152,781 research outputs found
An Architectural Framework for Collaboration of Heterogeneous Communication Devices Using WAP and Mobile Device Augmented(MDA)Gateway Integration
Within the last couple of years, the challenge of displaying collaborative multimedia
information has become very important with the large diversity of communication devices
such as Personal Computers, laptops, notebooks and handheld devices. The shared data
and information may be presented with different views depending on the communication
device used by a particular collaborator. The use of various web tools (HTML, WML etc)
offers some solutions to the problem but if the target application requires more complex
features such as rich multimedia data than is manageable using HTML or WML format,
something else need to be done. In this paper, we propose a framework that integrates WAP
and MDA Gateway to support collaboration among virtual teams and nomadic workers
using heterogeneous communication devices. We then discuss an approach for augmenting
mobile device small screen capabilities with surrounding large screen display device
QUALITY-DRIVEN CROSS LAYER DESIGN FOR MULTIMEDIA SECURITY OVER RESOURCE CONSTRAINED WIRELESS SENSOR NETWORKS
The strong need for security guarantee, e.g., integrity and authenticity, as well as privacy and confidentiality in wireless multimedia services has driven the development of an emerging research area in low cost Wireless Multimedia Sensor Networks (WMSNs). Unfortunately, those conventional encryption and authentication techniques cannot be applied directly to WMSNs due to inborn challenges such as extremely limited energy, computing and bandwidth resources. This dissertation provides a quality-driven security design and resource allocation framework for WMSNs. The contribution of this dissertation bridges the inter-disciplinary research gap between high layer multimedia signal processing and low layer computer networking. It formulates the generic problem of quality-driven multimedia resource allocation in WMSNs and proposes a cross layer solution. The fundamental methodologies of multimedia selective encryption and stream authentication, and their application to digital image or video compression standards are presented. New multimedia selective encryption and stream authentication schemes are proposed at application layer, which significantly reduces encryption/authentication complexity. In addition, network resource allocation methodologies at low layers are extensively studied. An unequal error protection-based network resource allocation scheme is proposed to achieve the best effort media quality with integrity and energy efficiency guarantee. Performance evaluation results show that this cross layer framework achieves considerable energy-quality-security gain by jointly designing multimedia selective encryption/multimedia stream authentication and communication resource allocation
MusA: Using Indoor Positioning and Navigation to Enhance Cultural Experiences in a museum
In recent years there has been a growing interest into the use of multimedia mobile guides in museum environments. Mobile devices have the capabilities to detect the user context and to provide pieces of information suitable to help visitors discovering and following the logical and emotional connections that develop during the visit. In this scenario, location based services (LBS) currently represent an asset, and the choice of the technology to determine users' position, combined with the definition of methods that can effectively convey information, become key issues in the design process. In this work, we present MusA (Museum Assistant), a general framework for the development of multimedia interactive guides for mobile devices. Its main feature is a vision-based indoor positioning system that allows the provision of several LBS, from way-finding to the contextualized communication of cultural contents, aimed at providing a meaningful exploration of exhibits according to visitors' personal interest and curiosity. Starting from the thorough description of the system architecture, the article presents the implementation of two mobile guides, developed to respectively address adults and children, and discusses the evaluation of the user experience and the visitors' appreciation of these application
A framework for the development of tolerant real time applications
This work presents a framework architecture for
the development of distributed real-time applications
to be integrated into WWW clients. It assumes
a WWW environment over networks providing
a best-effort delivery service like the internets
based on the IP protocol.
The framework is that of an application programming
interface (API) providing the program
developer with the services needed by tolerant realtime
applications. Once developed, an application
is bundled together with the API to form a WWW
plug-in which can subsequently be called from a
WWW client interface or browser. The application
is then perceived as being integrated into the
WWW environment.
The design aims to provide real-time applications
with a transport service layer assuring near
end-to-end isochronism despite the weak guaranties
of the underlying network service. The implementation
of the mechanisms that allow multistream
real-time communications to adapt to the
operational conditions of these networks are discussed.
In this work, the RTP and RTCP protocols
were also implemented as part of the API.
