2,092 research outputs found

    A Crevice on the Crane Beach: Finite-Degree Predicates

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    First-order logic (FO) over words is shown to be equiexpressive with FO equipped with a restricted set of numerical predicates, namely the order, a binary predicate MSB0_0, and the finite-degree predicates: FO[Arb] = FO[<, MSB0_0, Fin]. The Crane Beach Property (CBP), introduced more than a decade ago, is true of a logic if all the expressible languages admitting a neutral letter are regular. Although it is known that FO[Arb] does not have the CBP, it is shown here that the (strong form of the) CBP holds for both FO[<, Fin] and FO[<, MSB0_0]. Thus FO[<, Fin] exhibits a form of locality and the CBP, and can still express a wide variety of languages, while being one simple predicate away from the expressive power of FO[Arb]. The counting ability of FO[<, Fin] is studied as an application.Comment: Submitte

    Logic Meets Algebra: the Case of Regular Languages

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    The study of finite automata and regular languages is a privileged meeting point of algebra and logic. Since the work of Buchi, regular languages have been classified according to their descriptive complexity, i.e. the type of logical formalism required to define them. The algebraic point of view on automata is an essential complement of this classification: by providing alternative, algebraic characterizations for the classes, it often yields the only opportunity for the design of algorithms that decide expressibility in some logical fragment. We survey the existing results relating the expressibility of regular languages in logical fragments of MSO[S] with algebraic properties of their minimal automata. In particular, we show that many of the best known results in this area share the same underlying mechanics and rely on a very strong relation between logical substitutions and block-products of pseudovarieties of monoid. We also explain the impact of these connections on circuit complexity theory.Comment: 37 page

    Regular Representations of Uniform TC^0

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    The circuit complexity class DLOGTIME-uniform AC^0 is known to be a modest subclass of DLOGTIME-uniform TC^0. The weakness of AC^0 is caused by the fact that AC^0 is not closed under restricting AC^0-computable queries into simple subsequences of the input. Analogously, in descriptive complexity, the logics corresponding to DLOGTIME-uniform AC^0 do not have the relativization property and hence they are not regular. This weakness of DLOGTIME-uniform AC^0 has been elaborated in the line of research on the Crane Beach Conjecture. The conjecture (which was refuted by Barrington, Immerman, Lautemann, Schweikardt and Th{\'e}rien) was that if a language L has a neutral letter, then L can be defined in first-order logic with the collection of all numerical built-in relations, if and only if L can be already defined in FO with order. In the first part of this article we consider logics in the range of AC^0 and TC^0. First we formulate a combinatorial criterion for a cardinality quantifier C_S implying that all languages in DLOGTIME-uniform TC^0 can be defined in FO(C_S). For instance, this criterion is satisfied by C_S if S is the range of some polynomial with positive integer coefficients of degree at least two. In the second part of the paper we first adapt the key properties of abstract logics to accommodate built-in relations. Then we define the regular interior R-int(L) and regular closure R-cl(L), of a logic L, and show that the Crane Beach Conjecture can be interpreted as a statement concerning the regular interior of first-order logic with built-in relations B. We show that if B={+}, or B contains only unary relations besides the order, then R-int(FO_B) collapses to FO with order. In contrast, our results imply that if B contains the order and the range of a polynomial of degree at least two, then R-cl(FO_B) includes all languages in DLOGTIME-uniform TC^0

    When Can You Fold a Map?

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    We explore the following problem: given a collection of creases on a piece of paper, each assigned a folding direction of mountain or valley, is there a flat folding by a sequence of simple folds? There are several models of simple folds; the simplest one-layer simple fold rotates a portion of paper about a crease in the paper by +-180 degrees. We first consider the analogous questions in one dimension lower -- bending a segment into a flat object -- which lead to interesting problems on strings. We develop efficient algorithms for the recognition of simply foldable 1D crease patterns, and reconstruction of a sequence of simple folds. Indeed, we prove that a 1D crease pattern is flat-foldable by any means precisely if it is by a sequence of one-layer simple folds. Next we explore simple foldability in two dimensions, and find a surprising contrast: ``map'' folding and variants are polynomial, but slight generalizations are NP-complete. Specifically, we develop a linear-time algorithm for deciding foldability of an orthogonal crease pattern on a rectangular piece of paper, and prove that it is (weakly) NP-complete to decide foldability of (1) an orthogonal crease pattern on a orthogonal piece of paper, (2) a crease pattern of axis-parallel and diagonal (45-degree) creases on a square piece of paper, and (3) crease patterns without a mountain/valley assignment.Comment: 24 pages, 19 figures. Version 3 includes several improvements thanks to referees, including formal definitions of simple folds, more figures, table summarizing results, new open problems, and additional reference

    The Small Scale Structure of Space-Time: A Bibliographical Review

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    This essay is a tour around many of the lesser known pregeometric models of physics, as well as the mainstream approaches to quantum gravity, in search of common themes which may provide a glimpse of the final theory which must lie behind them.Comment: 50 pages, TeX (two references added

    Journal of Mathematics and Science: Collaborative Explorations

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    Constraint treatment techniques and parallel algorithms for multibody dynamic analysis

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    Computational procedures for kinematic and dynamic analysis of three-dimensional multibody dynamic (MBD) systems are developed from the differential-algebraic equations (DAE's) viewpoint. Constraint violations during the time integration process are minimized and penalty constraint stabilization techniques and partitioning schemes are developed. The governing equations of motion, a two-stage staggered explicit-implicit numerical algorithm, are treated which takes advantage of a partitioned solution procedure. A robust and parallelizable integration algorithm is developed. This algorithm uses a two-stage staggered central difference algorithm to integrate the translational coordinates and the angular velocities. The angular orientations of bodies in MBD systems are then obtained by using an implicit algorithm via the kinematic relationship between Euler parameters and angular velocities. It is shown that the combination of the present solution procedures yields a computationally more accurate solution. To speed up the computational procedures, parallel implementation of the present constraint treatment techniques, the two-stage staggered explicit-implicit numerical algorithm was efficiently carried out. The DAE's and the constraint treatment techniques were transformed into arrowhead matrices to which Schur complement form was derived. By fully exploiting the sparse matrix structural analysis techniques, a parallel preconditioned conjugate gradient numerical algorithm is used to solve the systems equations written in Schur complement form. A software testbed was designed and implemented in both sequential and parallel computers. This testbed was used to demonstrate the robustness and efficiency of the constraint treatment techniques, the accuracy of the two-stage staggered explicit-implicit numerical algorithm, and the speed up of the Schur-complement-based parallel preconditioned conjugate gradient algorithm on a parallel computer

    Computational methods and software systems for dynamics and control of large space structures

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    Two key areas of crucial importance to the computer-based simulation of large space structures are discussed. The first area involves multibody dynamics (MBD) of flexible space structures, with applications directed to deployment, construction, and maneuvering. The second area deals with advanced software systems, with emphasis on parallel processing. The latest research thrust in the second area involves massively parallel computers
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