648 research outputs found

    A sequential decision problem formulation and deep reinforcement learning solution of the optimization of O&M of cyber-physical energy systems (CPESs) for reliable and safe power production and supply

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    The Operation & Maintenance (O&M) of Cyber-Physical Energy Systems (CPESs) is driven by reliable and safe production and supply, that need to account for flexibility to respond to the uncertainty in energy demand and also supply due to the stochasticity of Renewable Energy Sources (RESs); at the same time, accidents of severe consequences must be avoided for safety reasons. In this paper, we consider O&M strategies for CPES reliable and safe production and supply, and develop a Deep Reinforcement Learning (DRL) approach to search for the best strategy, considering the system components health conditions, their Remaining Useful Life (RUL), and possible accident scenarios. The approach integrates Proximal Policy Optimization (PPO) and Imitation Learning (IL) for training RL agent, with a CPES model that embeds the components RUL estimator and their failure process model. The novelty of the work lies in i) taking production plan into O&M decisions to implement maintenance and operate flexibly; ii) embedding the reliability model into CPES model to recognize safety related components and set proper maintenance RUL thresholds. An application, the Advanced Lead-cooled Fast Reactor European Demonstrator (ALFRED), is provided. The optimal solution found by DRL is shown to outperform those provided by state-of-the-art O&M policies

    A multistate model and its standalone tool to predict hospital and ICU occupancy by patients with COVID-19

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    Objective: This study aims to build a multistate model and describe a predictive tool for estimating the daily number of intensive care unit (ICU) and hospital beds occupied by patients with coronavirus 2019 disease (COVID-19). Material and methods: The estimation is based on the simulation of patient trajectories using a multistate model where the transition probabilities between states are estimated via competing risks and cure models. The input to the tool includes the dates of COVID-19 diagnosis, admission to hospital, admission to ICU, discharge from ICU and discharge from hospital or death of positive cases from a selected initial date to the current moment. Our tool is validated using 98,496 cases positive for severe acute respiratory coronavirus 2 extracted from the Aragón Healthcare Records Database from July 1, 2020 to February 28, 2021. Results: The tool demonstrates good performance for the 7- and 14-days forecasts using the actual positive cases, and shows good accuracy among three scenarios corresponding to different stages of the pandemic: 1) up-scenario, 2) peak-scenario and 3) down-scenario. Long term predictions (two months) also show good accuracy, while those using Holt-Winters positive case estimates revealed acceptable accuracy to day 14 onwards, with relative errors of 8.8%. Discussion: In the era of the COVID-19 pandemic, hospitals must evolve in a dynamic way. Our prediction tool is designed to predict hospital occupancy to improve healthcare resource management without information about clinical history of patients. Conclusions: Our easy-to-use and freely accessible tool (https://github.com/peterman65) shows good performance and accuracy for forecasting the daily number of hospital and ICU beds required for patients with COVID-19

    Component Maintenance Strategies and Risk Analysis for Random Shock Effects Considering Maintenance Costs

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    Maintenance can improve a system’s reliability in a long operation period or when a component has failed. The reliability modeling method that uses the stochastic process degradation model to describe the system degradation process has been widely used. However, the existing reliability models established using stochastic processes only consider the internal degradation process, and do not fully consider the impact of external random shocks on their reliability modeling. Furthermore, the existing theory of importance does not consider the actual factors of maintenance cost. In this paper, based on the reliability modeling of random processes, the degradation rate under the influence of random shocks is introduced into the time scale function to solve the impact of random shocks on product reliability, and two cost importance measures are proposed to guide the maintenance selection of the components under limited resources in the system.Finally, a subsystem of an aircraft hydraulic system is analyzed to verify the proposed method’s performance

    Index to NASA Tech Briefs, 1975

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    This index contains abstracts and four indexes--subject, personal author, originating Center, and Tech Brief number--for 1975 Tech Briefs

