confidence

    Evidence -Based Learning: Futures. Using learning design and learning analytics to empower teachers to meet students’ diverse needs

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    With the introduction of learning design in early 2000 and learning analytics in 2012, the OU has led the way in how teachers make complex decisions to design interactive courses, and how students can maximise their learning potential. The next obvious steps would be to include AI, personalisation, and student-led learning analytics to provide learning opportunities that meet the unique needs of each learner, but whether this would be technically feasible and pedagogically desirable will be discussed. In this chapter we will look at recent and future developments concerning the “holy trinity” of learning design, learning analytics, and how teachers can help institutions like the OU to ensure that our current and future students’ needs are met. Furthermore, we will reflect on the affordances and limitations of learning design and learning analytics to help teachers to adapt their teaching and learning practices to meet learners’ needs

    IMPRESS: Improving Engagement in Software Engineering Courses through Gamification

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    Software Engineering courses play an important role for preparing students with the right knowledge and attitude for software development in practice. The implication is far reaching, as the quality of the software that we use ultimately depends on the quality of the people that make them. Educating Software Engineering, however, is quite challenging, as the subject is not considered as most exciting by students, while teachers often have to deal with exploding number of students. The EU project IMPRESS seeks to explore the use of gamification in educating software engineering at the university level to improve students' engagement and hence their appreciation for the taught subjects. This paper presents the project, its objectives, and its current progress
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