15,485 research outputs found

    Automatic Image Registration in Infrared-Visible Videos using Polygon Vertices

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    In this paper, an automatic method is proposed to perform image registration in visible and infrared pair of video sequences for multiple targets. In multimodal image analysis like image fusion systems, color and IR sensors are placed close to each other and capture a same scene simultaneously, but the videos are not properly aligned by default because of different fields of view, image capturing information, working principle and other camera specifications. Because the scenes are usually not planar, alignment needs to be performed continuously by extracting relevant common information. In this paper, we approximate the shape of the targets by polygons and use affine transformation for aligning the two video sequences. After background subtraction, keypoints on the contour of the foreground blobs are detected using DCE (Discrete Curve Evolution)technique. These keypoints are then described by the local shape at each point of the obtained polygon. The keypoints are matched based on the convexity of polygon's vertices and Euclidean distance between them. Only good matches for each local shape polygon in a frame, are kept. To achieve a global affine transformation that maximises the overlapping of infrared and visible foreground pixels, the matched keypoints of each local shape polygon are stored temporally in a buffer for a few number of frames. The matrix is evaluated at each frame using the temporal buffer and the best matrix is selected, based on an overlapping ratio criterion. Our experimental results demonstrate that this method can provide highly accurate registered images and that we outperform a previous related method

    Meeting in a Polygon by Anonymous Oblivious Robots

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    The Meeting problem for k≥2k\geq 2 searchers in a polygon PP (possibly with holes) consists in making the searchers move within PP, according to a distributed algorithm, in such a way that at least two of them eventually come to see each other, regardless of their initial positions. The polygon is initially unknown to the searchers, and its edges obstruct both movement and vision. Depending on the shape of PP, we minimize the number of searchers kk for which the Meeting problem is solvable. Specifically, if PP has a rotational symmetry of order σ\sigma (where σ=1\sigma=1 corresponds to no rotational symmetry), we prove that k=σ+1k=\sigma+1 searchers are sufficient, and the bound is tight. Furthermore, we give an improved algorithm that optimally solves the Meeting problem with k=2k=2 searchers in all polygons whose barycenter is not in a hole (which includes the polygons with no holes). Our algorithms can be implemented in a variety of standard models of mobile robots operating in Look-Compute-Move cycles. For instance, if the searchers have memory but are anonymous, asynchronous, and have no agreement on a coordinate system or a notion of clockwise direction, then our algorithms work even if the initial memory contents of the searchers are arbitrary and possibly misleading. Moreover, oblivious searchers can execute our algorithms as well, encoding information by carefully positioning themselves within the polygon. This code is computable with basic arithmetic operations, and each searcher can geometrically construct its own destination point at each cycle using only a compass. We stress that such memoryless searchers may be located anywhere in the polygon when the execution begins, and hence the information they initially encode is arbitrary. Our algorithms use a self-stabilizing map construction subroutine which is of independent interest.Comment: 37 pages, 9 figure

    A Computational Model of the Short-Cut Rule for 2D Shape Decomposition

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    We propose a new 2D shape decomposition method based on the short-cut rule. The short-cut rule originates from cognition research, and states that the human visual system prefers to partition an object into parts using the shortest possible cuts. We propose and implement a computational model for the short-cut rule and apply it to the problem of shape decomposition. The model we proposed generates a set of cut hypotheses passing through the points on the silhouette which represent the negative minima of curvature. We then show that most part-cut hypotheses can be eliminated by analysis of local properties of each. Finally, the remaining hypotheses are evaluated in ascending length order, which guarantees that of any pair of conflicting cuts only the shortest will be accepted. We demonstrate that, compared with state-of-the-art shape decomposition methods, the proposed approach achieves decomposition results which better correspond to human intuition as revealed in psychological experiments.Comment: 11 page

    3-D facial expression representation using B-spline statistical shape model

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    Effective representation and recognition of human faces are essential in a number of applications including human-computer interaction (HCI), bio-metrics or video conferencing. This paper presents initial results obtained for a novel method of 3-D facial expressions representation based on the shape space vector of the statistical shape model. The statistical shape model is constructed based on the control points of the B-spline surfaces of the train-ing data set. The model fitting for the data is achieved by a modified iterative closest point (ICP) method with the surface deformations restricted to the es-timated shape space. The proposed method is fully automated and tested on the synthetic 3-D facial data with various facial expressions. Experimental results show that the proposed 3-D facial expression representation can be potentially used for practical applications

    Approximating the Maximum Overlap of Polygons under Translation

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    Let PP and QQ be two simple polygons in the plane of total complexity nn, each of which can be decomposed into at most kk convex parts. We present an (1−ε)(1-\varepsilon)-approximation algorithm, for finding the translation of QQ, which maximizes its area of overlap with PP. Our algorithm runs in O(cn)O(c n) time, where cc is a constant that depends only on kk and ε\varepsilon. This suggest that for polygons that are "close" to being convex, the problem can be solved (approximately), in near linear time
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