981 research outputs found

    Low Cost Quality of Service Multicast Routing in High Speed Networks

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    Many of the services envisaged for high speed networks, such as B-ISDN/ATM, will support real-time applications with large numbers of users. Examples of these types of application range from those used by closed groups, such as private video meetings or conferences, where all participants must be known to the sender, to applications used by open groups, such as video lectures, where partcipants need not be known by the sender. These types of application will require high volumes of network resources in addition to the real-time delay constraints on data delivery. For these reasons, several multicast routing heuristics have been proposed to support both interactive and distribution multimedia services, in high speed networks. The objective of such heuristics is to minimise the multicast tree cost while maintaining a real-time bound on delay. Previous evaluation work has compared the relative average performance of some of these heuristics and concludes that they are generally efficient, although some perform better for small multicast groups and others perform better for larger groups. Firstly, we present a detailed analysis and evaluation of some of these heuristics which illustrates that in some situations their average performance is reversed; a heuristic that in general produces efficient solutions for small multicasts may sometimes produce a more efficient solution for a particular large multicast, in a specific network. Also, in a limited number of cases using Dijkstra's algorithm produces the best result. We conclude that the efficiency of a heuristic solution depends on the topology of both the network and the multicast, and that it is difficult to predict. Because of this unpredictability we propose the integration of two heuristics with Dijkstra's shortest path tree algorithm to produce a hybrid that consistently generates efficient multicast solutions for all possible multicast groups in any network. These heuristics are based on Dijkstra's algorithm which maintains acceptable time complexity for the hybrid, and they rarely produce inefficient solutions for the same network/multicast. The resulting performance attained is generally good and in the rare worst cases is that of the shortest path tree. The performance of our hybrid is supported by our evaluation results. Secondly, we examine the stability of multicast trees where multicast group membership is dynamic. We conclude that, in general, the more efficient the solution of a heuristic is, the less stable the multicast tree will be as multicast group membership changes. For this reason, while the hybrid solution we propose might be suitable for use with closed user group multicasts, which are likely to be stable, we need a different approach for open user group multicasting, where group membership may be highly volatile. We propose an extension to an existing heuristic that ensures multicast tree stability where multicast group membership is dynamic. Although this extension decreases the efficiency of the heuristics solutions, its performance is significantly better than that of the worst case, a shortest path tree. Finally, we consider how we might apply the hybrid and the extended heuristic in current and future multicast routing protocols for the Internet and for ATM Networks.

    A Review of the Energy Efficient and Secure Multicast Routing Protocols for Mobile Ad hoc Networks

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    This paper presents a thorough survey of recent work addressing energy efficient multicast routing protocols and secure multicast routing protocols in Mobile Ad hoc Networks (MANETs). There are so many issues and solutions which witness the need of energy management and security in ad hoc wireless networks. The objective of a multicast routing protocol for MANETs is to support the propagation of data from a sender to all the receivers of a multicast group while trying to use the available bandwidth efficiently in the presence of frequent topology changes. Multicasting can improve the efficiency of the wireless link when sending multiple copies of messages by exploiting the inherent broadcast property of wireless transmission. Secure multicast routing plays a significant role in MANETs. However, offering energy efficient and secure multicast routing is a difficult and challenging task. In recent years, various multicast routing protocols have been proposed for MANETs. These protocols have distinguishing features and use different mechanismsComment: 15 page

    A novel QoS multicast model in mobile ad hoc networks

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    2004-2005 > Academic research: refereed > Refereed conference paperVersion of RecordPublishe

    Analysis domain model for shared virtual environments

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    The field of shared virtual environments, which also encompasses online games and social 3D environments, has a system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model

    Analysis of Performance of Dynamic Multicast Routing Algorithms

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    In this paper, three new dynamic multicast routing algorithms based on the greedy tree technique are proposed; Source Optimised Tree, Topology Based Tree and Minimum Diameter Tree. A simulation analysis is presented showing various performance aspects of the algorithms, in which a comparison is made with the greedy and core based tree techniques. The effects of the tree source location on dynamic membership change are also examined. The simulations demonstrate that the Source Optimised Tree algorithm achieves a significant improvement in terms of delay and link usage when compared to the Core Based Tree, and greedy algorithm

    Multimedia Multicast Transport Service for

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    Reliability carries different meanings for different applications. For example, in a replicated database setting, reliability means that messages are never lost, and that messages arrive in the same order at all sites. In order to guarantee this reliability property, it is acceptable to sacrifice real-time message delivery: some messages may be greatly delayed, and at certain periods message transmission may even be blocked. While this is perfectly acceptable behavior for a reliable database application, this behavior is intolerable for a reliable video server. For a continuous MPEG video player [20, 19], reliability means real-time message delivery, at a certain bandwidth; It is acceptable for some messages to be lost, as long as the available bandwidth complies with certain predetermined stochastic assumptions. Introducing database style reliability (i.e. message recovery and order constraints) may violate these assumptions, rendering the MPEG decoding algorithm incorrect. Many CSCW groupware and multimedia applications require quality of service multicast for most of their messages, and may greatly benefit from reliable multicast for a small portion of “critical ” messages. Furthermore, such applications often need to be fault-tolerant, and need to support smooth reconfiguration when parties join or leave

    Learning algorithms for the control of routing in integrated service communication networks

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    There is a high degree of uncertainty regarding the nature of traffic on future integrated service networks. This uncertainty motivates the use of adaptive resource allocation policies that can take advantage of the statistical fluctuations in the traffic demands. The adaptive control mechanisms must be 'lightweight', in terms of their overheads, and scale to potentially large networks with many traffic flows. Adaptive routing is one form of adaptive resource allocation, and this thesis considers the application of Stochastic Learning Automata (SLA) for distributed, lightweight adaptive routing in future integrated service communication networks. The thesis begins with a broad critical review of the use of Artificial Intelligence (AI) techniques applied to the control of communication networks. Detailed simulation models of integrated service networks are then constructed, and learning automata based routing is compared with traditional techniques on large scale networks. Learning automata are examined for the 'Quality-of-Service' (QoS) routing problem in realistic network topologies, where flows may be routed in the network subject to multiple QoS metrics, such as bandwidth and delay. It is found that learning automata based routing gives considerable blocking probability improvements over shortest path routing, despite only using local connectivity information and a simple probabilistic updating strategy. Furthermore, automata are considered for routing in more complex environments spanning issues such as multi-rate traffic, trunk reservation, routing over multiple domains, routing in high bandwidth-delay product networks and the use of learning automata as a background learning process. Automata are also examined for routing of both 'real-time' and 'non-real-time' traffics in an integrated traffic environment, where the non-real-time traffic has access to the bandwidth 'left over' by the real-time traffic. It is found that adopting learning automata for the routing of the real-time traffic may improve the performance to both real and non-real-time traffics under certain conditions. In addition, it is found that one set of learning automata may route both traffic types satisfactorily. Automata are considered for the routing of multicast connections in receiver-oriented, dynamic environments, where receivers may join and leave the multicast sessions dynamically. Automata are shown to be able to minimise the average delay or the total cost of the resulting trees using the appropriate feedback from the environment. Automata provide a distributed solution to the dynamic multicast problem, requiring purely local connectivity information and a simple updating strategy. Finally, automata are considered for the routing of multicast connections that require QoS guarantees, again in receiver-oriented dynamic environments. It is found that the distributed application of learning automata leads to considerably lower blocking probabilities than a shortest path tree approach, due to a combination of load balancing and minimum cost behaviour
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