Experience with this framework reports the development
of a prototype real-time application for
multimedia group communication and the analysis
of the behaviour of RTP sessions in a real
operational situation. The analysis uses protocol
state data logged during their operation
Improving perceptual multimedia quality with an adaptable communication protocol
Copyrights @ 2005 University Computing Centre ZagrebInnovations and developments in networking technology have been driven by technical considerations with little analysis of the benefit to the user. In this paper we argue that network parameters that define the network Quality of Service (QoS) must be driven by user-centric parameters such as user expectations and requirements for multimedia transmitted over a network. To this end a mechanism for mapping user-oriented parameters to network QoS parameters is outlined. The paper surveys existing methods for mapping user requirements to the network. An adaptable communication system is implemented to validate the mapping. The architecture adapts to varying network conditions caused by congestion so as to maintain user expectations and requirements. The paper also surveys research in the area of adaptable communications architectures and protocols. Our results show that such a user-biased approach to networking does bring tangible benefits to the user
Multimedia Teleservices Modelled with the OSI Application Layer Structure
This paper looks into the communications capabilities that are required by distributed multimedia applications to achieve relation preserving information exchange. These capabilities are derived by analyzing the notion of information exchange and are embodied in communications functionalities. To emphasize the importance of the users' view, a top-down approach is applied. The (revised) OSI Application Layer Structure (OSI-ALS) is used to model the communications functionalities and to develop an architecture for composition of multimedia services with these functionalities. This work may therefore be considered an exercise to evaluate the suitability of OSI-ALS for composition of multimedia teleservices
Multicriteria decision making for enhanced perception-based multimedia communication
This paper proposes an approach that integrates technical concerns with user perceptual considerations for intelligent decision making in the construction of tailor-made multimedia communication protocols. Thus, the proposed approach, based on multicriteria decision making (MDM), incorporates not only classical networking considerations, but, indeed, user preferences as well. Furthermore, in keeping with the task-dependent nature consistently identified in multimedia scenarios, the suggested communication protocols also take into account the type of multimedia application that they are transporting. Lastly, this approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user's preferences
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Intelligent multimedia communication for enhanced medical e-collaboration in back pain treatment
This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2004 SAGE PublicationsRemote, multimedia-based, collaboration in back pain treatment is an option which only recently has come to the attention of clinicians and IT providers. The take-up of such applications will inevitably depend on their ability to produce an acceptable level of service over congested and unreliable public networks. However, although the problem of multimedia application-level performance is closely linked to both the user perspective of the experience as well as to the service provided by the underlying network, it is rarely studied from an integrated viewpoint. To alleviate this problem, we propose an intelligent mechanism that integrates user-related requirements with the more technical characterization of quality of service, obtaining a priority order of low-level quality of service parameters, which would ensure that user-centred quality of perception is maintained at an optimum level. We show how our framework is capable of suggesting appropriately tailored transmission protocols, by incorporating user requirements in the remote delivery of e-health solutions
An Open Framework for Integrating Widely Distributed Hypermedia Resources
The success of the WWW has served as an illustration of how hypermedia functionality can enhance access to large amounts of distributed information. However, the WWW and many other distributed hypermedia systems offer very simple forms of hypermedia functionality which are not easily applied to existing applications and data formats, and cannot easily incorporate alternative functions which would aid hypermedia navigation to and from existing documents that have not been developed with hypermedia access in mind. This paper describes the extension to a distributed environment of the open hypermedia functionality of the Microcosm system, which is designed to support the provision of hypermedia access to a wide range of source material and application, and to offer straightforward extension of the system to incorporate new forms of information access
Multicriteria decision making for enhanced perception-based multimedia communication
This paper proposes an approach that integrates
technical concerns with user perceptual considerations for intelligent decision making in the construction of tailor-made multimedia communication protocols. Thus, the proposed approach, based on multicriteria decision making (MDM), incorporates not only classical networking considerations, but, indeed, user preferences
as well. Furthermore, in keeping with the task-dependent nature consistently identified in multimedia scenarios, the suggested communication
protocols also take into account the type of multimedia application that they are transporting. Lastly, this approach also opens the possibility for such protocols to dynamically adapt based on a changing operating environment and user’s preferences
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