    Leveraging repeated games for solving complex multiagent decision problems

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    Prendre de bonnes décisions dans des environnements multiagents est une tâche difficile dans la mesure où la présence de plusieurs décideurs implique des conflits d'intérêts, un manque de coordination, et une multiplicité de décisions possibles. Si de plus, les décideurs interagissent successivement à travers le temps, ils doivent non seulement décider ce qu'il faut faire actuellement, mais aussi comment leurs décisions actuelles peuvent affecter le comportement des autres dans le futur. La théorie des jeux est un outil mathématique qui vise à modéliser ce type d'interactions via des jeux stratégiques à plusieurs joueurs. Des lors, les problèmes de décision multiagent sont souvent étudiés en utilisant la théorie des jeux. Dans ce contexte, et si on se restreint aux jeux dynamiques, les problèmes de décision multiagent complexes peuvent être approchés de façon algorithmique. La contribution de cette thèse est triple. Premièrement, elle contribue à un cadre algorithmique pour la planification distribuée dans les jeux dynamiques non-coopératifs. La multiplicité des plans possibles est à l'origine de graves complications pour toute approche de planification. Nous proposons une nouvelle approche basée sur la notion d'apprentissage dans les jeux répétés. Une telle approche permet de surmonter lesdites complications par le biais de la communication entre les joueurs. Nous proposons ensuite un algorithme d'apprentissage pour les jeux répétés en ``self-play''. Notre algorithme permet aux joueurs de converger, dans les jeux répétés initialement inconnus, vers un comportement conjoint optimal dans un certain sens bien défini, et ce, sans aucune communication entre les joueurs. Finalement, nous proposons une famille d'algorithmes de résolution approximative des jeux dynamiques et d'extraction des stratégies des joueurs. Dans ce contexte, nous proposons tout d'abord une méthode pour calculer un sous-ensemble non vide des équilibres approximatifs parfaits en sous-jeu dans les jeux répétés. Nous montrons ensuite comment nous pouvons étendre cette méthode pour approximer tous les équilibres parfaits en sous-jeu dans les jeux répétés, et aussi résoudre des jeux dynamiques plus complexes.Making good decisions in multiagent environments is a hard problem in the sense that the presence of several decision makers implies conflicts of interests, a lack of coordination, and a multiplicity of possible decisions. If, then, the same decision makers interact continuously through time, they have to decide not only what to do in the present, but also how their present decisions may affect the behavior of the others in the future. Game theory is a mathematical tool that aims to model such interactions as strategic games of multiple players. Therefore, multiagent decision problems are often studied using game theory. In this context, and being restricted to dynamic games, complex multiagent decision problems can be algorithmically approached. The contribution of this thesis is three-fold. First, this thesis contributes an algorithmic framework for distributed planning in non-cooperative dynamic games. The multiplicity of possible plans is a matter of serious complications for any planning approach. We propose a novel approach based on the concept of learning in repeated games. Our approach permits overcoming the aforementioned complications by means of communication between players. We then propose a learning algorithm for repeated game self-play. Our algorithm allows players to converge, in an initially unknown repeated game, to a joint behavior optimal in a certain, well-defined sense, without communication between players. Finally, we propose a family of algorithms for approximately solving dynamic games, and for extracting equilibrium strategy profiles. In this context, we first propose a method to compute a nonempty subset of approximate subgame-perfect equilibria in repeated games. We then demonstrate how to extend this method for approximating all subgame-perfect equilibria in repeated games, and also for solving more complex dynamic games

    IEEE Access Special Section Editorial: Big Data Technology and Applications in Intelligent Transportation

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    During the last few years, information technology and transportation industries, along with automotive manufacturers and academia, are focusing on leveraging intelligent transportation systems (ITS) to improve services related to driver experience, connected cars, Internet data plans for vehicles, traffic infrastructure, urban transportation systems, traffic collaborative management, road traffic accidents analysis, road traffic flow prediction, public transportation service plan, personal travel route plans, and the development of an effective ecosystem for vehicles, drivers, traffic controllers, city planners, and transportation applications. Moreover, the emerging technologies of the Internet of Things (IoT) and cloud computing have provided unprecedented opportunities for the development and realization of innovative intelligent transportation systems where sensors and mobile devices can gather information and cloud computing, allowing knowledge discovery, information sharing, and supported decision making. However, the development of such data-driven ITS requires the integration, processing, and analysis of plentiful information obtained from millions of vehicles, traffic infrastructures, smartphones, and other collaborative systems like weather stations and road safety and early warning systems. The huge amount of data generated by ITS devices is only of value if utilized in data analytics for decision-making such as accident prevention and detection, controlling road risks, reducing traffic carbon emissions, and other applications which bring big data analytics into the picture

    Air Force Institute of Technology Research Report 2012

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    This report summarizes the research activities of the Air Force Institute of Technology’s Graduate School of Engineering and Management. It describes research interests and faculty expertise; lists student theses/dissertations; identifies research sponsors and contributions; and outlines the procedures for contacting the school. Included in the report are: faculty publications, conference presentations, consultations, and funded research projects. Research was conducted in the areas of Aeronautical and Astronautical Engineering, Electrical Engineering and Electro-Optics, Computer Engineering and Computer Science, Systems and Engineering Management, Operational Sciences, Mathematics, Statistics and Engineering Physics

    Assessing Operational Situations.

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    Eight grand challenges in socio-environmental systems modeling

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    Modeling is essential to characterize and explore complex societal and environmental issues in systematic and collaborative ways. Socio-environmental systems (SES) modeling integrates knowledge and perspectives into conceptual and computational tools that explicitly recognize how human decisions affect the environment. Depending on the modeling purpose, many SES modelers also realize that involvement of stakeholders and experts is fundamental to support social learning and decision-making processes for achieving improved environmental and social outcomes. The contribution of this paper lies in identifying and formulating grand challenges that need to be overcome to accelerate the development and adaptation of SES modeling. Eight challenges are delineated: bridging epistemologies across disciplines; multi-dimensional uncertainty assessment and management; scales and scaling issues; combining qualitative and quantitative methods and data; furthering the adoption and impacts of SES modeling on policy; capturing structural changes; representing human dimensions in SES; and leveraging new data types and sources. These challenges limit our ability to effectively use SES modeling to provide the knowledge and information essential for supporting decision making. Whereas some of these challenges are not unique to SES modeling and may be pervasive in other scientific fields, they still act as barriers as well as research opportunities for the SES modeling community. For each challenge, we outline basic steps that can be taken to surmount the underpinning barriers. Thus, the paper identifies priority research areas in SES modeling, chiefly related to progressing modeling products, processes and practices.</jats:p
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