5,344 research outputs found

    Advances in C-Planarity Testing of Clustered Graphs

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    A clustered graph C=(G,T) consists of an undirected graph G and a rooted tree T in which the leaves of T correspond to the vertices of G=(V,E). Each vertex c in T corresponds to a subset of the vertices of the graph called ''cluster''. C-planarity is a natural extension of graph planarity for clustered graphs, and plays an important role in automatic graph drawing. The complexity status of c-planarity testing is unknown. It has been shown that c-planarity can be tested in linear time for c-connected graphs, i.e., graphs in which the cluster induced subgraphs are connected. In this paper, we provide a polynomial time algorithm for c-planarity testing for "almost" c-connected clustered graphs, i.e., graphs for which all c-vertices corresponding to the non-c-connected clusters lie on the same path in T starting at the root of T, or graphs in which for each non-connected cluster its super-cluster and all its siblings are connected. The algorithm uses ideas of the algorithm for subgraph induced planar connectivity augmentation. We regard it as a first step towards general c-planarity testing

    A Tabu Search Based Approach for Graph Layout

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    This paper describes an automated tabu search based method for drawing general graph layouts with straight lines. To our knowledge, this is the first time tabu methods have been applied to graph drawing. We formulated the task as a multi-criteria optimization problem with a number of metrics which are used in a weighted fitness function to measure the aesthetic quality of the graph layout. The main goal of this work is to speed up the graph layout process without sacrificing layout quality. To achieve this, we use a tabu search based method that goes through a predefined number of iterations to minimize the value of the fitness function. Tabu search always chooses the best solution in the neighbourhood. This may lead to cycling, so a tabu list is used to store moves that are not permitted, meaning that the algorithm does not choose previous solutions for a set period of time. We evaluate the method according to the time spent to draw a graph and the quality of the drawn graphs. We give experimental results applied on random graphs and we provide statistical evidence that our method outperforms a fast search-based drawing method (hill climbing) in execution time while it produces comparably good graph layouts.We also demonstrate the method on real world graph datasets to show that we can reproduce similar results in a real world setting
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