69,056 research outputs found
Optimal configuration of active and backup servers for augmented reality cooperative games
Interactive applications as online games and mobile devices have become more and more popular in recent years. From their combination, new and interesting cooperative services could be generated. For instance, gamers endowed with Augmented Reality (AR) visors connected as wireless nodes in an ad-hoc network, can interact with each other while immersed in the game. To enable this vision, we discuss here a hybrid architecture enabling game play in ad-hoc mode instead of the traditional client-server setting. In our architecture, one of the player nodes also acts as the server of the game, whereas other backup server nodes are ready to become active servers in case of disconnection of the network i.e. due to low energy level of the currently active server. This allows to have a longer gaming session before incurring in disconnections or energy exhaustion. In this context, the server election strategy with the aim of maximizing network lifetime is not so straightforward. To this end, we have hence analyzed this issue through a Mixed Integer Linear Programming (MILP) model and both numerical and simulation-based analysis shows that the backup servers solution fulfills its design objective
Exploring the Potential of 3D Visualization Techniques for Usage in Collaborative Design
Best practice for collaborative design demands good interaction between its collaborators. The capacity to share common knowledge about design models at hand is a basic requirement. With current advancing technologies gathering collective knowledge is more straightforward, as the dialog between experts can be supported better. The potential for 3D visualization techniques to become the right support tool for collaborative design is explored. Special attention is put on the possible usage for remote collaboration. The opportunities for current state-of-the-art visualization techniques from stereoscopic vision to holographic displays are researched. A classification of the various systems is explored with respect to their tangible usage for augmented reality. Appropriate interaction methods can be selected based on the usage scenario
Designing Awareness Support for Distributed Cooperative Design Teams
Motivation â Awareness is an integral part of remote collaborative work and has been an important theme within the CSCW research. Our project aims at understanding and mediating non-verbal cues between remote participants involved in a design project. \ud
Research approach â Within the AMIDA1 project we focus on distributed âcooperative designâ teams. We especially focus on the 'material' signals â signals in which people communicate through material artefacts, locations and their embodied actions. We apply an ethnographic approach to understand the role of physical artefacts in co-located naturalistic design setting. Based on the results we will generate important implications to support remote design work. We plan to develop a mixed-reality interface supported by a shared awareness display. This awareness display will provide information about the activities happening in the design room to remotely located participants.\ud
Findings/Design â Our preliminary investigation with real-world design teams suggests that both the materiality of designersâ work settings and their social practices play an important role in understanding these material signals that are at play. \ud
Originality/Value â Most research supporting computer mediated communication have focused on either face-to-face or linguistically oriented communication paradigms. Our research focuses on mediating the non-verbal, material cues for supporting collaborative activities without impoverishing what designers do in their day to day working lives.\ud
Take away message â An ethnographic approach allows us to understand the naturalistic practices of design teams, which can lead to designing effective technologies to support group work. In that respect, the findings of our research will have a generic value beyond the application domain chosen (design teams).\u
Assessment of traffic impact on future cooperative driving systems: challenges and considerations
Connect & Drive is a start-up project to develop a cooperative driving system and improve the traffic performance on Dutch highways. It consists of two interactive subsystems: cooperative adaptive cruise control (CACC) and connected cruise control (CCC). To assess the traffic performance, a traffic simulation model will be established for large-scale evaluation and providing feedbacks to system designs. This paper studies the factors determining the traffic performance and discusses challenges and difficulties to establish such a traffic simulation model
The Air-temperature Response to Green/blue-infrastructure Evaluation Tool (TARGET v1.0) : an efficient and user-friendly model of city cooling
The adverse impacts of urban heat and global climate change are leading policymakers to consider green and blue infrastructure (GBI) for heat mitigation benefits. Though many models exist to evaluate the cooling impacts of GBI, their complexity and computational demand leaves most of them largely inaccessible to those without specialist expertise and computing facilities. Here a new model called The Air-temperature Response to Green/blue-infrastructure Evaluation Tool (TARGET) is presented. TARGET is designed to be efficient and easy to use, with fewer user-defined parameters and less model input data required than other urban climate models. TARGET can be used to model average street-level air temperature at canyon-to-block scales (e.g. 100 m resolution), meaning it can be used to assess temperature impacts of suburb-to-city-scale GBI proposals. The model aims to balance realistic representation of physical processes and computation efficiency. An evaluation against two different datasets shows that TARGET can reproduce the magnitude and patterns of both air temperature and surface temperature within suburban environments. To demonstrate the utility of the model for planners and policymakers, the results from two precinct-scale heat mitigation scenarios are presented. TARGET is available to the public, and ongoing development, including a graphical user interface, is planned for future work
Mixed Crop Livestock Farming Incorporating Agroforestry Orchards Facing the New Cap
In the context of the new CAP, decoupling subsidies from production should incite farmers to reorganize their production systems, particularly through diversification opportunities. In this paper we focus our analysis on the conditions that could permit the development of extensive orchards by modelling mixed crop livestock farms, which incorporate orchards. A mathematical programming model is built to simulate various intensification levels characterizing different technical pathways within the different farm activities (cattle breeding, forage fields, arboriculture). This model also enables us to take into account some environmental indicators related to these pathways. Moreover, the method illustrates technical complementarities existing within the diversified systems, thanks to the joint production phenomena introduced into our analysis. We show how these complementarities can be integrated into the farmer's decision criteria.decoupling, diversification, agroforestry orchards, joint production, mathematical programming, Agribusiness, C61, D24, Q12, Q21,
Conceitos e métodos para apoio ao desenvolvimento e avaliação de colaboração remota utilizando realidade aumentada
Remote Collaboration using Augmented Reality (AR) shows great
potential to establish a common ground in physically distributed
scenarios where team-members need to achieve a shared goal.
