1,185 research outputs found

    Clustering and Sharing Incentives in BitTorrent Systems

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    Peer-to-peer protocols play an increasingly instrumental role in Internet content distribution. Consequently, it is important to gain a full understanding of how these protocols behave in practice and how their parameters impact overall performance. We present the first experimental investigation of the peer selection strategy of the popular BitTorrent protocol in an instrumented private torrent. By observing the decisions of more than 40 nodes, we validate three BitTorrent properties that, though widely believed to hold, have not been demonstrated experimentally. These include the clustering of similar-bandwidth peers, the effectiveness of BitTorrent's sharing incentives, and the peers' high average upload utilization. In addition, our results show that BitTorrent's new choking algorithm in seed state provides uniform service to all peers, and that an underprovisioned initial seed leads to the absence of peer clustering and less effective sharing incentives. Based on our observations, we provide guidelines for seed provisioning by content providers, and discuss a tracker protocol extension that addresses an identified limitation of the protocol

    ISP-friendly Peer-assisted On-demand Streaming of Long Duration Content in BBC iPlayer

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    In search of scalable solutions, CDNs are exploring P2P support. However, the benefits of peer assistance can be limited by various obstacle factors such as ISP friendliness - requiring peers to be within the same ISP, bitrate stratification - the need to match peers with others needing similar bitrate, and partial participation - some peers choosing not to redistribute content. This work relates potential gains from peer assistance to the average number of users in a swarm, its capacity, and empirically studies the effects of these obstacle factors at scale, using a month-long trace of over 2 million users in London accessing BBC shows online. Results indicate that even when P2P swarms are localised within ISPs, up to 88% of traffic can be saved. Surprisingly, bitrate stratification results in 2 large sub-swarms and does not significantly affect savings. However, partial participation, and the need for a minimum swarm size do affect gains. We investigate improvements to gain from increasing content availability through two well-studied techniques: content bundling - combining multiple items to increase availability, and historical caching of previously watched items. Bundling proves ineffective as increased server traffic from larger bundles outweighs benefits of availability, but simple caching can considerably boost traffic gains from peer assistance.Comment: In Proceedings of IEEE INFOCOM 201

    Estimating Self-Sustainability in Peer-to-Peer Swarming Systems

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    Peer-to-peer swarming is one of the \emph{de facto} solutions for distributed content dissemination in today's Internet. By leveraging resources provided by clients, swarming systems reduce the load on and costs to publishers. However, there is a limit to how much cost savings can be gained from swarming; for example, for unpopular content peers will always depend on the publisher in order to complete their downloads. In this paper, we investigate this dependence. For this purpose, we propose a new metric, namely \emph{swarm self-sustainability}. A swarm is referred to as self-sustaining if all its blocks are collectively held by peers; the self-sustainability of a swarm is the fraction of time in which the swarm is self-sustaining. We pose the following question: how does the self-sustainability of a swarm vary as a function of content popularity, the service capacity of the users, and the size of the file? We present a model to answer the posed question. We then propose efficient solution methods to compute self-sustainability. The accuracy of our estimates is validated against simulation. Finally, we also provide closed-form expressions for the fraction of time that a given number of blocks is collectively held by peers.Comment: 27 pages, 5 figure

    CLOSER: A Collaborative Locality-aware Overlay SERvice

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    Current Peer-to-Peer (P2P) file sharing systems make use of a considerable percentage of Internet Service Providers (ISPs) bandwidth. This paper presents the Collaborative Locality-aware Overlay SERvice (CLOSER), an architecture that aims at lessening the usage of expensive international links by exploiting traffic locality (i.e., a resource is downloaded from the inside of the ISP whenever possible). The paper proves the effectiveness of CLOSER by analysis and simulation, also comparing this architecture with existing solutions for traffic locality in P2P systems. While savings on international links can be attractive for ISPs, it is necessary to offer some features that can be of interest for users to favor a wide adoption of the application. For this reason, CLOSER also introduces a privacy module that may arouse the users' interest and encourage them to switch to the new architectur

    Improving files availability for BitTorrent using a diffusion model

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    The BitTorrent mechanism effectively spreads file fragments by copying the rarest fragments first. We propose to apply a mathematical model for the diffusion of fragments on a P2P in order to take into account both the effects of peer distances and the changing availability of peers while time goes on. Moreover, we manage to provide a forecast on the availability of a torrent thanks to a neural network that models the behaviour of peers on the P2P system. The combination of the mathematical model and the neural network provides a solution for choosing file fragments that need to be copied first, in order to ensure their continuous availability, counteracting possible disconnections by some peers

    Cloud-based Content Distribution on a Budget

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    To leverage the elastic nature of cloud computing, a solution provider must be able to accurately gauge demand for its offering. For applications that involve swarm-to-cloud interactions, gauging such demand is not straightforward. In this paper, we propose a general framework, analyze a mathematical model, and present a prototype implementation of a canonical swarm-to-cloud application, namely peer-assisted content delivery. Our system – called Cyclops – dynamically adjusts the off-cloud bandwidth consumed by content servers (which represents the bulk of the provider's cost) to feed a set of swarming clients, based on a feedback signal that gauges the real-time health of the swarm. Our extensive evaluation of Cyclops in a variety of settings – including controlled PlanetLab and live Internet experiments involving thousands of users – show significant reduction in content distribution costs (by as much as two orders of magnitude) when compared to non-feedback-based swarming solutions, with minor impact on content delivery times
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