14,538 research outputs found

    Deep Reinforcement Learning for Dialogue Generation

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    Recent neural models of dialogue generation offer great promise for generating responses for conversational agents, but tend to be shortsighted, predicting utterances one at a time while ignoring their influence on future outcomes. Modeling the future direction of a dialogue is crucial to generating coherent, interesting dialogues, a need which led traditional NLP models of dialogue to draw on reinforcement learning. In this paper, we show how to integrate these goals, applying deep reinforcement learning to model future reward in chatbot dialogue. The model simulates dialogues between two virtual agents, using policy gradient methods to reward sequences that display three useful conversational properties: informativity (non-repetitive turns), coherence, and ease of answering (related to forward-looking function). We evaluate our model on diversity, length as well as with human judges, showing that the proposed algorithm generates more interactive responses and manages to foster a more sustained conversation in dialogue simulation. This work marks a first step towards learning a neural conversational model based on the long-term success of dialogues

    Reinforcement Learning of Speech Recognition System Based on Policy Gradient and Hypothesis Selection

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    Speech recognition systems have achieved high recognition performance for several tasks. However, the performance of such systems is dependent on the tremendously costly development work of preparing vast amounts of task-matched transcribed speech data for supervised training. The key problem here is the cost of transcribing speech data. The cost is repeatedly required to support new languages and new tasks. Assuming broad network services for transcribing speech data for many users, a system would become more self-sufficient and more useful if it possessed the ability to learn from very light feedback from the users without annoying them. In this paper, we propose a general reinforcement learning framework for speech recognition systems based on the policy gradient method. As a particular instance of the framework, we also propose a hypothesis selection-based reinforcement learning method. The proposed framework provides a new view for several existing training and adaptation methods. The experimental results show that the proposed method improves the recognition performance compared to unsupervised adaptation.Comment: 5 pages, 6 figure

    Evaluation of a hierarchical reinforcement learning spoken dialogue system

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    We describe an evaluation of spoken dialogue strategies designed using hierarchical reinforcement learning agents. The dialogue strategies were learnt in a simulated environment and tested in a laboratory setting with 32 users. These dialogues were used to evaluate three types of machine dialogue behaviour: hand-coded, fully-learnt and semi-learnt. These experiments also served to evaluate the realism of simulated dialogues using two proposed metrics contrasted with ‘Precision-Recall’. The learnt dialogue behaviours used the Semi-Markov Decision Process (SMDP) model, and we report the first evaluation of this model in a realistic conversational environment. Experimental results in the travel planning domain provide evidence to support the following claims: (a) hierarchical semi-learnt dialogue agents are a better alternative (with higher overall performance) than deterministic or fully-learnt behaviour; (b) spoken dialogue strategies learnt with highly coherent user behaviour and conservative recognition error rates (keyword error rate of 20%) can outperform a reasonable hand-coded strategy; and (c) hierarchical reinforcement learning dialogue agents are feasible and promising for the (semi) automatic design of optimized dialogue behaviours in larger-scale systems

    A retrieval-based dialogue system utilizing utterance and context embeddings

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    Finding semantically rich and computer-understandable representations for textual dialogues, utterances and words is crucial for dialogue systems (or conversational agents), as their performance mostly depends on understanding the context of conversations. Recent research aims at finding distributed vector representations (embeddings) for words, such that semantically similar words are relatively close within the vector-space. Encoding the "meaning" of text into vectors is a current trend, and text can range from words, phrases and documents to actual human-to-human conversations. In recent research approaches, responses have been generated utilizing a decoder architecture, given the vector representation of the current conversation. In this paper, the utilization of embeddings for answer retrieval is explored by using Locality-Sensitive Hashing Forest (LSH Forest), an Approximate Nearest Neighbor (ANN) model, to find similar conversations in a corpus and rank possible candidates. Experimental results on the well-known Ubuntu Corpus (in English) and a customer service chat dataset (in Dutch) show that, in combination with a candidate selection method, retrieval-based approaches outperform generative ones and reveal promising future research directions towards the usability of such a system.Comment: A shorter version is accepted at ICMLA2017 conference; acknowledgement added; typos correcte

    A Personalized System for Conversational Recommendations

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    Searching for and making decisions about information is becoming increasingly difficult as the amount of information and number of choices increases. Recommendation systems help users find items of interest of a particular type, such as movies or restaurants, but are still somewhat awkward to use. Our solution is to take advantage of the complementary strengths of personalized recommendation systems and dialogue systems, creating personalized aides. We present a system -- the Adaptive Place Advisor -- that treats item selection as an interactive, conversational process, with the program inquiring about item attributes and the user responding. Individual, long-term user preferences are unobtrusively obtained in the course of normal recommendation dialogues and used to direct future conversations with the same user. We present a novel user model that influences both item search and the questions asked during a conversation. We demonstrate the effectiveness of our system in significantly reducing the time and number of interactions required to find a satisfactory item, as compared to a control group of users interacting with a non-adaptive version of the system

    Model-based Bayesian Reinforcement Learning for Dialogue Management

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    Reinforcement learning methods are increasingly used to optimise dialogue policies from experience. Most current techniques are model-free: they directly estimate the utility of various actions, without explicit model of the interaction dynamics. In this paper, we investigate an alternative strategy grounded in model-based Bayesian reinforcement learning. Bayesian inference is used to maintain a posterior distribution over the model parameters, reflecting the model uncertainty. This parameter distribution is gradually refined as more data is collected and simultaneously used to plan the agent's actions. Within this learning framework, we carried out experiments with two alternative formalisations of the transition model, one encoded with standard multinomial distributions, and one structured with probabilistic rules. We demonstrate the potential of our approach with empirical results on a user simulator constructed from Wizard-of-Oz data in a human-robot interaction scenario. The results illustrate in particular the benefits of capturing prior domain knowledge with high-level rules

    Multi-session group scenarios for speech interface design

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    When developing adaptive speech-based multilingual interaction systems, we need representative data on the user's behaviour. In this paper we focus on a data collection method pertaining to adaptation in the user's interaction with the system. We describe a multi-session group scenario for Wizard of Oz studies with two novel features: firstly, instead of doing solo sessions with a static mailbox, our test users communicated with each other in a group of six, and secondly, the communication took place over several sessions in a period of five to eight days. The paper discusses our data collection studies using the method, concentrating on the usefulness of the method in terms of naturalness of the interaction and long-term developments
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