106,193 research outputs found

    Mobility Management in beyond 3G-Environments

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    Beyond 3G-environments are typically defined as environments that integrate different wireless and fixed access network technologies. In this paper, we address IP based Mobility Management (MM) in beyond 3G-environments with a focus on wireless access networks, motivated by the current trend of WiFi, GPRS, and UMTS networks. The GPRS and UMTS networks provide countrywide network access, while the WiFi networks provide network access in local areas such as city centres and airports. As a result, mobile end-users can be always on-line and connected to their preferred network(s), these network preferences are typically stored in a user profile. For example, an end-user who wishes to be connected with highest bandwidth could be connected to a WiFi network when available and fall back to GPRS when moving outside the hotspot area.\ud In this paper, we consider a combination of MM for legacy services (like web browsing, telnet, etc.) using Mobile IP and multimedia services using SIP. We assume that the end-user makes use of multi-interface terminals with the capability of selecting one or more types of access networks\ud based on preferences. For multimedia sessions, like VoIP or streaming video, we distinguish between changes in network access when the end-user is in a session or not in a session. If the end-user is not in a session, he or she needs to be able to start new sessions and receive invitations for new sessions. If the end-user is in a session, the session needs to be handed over to the new access network as seamless as possible from the perspective of the end-user. We propose an integrated but flexible solution to these problems that facilitates MM with a customizable transparency to applications and end-users

    Approaches for Future Internet architecture design and Quality of Experience (QoE) Control

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    Researching a Future Internet capable of overcoming the current Internet limitations is a strategic investment. In this respect, this paper presents some concepts that can contribute to provide some guidelines to overcome the above-mentioned limitations. In the authors' vision, a key Future Internet target is to allow applications to transparently, efficiently and flexibly exploit the available network resources with the aim to match the users' expectations. Such expectations could be expressed in terms of a properly defined Quality of Experience (QoE). In this respect, this paper provides some approaches for coping with the QoE provision problem

    Multicast Mobility in Mobile IP Version 6 (MIPv6) : Problem Statement and Brief Survey

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    Management system requirements for wireless systems beyond 3G

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    This paper presents a comprehensive description of various management system requirements for systems beyond 3G, which have been identified as a result of the Software Based Systems activities within the Mobile VCE Core 2 program. Specific requirements for systems beyond 3G are discussed and potential technologies to address them proposed. The analysis has been carried out from network, service and security viewpoints

    Formalization of the partnering structure for networked businesses

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    Rapidly changing market demands and increasing competitive pressure cause many businesses implement changes to the way they conduct business. One of these changes is the decision to collaborate with other businesses, forming what we call a 'networked business'. Networked businesses are formed by different organizations working together to reach a common goal. For the participating organizations in a networked business to be able to promptly react to their customers' needs, they must set up as cornerstone a well-defined collaborative partnering structure. In this report we discuss the partnering structure of networked businesses and present a framework for its formalization. Using a case study, we illustrate that existing approaches for value modeling, roles specification, and responsibilities definition can be used successfully if employed in a unifying way to address this structure concept

    A general purpose programming framework for ubiquitous computing environments

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    It is important to note that the need to support ad-hoc and potentially mobile arrangements of devices in ubiquitous environments does not fit well within the traditional client/server architecture. We believe peer-to-peer communication offers a preferable alternative due to its decentralised nature, removing dependence on individual nodes. However, this choice adds to the complexity of the developers task. In this paper, we describe a two-tiered approach to address this problem: A lower tier employing peer-to-peer interactions for managing the network infrastructure and an upper tier providing a mobile agent based programming framework. The result is a general purpose framework for developing ubiquitous applications and services, where the underlying complexity is hidden from the developer. This paper discusses our on-going work; presenting our design decisions, features supported by our framework, and some of the challenges still to be addressed in a complex programming environment

    A Virtual Network PaaS for 3GPP 4G and Beyond Core Network Services

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    Cloud computing and Network Function Virtualization (NFV) are emerging as key technologies to overcome the challenges facing 4G and beyond mobile systems. Over the last few years, Platform-as-a-Service (PaaS) has gained momentum and has become more widely adopted throughout IT enterprises. It simplifies the applications provisioning and accelerates time-to-market while lowering costs. Telco can leverage the same model to provision the 4G and beyond core network services using NFV technology. However, many challenges have to be addressed, mainly due to the specificities of network services. This paper proposes an architecture for a Virtual Network Platform-as-a-Service (VNPaaS) to provision 3GPP 4G and beyond core network services in a distributed environment. As an illustrative use case, the proposed architecture is employed to provision the 3GPP Home Subscriber Server (HSS) as-a-Service (HSSaaS). The HSSaaS is built from Virtualized Network Functions (VNFs) resulting from a novel decomposition of HSS. A prototype is implemented and early measurements are made.Comment: 7 pages, 6 figures, 2 tables, 5th IEEE International Conference on Cloud Networking (IEEE CloudNet 2016
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