11,142 research outputs found
Deep Learning and Music Adversaries
OA Monitor ExerciseOA Monitor ExerciseAn {\em adversary} is essentially an algorithm intent on making a classification system perform in some particular way given an input, e.g., increase the probability of a false negative. Recent work builds adversaries for deep learning systems applied to image object recognition, which exploits the parameters of the system to find the minimal perturbation of the input image such that the network misclassifies it with high confidence. We adapt this approach to construct and deploy an adversary of deep learning systems applied to music content analysis. In our case, however, the input to the systems is magnitude spectral frames, which requires special care in order to produce valid input audio signals from network-derived perturbations. For two different train-test partitionings of two benchmark datasets, and two different deep architectures, we find that this adversary is very effective in defeating the resulting systems. We find the convolutional networks are more robust, however, compared with systems based on a majority vote over individually classified audio frames. Furthermore, we integrate the adversary into the training of new deep systems, but do not find that this improves their resilience against the same adversary
Comparing Fifty Natural Languages and Twelve Genetic Languages Using Word Embedding Language Divergence (WELD) as a Quantitative Measure of Language Distance
We introduce a new measure of distance between languages based on word
embedding, called word embedding language divergence (WELD). WELD is defined as
divergence between unified similarity distribution of words between languages.
Using such a measure, we perform language comparison for fifty natural
languages and twelve genetic languages. Our natural language dataset is a
collection of sentence-aligned parallel corpora from bible translations for
fifty languages spanning a variety of language families. Although we use
parallel corpora, which guarantees having the same content in all languages,
interestingly in many cases languages within the same family cluster together.
In addition to natural languages, we perform language comparison for the coding
regions in the genomes of 12 different organisms (4 plants, 6 animals, and two
human subjects). Our result confirms a significant high-level difference in the
genetic language model of humans/animals versus plants. The proposed method is
a step toward defining a quantitative measure of similarity between languages,
with applications in languages classification, genre identification, dialect
identification, and evaluation of translations
Deep Learning for Audio Signal Processing
Given the recent surge in developments of deep learning, this article
provides a review of the state-of-the-art deep learning techniques for audio
signal processing. Speech, music, and environmental sound processing are
considered side-by-side, in order to point out similarities and differences
between the domains, highlighting general methods, problems, key references,
and potential for cross-fertilization between areas. The dominant feature
representations (in particular, log-mel spectra and raw waveform) and deep
learning models are reviewed, including convolutional neural networks, variants
of the long short-term memory architecture, as well as more audio-specific
neural network models. Subsequently, prominent deep learning application areas
are covered, i.e. audio recognition (automatic speech recognition, music
information retrieval, environmental sound detection, localization and
tracking) and synthesis and transformation (source separation, audio
enhancement, generative models for speech, sound, and music synthesis).
Finally, key issues and future questions regarding deep learning applied to
audio signal processing are identified.Comment: 15 pages, 2 pdf figure
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