9,315 research outputs found

    Trifocal Relative Pose from Lines at Points and its Efficient Solution

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    We present a new minimal problem for relative pose estimation mixing point features with lines incident at points observed in three views and its efficient homotopy continuation solver. We demonstrate the generality of the approach by analyzing and solving an additional problem with mixed point and line correspondences in three views. The minimal problems include correspondences of (i) three points and one line and (ii) three points and two lines through two of the points which is reported and analyzed here for the first time. These are difficult to solve, as they have 216 and - as shown here - 312 solutions, but cover important practical situations when line and point features appear together, e.g., in urban scenes or when observing curves. We demonstrate that even such difficult problems can be solved robustly using a suitable homotopy continuation technique and we provide an implementation optimized for minimal problems that can be integrated into engineering applications. Our simulated and real experiments demonstrate our solvers in the camera geometry computation task in structure from motion. We show that new solvers allow for reconstructing challenging scenes where the standard two-view initialization of structure from motion fails.Comment: This material is based upon work supported by the National Science Foundation under Grant No. DMS-1439786 while most authors were in residence at Brown University's Institute for Computational and Experimental Research in Mathematics -- ICERM, in Providence, R

    A group-theoretic approach to formalizing bootstrapping problems

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    The bootstrapping problem consists in designing agents that learn a model of themselves and the world, and utilize it to achieve useful tasks. It is different from other learning problems as the agent starts with uninterpreted observations and commands, and with minimal prior information about the world. In this paper, we give a mathematical formalization of this aspect of the problem. We argue that the vague constraint of having "no prior information" can be recast as a precise algebraic condition on the agent: that its behavior is invariant to particular classes of nuisances on the world, which we show can be well represented by actions of groups (diffeomorphisms, permutations, linear transformations) on observations and commands. We then introduce the class of bilinear gradient dynamics sensors (BGDS) as a candidate for learning generic robotic sensorimotor cascades. We show how framing the problem as rejection of group nuisances allows a compact and modular analysis of typical preprocessing stages, such as learning the topology of the sensors. We demonstrate learning and using such models on real-world range-finder and camera data from publicly available datasets

    Autocalibration with the Minimum Number of Cameras with Known Pixel Shape

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    In 3D reconstruction, the recovery of the calibration parameters of the cameras is paramount since it provides metric information about the observed scene, e.g., measures of angles and ratios of distances. Autocalibration enables the estimation of the camera parameters without using a calibration device, but by enforcing simple constraints on the camera parameters. In the absence of information about the internal camera parameters such as the focal length and the principal point, the knowledge of the camera pixel shape is usually the only available constraint. Given a projective reconstruction of a rigid scene, we address the problem of the autocalibration of a minimal set of cameras with known pixel shape and otherwise arbitrarily varying intrinsic and extrinsic parameters. We propose an algorithm that only requires 5 cameras (the theoretical minimum), thus halving the number of cameras required by previous algorithms based on the same constraint. To this purpose, we introduce as our basic geometric tool the six-line conic variety (SLCV), consisting in the set of planes intersecting six given lines of 3D space in points of a conic. We show that the set of solutions of the Euclidean upgrading problem for three cameras with known pixel shape can be parameterized in a computationally efficient way. This parameterization is then used to solve autocalibration from five or more cameras, reducing the three-dimensional search space to a two-dimensional one. We provide experiments with real images showing the good performance of the technique.Comment: 19 pages, 14 figures, 7 tables, J. Math. Imaging Vi

    Recursive estimation of camera motion from uncalibrated image sequences

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    We describe a method for estimating the motion and structure of a scene from a sequence of images taken with a camera whose geometric calibration parameters are unknown. The scheme is based upon a recursive motion estimation scheme, called the “essential filter”, extended according to the epipolar geometric representation presented by Faugeras, Luong, and Maybank (see Proc. of the ECCV92, vol.588 of LNCS, Springer Verlag, 1992) in order to estimate the calibration parameters as well. The motion estimates can then be fed into any “structure from motion” module that processes motion error, in order to recover the structure of the scene

    Dynamic Estimation of Rigid Motion from Perspective Views via Recursive Identification of Exterior Differential Systems with Parameters on a Topological Manifold

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    We formulate the problem of estimating the motion of a rigid object viewed under perspective projection as the identification of a dynamic model in Exterior Differential form with parameters on a topological manifold. We first describe a general method for recursive identification of nonlinear implicit systems using prediction error criteria. The parameters are allowed to move slowly on some topological (not necessarily smooth) manifold. The basic recursion is solved in two different ways: one is based on a simple extension of the traditional Kalman Filter to nonlinear and implicit measurement constraints, the other may be regarded as a generalized "Gauss-Newton" iteration, akin to traditional Recursive Prediction Error Method techniques in linear identification. A derivation of the "Implicit Extended Kalman Filter" (IEKF) is reported in the appendix. The ID framework is then applied to solving the visual motion problem: it indeed is possible to characterize it in terms of identification of an Exterior Differential System with parameters living on a C0 topological manifold, called the "essential manifold". We consider two alternative estimation paradigms. The first is in the local coordinates of the essential manifold: we estimate the state of a nonlinear implicit model on a linear space. The second is obtained by a linear update on the (linear) embedding space followed by a projection onto the essential manifold. These schemes proved successful in performing the motion estimation task, as we show in experiments on real and noisy synthetic image sequences

    On the Calibration of Active Binocular and RGBD Vision Systems for Dual-Arm Robots

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    This paper describes a camera and hand-eye calibration methodology for integrating an active binocular robot head within a dual-arm robot. For this purpose, we derive the forward kinematic model of our active robot head and describe our methodology for calibrating and integrating our robot head. This rigid calibration provides a closedform hand-to-eye solution. We then present an approach for updating dynamically camera external parameters for optimal 3D reconstruction that are the foundation for robotic tasks such as grasping and manipulating rigid and deformable objects. We show from experimental results that our robot head achieves an overall sub millimetre accuracy of less than 0.3 millimetres while recovering the 3D structure of a scene. In addition, we report a comparative study between current RGBD cameras and our active stereo head within two dual-arm robotic testbeds that demonstrates the accuracy and portability of our proposed methodology

    Beyond Gr\"obner Bases: Basis Selection for Minimal Solvers

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    Many computer vision applications require robust estimation of the underlying geometry, in terms of camera motion and 3D structure of the scene. These robust methods often rely on running minimal solvers in a RANSAC framework. In this paper we show how we can make polynomial solvers based on the action matrix method faster, by careful selection of the monomial bases. These monomial bases have traditionally been based on a Gr\"obner basis for the polynomial ideal. Here we describe how we can enumerate all such bases in an efficient way. We also show that going beyond Gr\"obner bases leads to more efficient solvers in many cases. We present a novel basis sampling scheme that we evaluate on a number of problems

    A clever elimination strategy for efficient minimal solvers

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    We present a new insight into the systematic generation of minimal solvers in computer vision, which leads to smaller and faster solvers. Many minimal problem formulations are coupled sets of linear and polynomial equations where image measurements enter the linear equations only. We show that it is useful to solve such systems by first eliminating all the unknowns that do not appear in the linear equations and then extending solutions to the rest of unknowns. This can be generalized to fully non-linear systems by linearization via lifting. We demonstrate that this approach leads to more efficient solvers in three problems of partially calibrated relative camera pose computation with unknown focal length and/or radial distortion. Our approach also generates new interesting constraints on the fundamental matrices of partially calibrated cameras, which were not known before.Comment: 13 pages, 7 figure
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