2,445 research outputs found

    E-Learning

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    Technology development, mainly for telecommunications and computer systems, was a key factor for the interactivity and, thus, for the expansion of e-learning. This book is divided into two parts, presenting some proposals to deal with e-learning challenges, opening up a way of learning about and discussing new methodologies to increase the interaction level of classes and implementing technical tools for helping students to make better use of e-learning resources. In the first part, the reader may find chapters mentioning the required infrastructure for e-learning models and processes, organizational practices, suggestions, implementation of methods for assessing results, and case studies focused on pedagogical aspects that can be applied generically in different environments. The second part is related to tools that can be adopted by users such as graphical tools for engineering, mobile phone networks, and techniques to build robots, among others. Moreover, part two includes some chapters dedicated specifically to e-learning areas like engineering and architecture

    Multi-robot Remote Driving with Collaborative Control

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    Multi-Robot Remote Driving with Collaborative Control

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    AI, Robotics, and the Future of Jobs

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    This report is the latest in a sustained effort throughout 2014 by the Pew Research Center's Internet Project to mark the 25th anniversary of the creation of the World Wide Web by Sir Tim Berners-Lee (The Web at 25).The report covers experts' views about advances in artificial intelligence (AI) and robotics, and their impact on jobs and employment

    On the creation of standards for interaction between real robots and virtual worlds

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    Research on virtual worlds and environments has increased tremendously in the last decade, giving birth to a variety of applications spanning over several areas such as virtual reality, human-computer interaction, psychology and sociology, among others. In this paper we elaborate on one issue affecting the areas of virtual worlds and robotics: the lack of standard mechanisms for communication and interaction between virtual worlds and robots. We contribute to the scientific community our thoughts on the possibility of creating a standard platform that enable the seamless interaction between these heterogeneous, distributed devices and systems. Hopefully, these ideas will turn, in the future, into applications that not only address the challenges in communication, control and interoperability of such systems (robots and virtual worlds), but also help to improve the standard of life of people through tangible products and services

    Robots and Cultural Heritage: New Museum Experiences

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    The introduction of new technologies to enhance the visiting museum experience is not a novelty. A large variety of interactive systems are nowadays available, including virtual tours, which makes cultural heritage accessible remotely. The theme of increase in accessibility and attractiveness has lately been faced with the employment of the service robotics, covering various types of applications. Regrettably, many of robotics solutions appear less successful in terms of utility and usability. On the basis of this awareness, a design for a new robotic solution for cultural heritage has been proposed. The project, developed at the royal residence of Racconigi Castle, consists of a telepresence robot designed as a tool to explore inaccessible areas of the heritage. The employed robot, called Virgil, was expressly designed for the project. The control of the robot is entrusted to the museum guides in order to enhance their work and enrich the cultural storytelling

    GUI3DXBot: Una herramienta software interactiva para un robot móvil guía

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    Nowadays, mobile robots begin to appear in public places. To do these tasks properly, mobile robots must interact with humans. This paper presents the development of GUI3DXBot, a software tool for a tour-guide mobile robot. The paper focuses on the development of different software modules needed to guide users in an office building. In this context, GUI3DXBot is a server-client application, where the server side runs into the robot, and the client side runs into a 10-inch Android tablet. The GUI3DXBot server side is in charge of performing the perception, localization-mapping, and path planning tasks. The GUI3DXBot client side implements the human-robot interface that allows users requesting-canceling a tour-guide service, showing robot localization in the map, interacting with users, and tele-operating the robot in case of emergency. The contributions of this paper are twofold: it proposes a software modules design to guide users in an office building, and the whole robot system was well integrated and fully tested. GUI3DXBot were tested using software integration and field tests. The field tests were performed over a two-week period, and a survey to users was conducted. The survey results show that users think GUI3DXBot is friendly and intuitive, the goal selection was very easy, the interactive messages were very easy to understand, 90% of users found useful the robot icon on the map, users found useful drawing the path on the map, 90% of users found useful the local-global map view, and the guidance experience was very satisfactory (70%) and satisfactory (30%).Actualmente, los robots móviles inician a aparecer en lugares públicos. Para realizar estas tareas adecuadamente, los robots móviles deben interactuar con humanos. Este artículo presenta GUI3DXBot, un aplicativo para un robot móvil guía. Este artículo se enfoca en el desarrollo de los diferentes módulos software necesarios para guiar a usuarios en un edificio de oficinas. GUI3DXBot es una aplicación cliente-servidor, donde el lado del servidor se ejecuta en el robot, y el lado del cliente se ejecuta en una tableta de 10 pulgadas Android. El lado servidor de GUI3DXBot está a cargo de la percepción, localización-mapeo y planificación de rutas. El lado cliente de GUI3DXBot implementa la interfaz humano-robot que permite a los usuarios solicitar-cancelar un servicio de guía, mostrar la localización del robot en el mapa, interactuar con los usuarios, y tele-operar el robot en caso de emergencia. Las contribuciones de este artículo son dos: se propone un diseño de módulos software para guiar a usuarios en un edificio de oficinas, y que todo el sistema robótico está bien integrado y completamente probado. GUI3DXBot fue validada usando pruebas de integración y de campo. Las pruebas de campo fueron realizadas en un periodo de 2 semanas, y una encuesta a los usuarios fue llevada a cabo. Los resultados de la encuesta mostraron que los usuarios piensan que GUI3DXBot es amigable e intuitiva, la selección de metas fue fácil, pudieron entender los mensajes de interacción, 90% de los usuarios encontraron útil el ícono del robot sobre el mapa, encontraron útil dibujar la ruta planeada en el mapa, 90% de los usuarios encontraron útil la vista local-global del mapa, y la experiencia de guía fue muy satisfactoria (70%) y satisfactoria (30%)
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