However, most research efforts in this field have been devoted to
experiment with the enabling technology and propose methods to
support its development. As the field evolves, evaluation and
characterization of the collaborative process become an essential,
but difficult endeavor, to better understand the contributions of AR.
In this thesis, we conducted a critical analysis to identify the main
limitations and opportunities of the field, while situating its maturity
and proposing a roadmap of important research actions. Next, a
human-centered design methodology was adopted, involving
industrial partners to probe how AR could support their needs
during remote maintenance. These outcomes were combined with
literature methods into an AR-prototype and its evaluation was
performed through a user study. From this, it became clear the
necessity to perform a deep reflection in order to better understand
the dimensions that influence and must/should be considered in
Collaborative AR. Hence, a conceptual model and a humancentered
taxonomy were proposed to foster systematization of
perspectives. Based on the model proposed, an evaluation
framework for contextualized data gathering and analysis was
developed, allowing support the design and performance of
distributed evaluations in a more informed and complete manner.
To instantiate this vision, the CAPTURE toolkit was created,
providing an additional perspective based on selected dimensions
of collaboration and pre-defined measurements to obtain âin situâ
data about them, which can be analyzed using an integrated
visualization dashboard. The toolkit successfully supported
evaluations of several team-members during tasks of remote
maintenance mediated by AR. Thus, showing its versatility and
potential in eliciting a comprehensive characterization of the added
value of AR in real-life situations, establishing itself as a generalpurpose
solution, potentially applicable to a wider range of
collaborative scenarios.Colaboração Remota utilizando Realidade Aumentada (RA)
apresenta um enorme potencial para estabelecer um entendimento
comum em cenĂĄrios onde membros de uma equipa fisicamente
distribuĂdos precisam de atingir um objetivo comum. No entanto, a
maioria dos esforços de investigação tem-se focado nos aspetos
tecnolĂłgicos, em fazer experiĂȘncias e propor mĂ©todos para apoiar
seu desenvolvimento. à medida que a årea evolui, a avaliação e
caracterização do processo colaborativo tornam-se um esforço
essencial, mas difĂcil, para compreender as contribuiçÔes da RA.
Nesta dissertação, realizĂĄmos uma anĂĄlise crĂtica para identificar
as principais limitaçÔes e oportunidades da årea, ao mesmo tempo
em que situĂĄmos a sua maturidade e propomos um mapa com
direçÔes de investigação importantes. De seguida, foi adotada uma
metodologia de Design Centrado no Humano, envolvendo
parceiros industriais de forma a compreender como a RA poderia
responder às suas necessidades em manutenção remota. Estes
resultados foram combinados com métodos da literatura num
protótipo de RA e a sua avaliação foi realizada com um caso de
estudo. Ficou entĂŁo clara a necessidade de realizar uma reflexĂŁo
profunda para melhor compreender as dimensÔes que influenciam
e devem ser consideradas na RA Colaborativa. Foram entĂŁo
propostos um modelo conceptual e uma taxonomia centrada no ser
humano para promover a sistematização de perspetivas. Com base
no modelo proposto, foi desenvolvido um framework de avaliação
para recolha e anĂĄlise de dados contextualizados, permitindo
apoiar o desenho e a realização de avaliaçÔes distribuĂdas de
forma mais informada e completa. Para instanciar esta visĂŁo, o
CAPTURE toolkit foi criado, fornecendo uma perspetiva adicional
com base em dimensÔes de colaboração e medidas predefinidas
para obter dados in situ, que podem ser analisados utilizando o
painel de visualização integrado. O toolkit permitiu avaliar com
sucesso vårios colaboradores durante a realização de tarefas de
manutenção remota apoiada por RA, permitindo mostrar a sua
versatilidade e potencial em obter uma caracterização abrangente
do valor acrescentado da RA em situaçÔes da vida real. Sendo
assim, estabelece-se como uma solução genérica, potencialmente
aplicĂĄvel a uma gama diversificada de cenĂĄrios colaborativos.Programa Doutoral em Engenharia InformĂĄtic
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